Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Read this[www.lifewire.com]
Intentional Lag for Survivors : They move faster due to movement correction , actions complete faster, sprint burst / borrowed time/ mangled/ etc. do not run out. They can also crash killers who try to pick them up or hook them because while lagging your wiggle meter is completely out of sync with the Killer, so once it fills it up you automatically escape.
Note this can crash other survivors as well, if an intentionally laggy person is healing someone and another person also heals that same person the heal meter will jump, skip and someone might disconnect.
Intentional Lag for Killers: Survivors rubberband , prevent pallet dropping or freeze in place while vaulting/ cleaning/ no bar progression and the Killer moves freely.
Both are really scummy moves.
https://www.twitch.tv/videos/230615430