Dead by Daylight

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pretraket Nov 14, 2017 @ 4:30pm
Tips for a beginner Huntress
Yo guys , do any of you killer mains/ huntress mains have any good tips for playing her and maybe a good build?
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Showing 1-3 of 3 comments
Dr. Lexus Nov 14, 2017 @ 4:34pm 
"AIM HIGH, WILLIS. AIM HIGH."
Runiver Nov 14, 2017 @ 4:47pm 
I've typed that a good while ago
Originally posted by Runiver:
I've been maining her since her release, and I think she's becoming my favorite killer, even above Billy that I mained for 400+ hours. I did P3 her in less than 3 days with all the perks in the game right now.

Basic Huntress Strategy :

Huntress is WAY different than any other killer for several reasons. First, she doesn't deal with pallets and windows the same.

Consider every single pallet as a mindgame, especially at high ranks. I'll put some videos of example at the end of this post.

Also, all the chases aren't equal. You need to remember that, since there is ONE KIND OF CHASE you don't want to be involved into as Huntress. I mean the "long range" chases. For example, if you see someone pretty afar (more than 20 meters), already starting to run away from you (especially with SB), it's usually not a good chase to pick because, by the time you catch up to be decently effecient (unless the survivor stops and make that mistake), you'll waste quite a lot of time and won't be able to use mindgames properly as they will always be one step ahead of you, staying SAFE.

Totems, and also, CAMPING, is more beneficial with Huntress more than any other killer. The main reason being her ability to be ULTRA punishing and throwing a LOT OF HITS in short succession, making even BT not a decent alternative to escape from her.

Basically, what you don't want is playing a game, running after each survivors individually, from a decent distance (15-20 meters), trying to get some hatchets to hit (which may work at time, but will be unnefficient most of the time). What you want is getting close of your targets asap, obviously, because getting close and applying the proper mindgame is just a GARANTEED HIT with her, since there is NO WAY a survivor can dodge unless you ♥♥♥♥-up your hatchets/hits or lose the mindgames.

If you feel comfortable enough with your chases, don't forget you're not forced to camp, and to add some mindgames in your play. But overall, just remember you don't want to take the baits of "faraway chases", and most survivors will just show themselves around a hooked person, trying to bait you away from a "safe distance", sprint bursting away to safe spots as you get closer. Don't get caught into these chases, and pick the survivors putting themselves in unsafe spots. Don't stress out the multiple catches unless you are very behind in your round. Then you may consider leaving the hook and try to down multiple person to catch up.

When looking for survivors, use Whispers effectively, and if possible, try to run in straight line, as fast as possible, toward a gen with very few hiding spots. Don't forget you are HUMMING constantly, which makes the kind of move like "I'll come from behind that gen to surprise them" totally unneffective. Just go STRAIGHTFORWARD not to allow survivors to reach a good hiding spot/catch them in the open.

Don't throw hatchets too quick, especially on survivors in the open. Survivors can easily predict the timing of the throw if you do so. Also, the charged hatchet at mid-range is nearly impossible to dodge if properly thrown, especially if you make its timing unpredictable. You probably noticed that a lot of survivors, when caught in the open against Huntress, will just run in circles trying to dodge, not getting to safe places anymore. Exploit that to eventually come closer or fully charge and throw it when they don't expect it.

Also, don't WASTE HATCHETS. And by saying this, I mean, don't throw "random hatchets that may or may not hit". We all do that at times, but trying these unprobable hatchets can actually be gamechanging, mostly because, against good survivors, not having hatchets = never catching them.

Which leads to my last advice : Don't chase without hatchets in a pallet heavy area. For obvious reasons. Just give up the chase, and get back to a closet. Instantly. It's NOT worth your time. You want your chase to be 30s max as Huntress.


Perks Loadout :

Ruin : Just mandatory. You need to slow down these gens. Totems are also easier to protect as Huntress even if you're slow, because of your ranged attacks. Also, one of your main strategy to get an easy 4k at high rank will just be to hook someone next to your Hexed totem as it's spotted, and just punish any bold attemps while disabling nearby gens. Most survivors will be entitled either to go for the save or to destroy that totem, and usually it will happen until they die, and will very effectively remove all pallets from a whole area of a map.

BBQ & Chili : Also mandatory, both for the BP and the Intel. Knowing where your opponents are during a match as Huntress is great. Mostly to know if it's safe to camp or not, and because of the fact that, supposedly, the only thing that actually stops you from catching people in a matter of seconds is STEALTH, as she's a rather quick downing killer.

Whispers : Really good to make sure some survivors are around you at all times. She TRULY NEEDS that perk. Mostly for one thing : you need to know, while getting closer of a gen, if someone is working on it or not. Try to learn the "32 meters" distance, so you can actually know if there's someone working on that gen while getting close of it, and if it's worth searching the area.


About the last perk slot, it's a matter of preference/add-ons.
I tend to use Brutal Strength, mostly because I value pallet breaking speed, as it's the only "chasing perk" that is consistent in the game, allowing you to catch up rather quickly and may end up gamechanging by transforming a miss into a hit just by allowing you to get closer, faster.

Nurse's calling is also a great alternative, especially if you use your slow-healing add-ons. It's very effective on Huntress because people have hard time to tell what distance you're at, because her terror radius is rather small. Might catch people off-guard.

Some people will tell you to get Thrill of the Hunt. I wouldn't consider that. Protecting RUIN is your main concern, and since you don't know which totem is which, it makes TOTH rather unneffective, or even counter-productive in some matches if they spawn apart, since you might simply chose to protect the... Wrong totem while your ruin is being destroyed at the opposite of the map.

Overcharge is pretty decent, but I don't think it has enough benefits overall on Huntress, even tho her lategame is usually rather strong. I tried it tho, and it worked rather decently. It's just a matter of personnal preference.

Deerstalker/Knock out can eventually be good, since you tend to down a lot of people in succession, as Huntress.

About add-ons :

Nearly everything is viable. I like "Preparing time reduced" the most. But movement speed is good, cooldown is nice, and the debuffs are pretty much effective when it comes to
slow healing/slowing down movement. Just pick what you like.

A few vids to illustrate :

Punishing bold basement save, even with BT
https://www.youtube.com/watch?v=bmoGqHN3BNw

A few rank 1 mindgames. Beware, most of them only work in rank 1 because people are always hesitating about downing a pallet or not downing it. In lower ranks, just stop at pallets, wait for them to throw it down and punish it. About rank 1, most of the time, your best strategy is to predict either you wanna continue chasing (don't forget you have a AXE) or stop to throw the hatchet, if you feel like the survivor is gonna throw it down. It's called a "mindgame" for a reason.
https://www.youtube.com/watch?v=aQfYmkheqik
https://www.youtube.com/watch?v=ckIxXvdXH6M
https://www.youtube.com/watch?v=aVR0x4xns4c
https://www.youtube.com/watch?v=ByBM6DWvLrA


As I stated above, against survivors in the open, act like this, and be patient :
https://www.youtube.com/watch?v=5dfetTMpfh4
https://www.youtube.com/watch?v=_tedTiut1Ro
After a time, people may just predict you're not gonna throw your hatchets quickly and just charge, and run straight. Once they reach "that" state of mind, just mix up things with quick hatchets to keep them confused about your play.

Some random hatchet possibility (Needs experience to know which obstacles are blocking hatchets/are not)
https://www.youtube.com/watch?v=3Jjkfmd55z8
https://www.youtube.com/watch?v=oqMC53r05kw


Don't forget the survivor hitbox is rather big around their chest/head
https://www.youtube.com/watch?v=1DZl-o4NNlA



I might have a few videos of full rounds with Huntress at High ranks. If people are interesting, I can post that.
pretraket Nov 14, 2017 @ 4:49pm 
Originally posted by Runiver:
I've typed that a good while ago
Originally posted by Runiver:
I've been maining her since her release, and I think she's becoming my favorite killer, even above Billy that I mained for 400+ hours. I did P3 her in less than 3 days with all the perks in the game right now.

Basic Huntress Strategy :

Huntress is WAY different than any other killer for several reasons. First, she doesn't deal with pallets and windows the same.

Consider every single pallet as a mindgame, especially at high ranks. I'll put some videos of example at the end of this post.

Also, all the chases aren't equal. You need to remember that, since there is ONE KIND OF CHASE you don't want to be involved into as Huntress. I mean the "long range" chases. For example, if you see someone pretty afar (more than 20 meters), already starting to run away from you (especially with SB), it's usually not a good chase to pick because, by the time you catch up to be decently effecient (unless the survivor stops and make that mistake), you'll waste quite a lot of time and won't be able to use mindgames properly as they will always be one step ahead of you, staying SAFE.

Totems, and also, CAMPING, is more beneficial with Huntress more than any other killer. The main reason being her ability to be ULTRA punishing and throwing a LOT OF HITS in short succession, making even BT not a decent alternative to escape from her.

Basically, what you don't want is playing a game, running after each survivors individually, from a decent distance (15-20 meters), trying to get some hatchets to hit (which may work at time, but will be unnefficient most of the time). What you want is getting close of your targets asap, obviously, because getting close and applying the proper mindgame is just a GARANTEED HIT with her, since there is NO WAY a survivor can dodge unless you ♥♥♥♥-up your hatchets/hits or lose the mindgames.

If you feel comfortable enough with your chases, don't forget you're not forced to camp, and to add some mindgames in your play. But overall, just remember you don't want to take the baits of "faraway chases", and most survivors will just show themselves around a hooked person, trying to bait you away from a "safe distance", sprint bursting away to safe spots as you get closer. Don't get caught into these chases, and pick the survivors putting themselves in unsafe spots. Don't stress out the multiple catches unless you are very behind in your round. Then you may consider leaving the hook and try to down multiple person to catch up.

When looking for survivors, use Whispers effectively, and if possible, try to run in straight line, as fast as possible, toward a gen with very few hiding spots. Don't forget you are HUMMING constantly, which makes the kind of move like "I'll come from behind that gen to surprise them" totally unneffective. Just go STRAIGHTFORWARD not to allow survivors to reach a good hiding spot/catch them in the open.

Don't throw hatchets too quick, especially on survivors in the open. Survivors can easily predict the timing of the throw if you do so. Also, the charged hatchet at mid-range is nearly impossible to dodge if properly thrown, especially if you make its timing unpredictable. You probably noticed that a lot of survivors, when caught in the open against Huntress, will just run in circles trying to dodge, not getting to safe places anymore. Exploit that to eventually come closer or fully charge and throw it when they don't expect it.

Also, don't WASTE HATCHETS. And by saying this, I mean, don't throw "random hatchets that may or may not hit". We all do that at times, but trying these unprobable hatchets can actually be gamechanging, mostly because, against good survivors, not having hatchets = never catching them.

Which leads to my last advice : Don't chase without hatchets in a pallet heavy area. For obvious reasons. Just give up the chase, and get back to a closet. Instantly. It's NOT worth your time. You want your chase to be 30s max as Huntress.


Perks Loadout :

Ruin : Just mandatory. You need to slow down these gens. Totems are also easier to protect as Huntress even if you're slow, because of your ranged attacks. Also, one of your main strategy to get an easy 4k at high rank will just be to hook someone next to your Hexed totem as it's spotted, and just punish any bold attemps while disabling nearby gens. Most survivors will be entitled either to go for the save or to destroy that totem, and usually it will happen until they die, and will very effectively remove all pallets from a whole area of a map.

BBQ & Chili : Also mandatory, both for the BP and the Intel. Knowing where your opponents are during a match as Huntress is great. Mostly to know if it's safe to camp or not, and because of the fact that, supposedly, the only thing that actually stops you from catching people in a matter of seconds is STEALTH, as she's a rather quick downing killer.

Whispers : Really good to make sure some survivors are around you at all times. She TRULY NEEDS that perk. Mostly for one thing : you need to know, while getting closer of a gen, if someone is working on it or not. Try to learn the "32 meters" distance, so you can actually know if there's someone working on that gen while getting close of it, and if it's worth searching the area.


About the last perk slot, it's a matter of preference/add-ons.
I tend to use Brutal Strength, mostly because I value pallet breaking speed, as it's the only "chasing perk" that is consistent in the game, allowing you to catch up rather quickly and may end up gamechanging by transforming a miss into a hit just by allowing you to get closer, faster.

Nurse's calling is also a great alternative, especially if you use your slow-healing add-ons. It's very effective on Huntress because people have hard time to tell what distance you're at, because her terror radius is rather small. Might catch people off-guard.

Some people will tell you to get Thrill of the Hunt. I wouldn't consider that. Protecting RUIN is your main concern, and since you don't know which totem is which, it makes TOTH rather unneffective, or even counter-productive in some matches if they spawn apart, since you might simply chose to protect the... Wrong totem while your ruin is being destroyed at the opposite of the map.

Overcharge is pretty decent, but I don't think it has enough benefits overall on Huntress, even tho her lategame is usually rather strong. I tried it tho, and it worked rather decently. It's just a matter of personnal preference.

Deerstalker/Knock out can eventually be good, since you tend to down a lot of people in succession, as Huntress.

About add-ons :

Nearly everything is viable. I like "Preparing time reduced" the most. But movement speed is good, cooldown is nice, and the debuffs are pretty much effective when it comes to
slow healing/slowing down movement. Just pick what you like.

A few vids to illustrate :

Punishing bold basement save, even with BT
https://www.youtube.com/watch?v=bmoGqHN3BNw

A few rank 1 mindgames. Beware, most of them only work in rank 1 because people are always hesitating about downing a pallet or not downing it. In lower ranks, just stop at pallets, wait for them to throw it down and punish it. About rank 1, most of the time, your best strategy is to predict either you wanna continue chasing (don't forget you have a AXE) or stop to throw the hatchet, if you feel like the survivor is gonna throw it down. It's called a "mindgame" for a reason.
https://www.youtube.com/watch?v=aQfYmkheqik
https://www.youtube.com/watch?v=ckIxXvdXH6M
https://www.youtube.com/watch?v=aVR0x4xns4c
https://www.youtube.com/watch?v=ByBM6DWvLrA


As I stated above, against survivors in the open, act like this, and be patient :
https://www.youtube.com/watch?v=5dfetTMpfh4
https://www.youtube.com/watch?v=_tedTiut1Ro
After a time, people may just predict you're not gonna throw your hatchets quickly and just charge, and run straight. Once they reach "that" state of mind, just mix up things with quick hatchets to keep them confused about your play.

Some random hatchet possibility (Needs experience to know which obstacles are blocking hatchets/are not)
https://www.youtube.com/watch?v=3Jjkfmd55z8
https://www.youtube.com/watch?v=oqMC53r05kw


Don't forget the survivor hitbox is rather big around their chest/head
https://www.youtube.com/watch?v=1DZl-o4NNlA



I might have a few videos of full rounds with Huntress at High ranks. If people are interesting, I can post that.
Thanks ill be using this to hopefully improve myself a bit, +1
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Date Posted: Nov 14, 2017 @ 4:30pm
Posts: 3