Dead by Daylight

Dead by Daylight

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OngoingFee Oct 3, 2017 @ 7:53pm
Terror Radius Build
Haven't played since just after Doc's release, but I'm back now and noticed that they massively buffed unnerving presence. I have always wanted a build that used the niche of focusing on expansive terror radius, and now might be the time to try it out!

I'm thinking that it will use the following:

Unnerving Presence
Distressing
Overcharge
Agitation

Basically, massive terror radius that makes skill checks frequent and difficult, and also overcharge to really take advantage of it!

Would you change out any of the perks? Which killer would this be best on?
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Showing 1-14 of 14 comments
scooby Oct 3, 2017 @ 7:56pm 
I might try it on my Billy.
bananaplanes Oct 3, 2017 @ 8:00pm 
any killer that has a good way to create pressure around the map is solid. add hex ruin and thanatophobia and you're golden. good killers with map pressure are: nurse (depending on what map), hillbilly, hag, and trapper if you're excellent with traps. damn im drooling from the sheer epicness that is this build XD
Knibbles Oct 3, 2017 @ 8:01pm 
If you really want to max out Doc's terror radius, i recommend using either Calm: Carter's Notes or Calm: Class 2. This will greatly increase your terror radius when in treatment mode.

I also recommend switching overcharge for thantophobia, so survivors have to spend longer times doing actions, giving a better chance for them to miss skill checks.
OngoingFee Oct 3, 2017 @ 8:03pm 
Originally posted by N3_:
If you really want to max out Doc's terror radius, i recommend using either Calm: Carter's Notes or Calm: Class 2. This will greatly increase your terror radius when in treatment mode.

I also recommend switching overcharge for thantophobia, so survivors have to spend longer times doing actions, giving a better chance for them to miss skill checks.

I'm looking for something consistently good, not needing addons and such. Although, Doctor does have a lot of addons that mess around with skill checks. I do like Thanatophobia....but overcharge is just so fantastic
OngoingFee Oct 3, 2017 @ 8:03pm 
Originally posted by bananaplanes:
any killer that has a good way to create pressure around the map is solid. add hex ruin and thanatophobia and you're golden. good killers with map pressure are: nurse (depending on what map), hillbilly, hag, and trapper if you're excellent with traps. damn im drooling from the sheer epicness that is this build XD

What would you take out for thanatophobia? I don't like Hex: Ruin unless I'm also running Thrill of the Hunt
sixty4half Oct 3, 2017 @ 8:07pm 
Ot would work good on Doctor too. You could use his addons to get an even bigger terror radius while in Treatment mode. His radius is close to half the map with that setup (minus Aggitation and plus MnA)
vgman01 Oct 3, 2017 @ 8:12pm 
I've been running this build a lot recently with the changes to a few of those perks, and it is wonderfull. Litterally everything I had hoped to get when I got the doc. That said you need to understand that the build is playing the long game with a 3 gen strat. You can end games earlier but the build really shines when you have 3 nearby gens. You can stall for days with over charge as long as your willing to give up the chase to keep survs off gens.

A lot of what it is in that situation is just managing survs and making sure its actually ok to chase somone so that they wont get the last gen done. It's a slog but a satisfying one (for me any way).
OngoingFee Oct 3, 2017 @ 8:13pm 
Doctor WOULD be good...bigger terror radius means larger range for electricity aura, and Unnerving Presence would make for some REALLY difficult "Snap Out of It" checks.

Not to mention, he does always get a ton of Deviousness points, so the doubling from Distressing would be magnificent.
OngoingFee Oct 3, 2017 @ 8:15pm 
Originally posted by vgman01:
I've been running this build a lot recently with the changes to a few of those perks, and it is wonderfull. Litterally everything I had hoped to get when I got the doc. That said you need to understand that the build is playing the long game with a 3 gen strat. You can end games earlier but the build really shines when you have 3 nearby gens. You can stall for days with over charge as long as your willing to give up the chase to keep survs off gens.

A lot of what it is in that situation is just managing survs and making sure its actually ok to chase somone so that they wont get the last gen done. It's a slog but a satisfying one (for me any way).

I love the idea of that sort of attrition playstyle! You run the exact four perks I mentioned? Would you swap any of them out?
sixty4half Oct 3, 2017 @ 8:18pm 
Originally posted by The Grapist:

I love the idea of that sort of attrition playstyle! You run the exact four perks I mentioned? Would you swap any of them out?

-Agitation
+Monitor and Abuse

And damn dude, that name. Really?
Last edited by sixty4half; Oct 3, 2017 @ 8:19pm
McMurphy Oct 3, 2017 @ 8:19pm 
i hav run this on my doc, and the swf group fail so much skillchecks.
vgman01 Oct 3, 2017 @ 8:21pm 
Originally posted by The Grapist:
Originally posted by vgman01:
I've been running this build a lot recently with the changes to a few of those perks, and it is wonderfull. Litterally everything I had hoped to get when I got the doc. That said you need to understand that the build is playing the long game with a 3 gen strat. You can end games earlier but the build really shines when you have 3 nearby gens. You can stall for days with over charge as long as your willing to give up the chase to keep survs off gens.

A lot of what it is in that situation is just managing survs and making sure its actually ok to chase somone so that they wont get the last gen done. It's a slog but a satisfying one (for me any way).

I love the idea of that sort of attrition playstyle! You run the exact four perks I mentioned? Would you swap any of them out?

I've been using exactly those yes. The only one I can really see swapping out is agitation. It's nice for getting people back to the hook so you can get back to gens quick but if you really wanted to you could swap it out for ruin to extend the early game and maby pick somone off before the late game or dying light (bring a mori) to make gens harder to get done and regression mean more.

The other perks are just to important imo. Distressing lets you cover all 3 of the remaining gens in terror radius. Unnerving+ mad 2/3 makes skill checks very dificult to land and I get constant failures even from rank 1 survs. and then overcharge is just what actually allows you to contest gens because even with unnerving survs will still get the gens done if you just let them sit.

So yea If you really wana swap something out It'd be agitation. Personally I prefer agi because it lets me get in some hits on unsuspecting survs that are somtimes injured as well as helps prevent body blocking and larger terror radious in the early game while transporting can help extend the early game slightly.

Edit: I do see some people suggest moniter and abuse and I've tried this but when you arnt actually chasing somone (and in this build a lot of times its better not to chase but to protect) you actually suffer from it so I dont recommend.
Last edited by vgman01; Oct 3, 2017 @ 8:22pm
OngoingFee Oct 3, 2017 @ 8:22pm 
Originally posted by sixty4half:
Originally posted by The Grapist:

I love the idea of that sort of attrition playstyle! You run the exact four perks I mentioned? Would you swap any of them out?

-Agitation
+Monitor and Abuse

And damn dude, that name. Really?

I like the idea of Monitor and Abuse...but hate the idea of a smaller radius unless I'm chasing people. I also wonder if I'd get more escapes without the movement speed from Agitation

As for the name:
https://www.youtube.com/watch?v=9Yt0b_QBP_A&t=2s
OngoingFee Oct 3, 2017 @ 8:27pm 
Originally posted by vgman01:
Originally posted by The Grapist:

I love the idea of that sort of attrition playstyle! You run the exact four perks I mentioned? Would you swap any of them out?

I've been using exactly those yes. The only one I can really see swapping out is agitation. It's nice for getting people back to the hook so you can get back to gens quick but if you really wanted to you could swap it out for ruin to extend the early game and maby pick somone off before the late game or dying light (bring a mori) to make gens harder to get done and regression mean more.

The other perks are just to important imo. Distressing lets you cover all 3 of the remaining gens in terror radius. Unnerving+ mad 2/3 makes skill checks very dificult to land and I get constant failures even from rank 1 survs. and then overcharge is just what actually allows you to contest gens because even with unnerving survs will still get the gens done if you just let them sit.

So yea If you really wana swap something out It'd be agitation. Personally I prefer agi because it lets me get in some hits on unsuspecting survs that are somtimes injured as well as helps prevent body blocking and larger terror radious in the early game while transporting can help extend the early game slightly.

Edit: I do see some people suggest moniter and abuse and I've tried this but when you arnt actually chasing somone (and in this build a lot of times its better not to chase but to protect) you actually suffer from it so I dont recommend.

I'm thrilled that this idea already works! Now to wait for Behavior to give me back the progress I lost so that I can try it out :P
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Date Posted: Oct 3, 2017 @ 7:53pm
Posts: 14