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I also recommend switching overcharge for thantophobia, so survivors have to spend longer times doing actions, giving a better chance for them to miss skill checks.
I'm looking for something consistently good, not needing addons and such. Although, Doctor does have a lot of addons that mess around with skill checks. I do like Thanatophobia....but overcharge is just so fantastic
What would you take out for thanatophobia? I don't like Hex: Ruin unless I'm also running Thrill of the Hunt
A lot of what it is in that situation is just managing survs and making sure its actually ok to chase somone so that they wont get the last gen done. It's a slog but a satisfying one (for me any way).
Not to mention, he does always get a ton of Deviousness points, so the doubling from Distressing would be magnificent.
I love the idea of that sort of attrition playstyle! You run the exact four perks I mentioned? Would you swap any of them out?
-Agitation
+Monitor and Abuse
And damn dude, that name. Really?
I've been using exactly those yes. The only one I can really see swapping out is agitation. It's nice for getting people back to the hook so you can get back to gens quick but if you really wanted to you could swap it out for ruin to extend the early game and maby pick somone off before the late game or dying light (bring a mori) to make gens harder to get done and regression mean more.
The other perks are just to important imo. Distressing lets you cover all 3 of the remaining gens in terror radius. Unnerving+ mad 2/3 makes skill checks very dificult to land and I get constant failures even from rank 1 survs. and then overcharge is just what actually allows you to contest gens because even with unnerving survs will still get the gens done if you just let them sit.
So yea If you really wana swap something out It'd be agitation. Personally I prefer agi because it lets me get in some hits on unsuspecting survs that are somtimes injured as well as helps prevent body blocking and larger terror radious in the early game while transporting can help extend the early game slightly.
Edit: I do see some people suggest moniter and abuse and I've tried this but when you arnt actually chasing somone (and in this build a lot of times its better not to chase but to protect) you actually suffer from it so I dont recommend.
I like the idea of Monitor and Abuse...but hate the idea of a smaller radius unless I'm chasing people. I also wonder if I'd get more escapes without the movement speed from Agitation
As for the name:
https://www.youtube.com/watch?v=9Yt0b_QBP_A&t=2s
I'm thrilled that this idea already works! Now to wait for Behavior to give me back the progress I lost so that I can try it out :P