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(marth reference)
To OP, most of these are right. It all comes down to fun factor. Of course, you can just go around pallets all game. Of course you can get hooked and waste 2 minutes of your life. It wont harm you. However, it will make you bored/enraged/frustrated. so yeh, it all sucks.
Looping pallets is not jumping on a dropped pallet. No! Its running around undropped pallet, waiting for killer to get close and drop it on him.
Jesus christ, and you say that you mained killer? You know nothing
Next to that, it's the Killer's lobby, his rules.
Survivors do not like to have a lack of control, which is what lead to the MLGA epidemic. They were free to block any killer they wanted, regardless.
It was and is a sad and pedantic power grab that the Devs never intended.
Looping pallets is not jumping on a dropped pallet. No! Its running around undropped pallet, waiting for killer to get close and drop it on him.
Jesus christ, and you say that you mained killer? You know nothing [/quote]
As I said, survivor just doing all they can to survive. Killers, in some chases, will have to make that swing and just take the stun if that's what it's going to take to remove the pallet. That's also where Enduring comes into play.
(Tried to edit out the other two replies, just wanted your recent one, dunno what I removed but I did something, so your reply is the top one.)
The survivor will run around a pile of crates or a truck with an adjacent pallet. The survivors' smaller hitbox means they can run tighter circles than the killer (this means it will take longer for the killer to catch them than if the survivor only ran straight). The killer will eventually catch up, and when they do THEN the pallet is dropped. The pallet loop has ended, and the survivor runs off to the next spot to do it all over again if possible.
If the Entity can block windows from being abused, then why not pallets? If a survivor walks past a pallet intersection x number of times, the Entity should spider-web/spike the pallet to prevent it from being dropped. I would prefer that the Entity allow the killer to destroy the pallet without it having to be dropped, but that's not fair to survivors who didn't abuse it. Though, what's to stop a friend from running in and dropping it for the player who was abusing it?
As I said, survivor just doing all they can to survive. Killers, in some chases, will have to make that swing and just take the stun if that's what it's going to take to remove the pallet. That's also where Enduring comes into play.
I did have an idea in another discussion post I made that what if the Entity broke a pallet automatically after being in a chase with a survivor who ran around/slid over it more than 3 times. Just like vaulting a window.
I disagree. Not with your call to not ♥♥♥♥♥ at people who (ab)use these mechanics, but with pretending like they're not terrible mechanics and the game wouldn't be better for everyone if they disappeared.
So I guess my post is basically "don't blame the player, blame the game. These are ♥♥♥♥ mechanics so keep complaining at the devs to fix them."
Uh, so you want me to use Brutal Strength,Enduring, and either Lightborn,Franklins Demise, or Overwhelming Presence. And that's IF they don't pull it out with 6 seconds on the timer
And although some of the game mechanics are a bit junk, there are other things within the game that we can use to, in a way, get around til a certain extent.