Dead by Daylight

Dead by Daylight

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Survivor and Killer "Rules".
The "Rules"
Hi people.
I've seen a lot of survivor and killer "rules" that have been posted throughout the forums and in game chat, and I just wanna clear something up...

The Dead by Daylight community is very aggressive when it comes to another player's play styles. And in fact, survivors and killers over the past year of Dead by Daylight's release have made up "rules" in which they believe each player should follow, whether they be a killer or a survivor.

The main rules I'm talking about are the ones that involve camping, tunneling, pallet looping, t-bagging, and instant flashlights.

The players within this community have put it upon themselves to put down survivors and killers. Killers mainly for camping and this thing we call "tunneling" which is going after the weakest player.

The Survivors
I want to start on this - tunneling. THERE IS NO SUCH THING AS TUNNELING! Where did this word come from? Who was the genius who made this word a "play style" in Dead by Daylight? Survivors have criticised killers for going after the WEAKEST survivor so much that they have even given it their own definition?

I'm a survivor and killer main, and I would like a survivor main to please respond answering my queston which is: Why should the killer not go for the survivor who was just saved off the hook? That's insanity yelling at the killer for going after a survivor who was weak and not going for a survivor who is 100% healthy. "It's just disrespectful and unfun" you may say. Or "it's a dog act". I'm sorry, but these "answers" are not valid. And these are the "rules" I'm talking about. A killer's job is to kill. Not let a survivor escape because they "attempted to escape off the hook and succeeded with the 4%". As not_Queen says, and I quote "there is no such thing as the "4%".

Next, I would like to talk about the big one - camping. Camping is a thing which is seen throughout many competitive games, and while Dead by Daylight is not necessarily classed as a game that's highly competitive, it still has the potential to be a competitive game. Many games that sit along the lines of being competitive will consist of campers. Putting a killer down and criticising them for camping is beyond stupid, and let's face it - the only reason why camping gets on a player's nerve is because they're not given a "fair" chance. When coming into a hands of a camping player it is most likely that the player being camped will not be given the chance to get rescued from the hook, compared to a survivor who is hooked by a killer who leaves instantly. But again, it comes down to the killer's main objective, and that is to kill.

A lot of people say that "camping will not give you a lot of points". But the thing is, camping may not give them a lot of points, but it will give the player a secured kill. While some players may be in it for the points, others may only be in it for the satisfaction of killing.

That's all I really wanted to say about the "rules" that survivors put on killers. Now I would like to talks about the "rules" killers put on the survivors.

The Killers
I would like to start off with the biggest one - pallet looping. Pallet looping, what is it? Literally looping pallets while in a chase with the killer while the other survivors complete generators. If executed well, a survivor may loop the killer throughout all 5 generators and the opening of the 2 exit gates. Don't get me wrong - no one likes being pallet looped, pallet after pallet. But just like killers who camp to secure a kill, this is just a survivor doing all they can to survive.

Killers have a number of ways to get to a survivor who is pallet looping, and this is with the help of perks such as Enduring and Brutal Strength, and the Blood Lust mechanic. When looking at Dead by Daylight in perspective as to how it was created and "meant to be played" killers are initially meant to break the pallets, and in some circumstances breaking a pallet is the only thing to do. Yes, the survivor will probably get away in most occasions, but we have to face it - killers will not always catch up to a survivor within the first 15 seconds of starting a chase. As previously stated, I am a survivor and killer main, so I do know what it's like to be pallet looped throughout a whole trial, but in the end we killers cannot blame anyone but ourselves as we have the option to prevent this kind of survivor gameplay. Yelling at survivors and putting them down for pallet looping is just as insane as survivors putting down killers for going after the weakest survivor and camping to secure a kill. All they are doing is trying to survive... In most cases, some just do it for troll, but that's not my point.

The next one which most likely will cause a killer to "tunnel" is t-bagging. I won't spend to much time talking about this as it is possibly the most stupid thing a killer can get upset over. A t-bagging survivor is a taunting survivor, and they will most likely only t-bag when they know they are good at the game. If you were to ask a killer why they do not like it when a survivor t-bags they will probably respond with "it's bad manners". I'm sorry, but killing someone is also bad manners.

Last but not least, every killer's favourite - Insta blinding Flashlights (YAY!). I'm legit just going to get straight to the point on this one. Yes, they're annoying, yes, they're very strong, yes, they hurt our eyes in real life, yes, no killer likes facing it. However, in lobby before the trial even starts and offerings are burnt, the killer can see what item a survivor is bringing into the trial with them.

KILLERS! USE THIS TO YOUR ADVANTAGE! If you see a flashlight and a Science Fair Claudettet, or a Claudette with Purple Cords, a Shmok and a flashlight, chances are that person is using an insta blinding flashlight. If you see multiple people join at once and they all have flashlights, chances are they are in Survive With Friends (SWF) with insta blinding flashlights. Look for the signs. If you see the signs, the first thing you should do is equipt, if you have it, LIGHT BORN. This way you will not get blinded as fast and you will have a chance to get to a hook. FRANKLIN'S DEMISE. That way you can withstand the flashlight beam and hit the flashlight out of the player's hand with confidence. OVERWHELMING PRESENCE. This way while you're somewhat imortal to the flashlights, you can be wasting the item.

Who's the real winner here? You! If you do not have any ot these, you can always face an object before picking the player up, this way you will not be flashed as easily.

Concluding
All I'm trying to say is PLAY HOWEVER YOU WANT (without doing anything that will get yourself a soft-ban. If you read this and get yourself banned, that's on you)!

We make these rules that:
killers should not camp as it's unfair (HELLO, THEY'RE TRYING TO KILL YOU).
Killers should not "tunnel" as it's unfair (HELLO, THEY'RE TRYING TO KILL YOU).
Survivors should not pallet loop as the killer can't catch up (HELLO, THEY'RE TRYING NOT TO GET CAUGHT).
Survivors should not t-bag as it's bad manners (HELLO, SO IS KILLING THEM).
Survivors should not use insta blinding flashlights (HELLO, YOU HAVE A NUMBER OF WAYS TO COUNTER THIS).


And to finish this post off, I will say it again, I am a survivor and killer main. I do not tunnel or camp as a killer as I find camping to be really boring and I do not tunnel as I like to get a different taste of player's play styles.

Thanks for reading, some of you will agree, some of you will disagree, that is Ok. This simply a discussion. I'm simply putting forth my views on how I see how we, the players, have come around Dead by Daylight.

(SORRY IF THERE ARE ANY SPELLING ERRORS, IF THERE ARE ANY, PLEASE DO CORRECT ME SO I CAN FIX IT!)





Last edited by HUNGRY AS A HIPPY; Nov 12, 2017 @ 4:28am
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Showing 1-15 of 26 comments
Knobz (Banned) Nov 12, 2017 @ 4:29am 
respek the $4 :steamhappy:

(marth reference)
Last edited by Knobz; Nov 12, 2017 @ 4:29am
Nos37 Nov 12, 2017 @ 4:34am 
You mentioned breaking the pallet while talking about pallet looping. Seems you don't understand pallet looping.
HUNGRY AS A HIPPY Nov 12, 2017 @ 4:37am 
Originally posted by Nos37:
You mentioned breaking the pallet while talking about pallet looping. Seems you don't understand pallet looping.
A survivor can't pallet loop if they have no pallets to loop. So breaking the pallet will prevent them from pallet looping. I don't follow through with what you're trying to say.
Last edited by HUNGRY AS A HIPPY; Nov 12, 2017 @ 4:40am
shrark Nov 12, 2017 @ 4:42am 
Originally posted by Nos37:
You mentioned breaking the pallet while talking about pallet looping. Seems you don't understand pallet looping.
You cant just judge the entire text by one sentence.

To OP, most of these are right. It all comes down to fun factor. Of course, you can just go around pallets all game. Of course you can get hooked and waste 2 minutes of your life. It wont harm you. However, it will make you bored/enraged/frustrated. so yeh, it all sucks.
shrark Nov 12, 2017 @ 4:43am 
Originally posted by HUNGRY AS A HIPPY:
Originally posted by Nos37:
You mentioned breaking the pallet while talking about pallet looping. Seems you don't understand pallet looping.
A survivor can't pallet loop if they have no pallets to loop. So breaking the pallet will prevent them from pallet looping. I don't follow through with what you're trying to say.
Okay.. What? I mean, i thought you just got it wrong, but it seems that i am wrong.
Looping pallets is not jumping on a dropped pallet. No! Its running around undropped pallet, waiting for killer to get close and drop it on him.
Jesus christ, and you say that you mained killer? You know nothing
Crimedog Nov 12, 2017 @ 4:44am 
The only rules that matter are the ones the Devs create through map design inside the trial and otherwise state.

Next to that, it's the Killer's lobby, his rules.

Survivors do not like to have a lack of control, which is what lead to the MLGA epidemic. They were free to block any killer they wanted, regardless.

It was and is a sad and pedantic power grab that the Devs never intended.
HUNGRY AS A HIPPY Nov 12, 2017 @ 4:49am 
Originally posted by Psycho : Electric boogaloo:
Okay.. What? I mean, i thought you just got it wrong, but it seems that i am wrong.
Looping pallets is not jumping on a dropped pallet. No! Its running around undropped pallet, waiting for killer to get close and drop it on him.
Jesus christ, and you say that you mained killer? You know nothing [/quote]


As I said, survivor just doing all they can to survive. Killers, in some chases, will have to make that swing and just take the stun if that's what it's going to take to remove the pallet. That's also where Enduring comes into play.

(Tried to edit out the other two replies, just wanted your recent one, dunno what I removed but I did something, so your reply is the top one.)
Last edited by HUNGRY AS A HIPPY; Nov 12, 2017 @ 4:56am
Nos37 Nov 12, 2017 @ 4:49am 
Originally posted by HUNGRY AS A HIPPY:
A survivor can't pallet loop if they have no pallets to loop. So breaking the pallet will prevent them from pallet looping. I don't follow through with what you're trying to say.
The killer cannot break the pallet until AFTER it has been dropped. Pallet looping happens BEFORE this.

The survivor will run around a pile of crates or a truck with an adjacent pallet. The survivors' smaller hitbox means they can run tighter circles than the killer (this means it will take longer for the killer to catch them than if the survivor only ran straight). The killer will eventually catch up, and when they do THEN the pallet is dropped. The pallet loop has ended, and the survivor runs off to the next spot to do it all over again if possible.

If the Entity can block windows from being abused, then why not pallets? If a survivor walks past a pallet intersection x number of times, the Entity should spider-web/spike the pallet to prevent it from being dropped. I would prefer that the Entity allow the killer to destroy the pallet without it having to be dropped, but that's not fair to survivors who didn't abuse it. Though, what's to stop a friend from running in and dropping it for the player who was abusing it?
Last edited by Nos37; Nov 12, 2017 @ 4:53am
HUNGRY AS A HIPPY Nov 12, 2017 @ 4:53am 
Originally posted by Nos37:
Originally posted by HUNGRY AS A HIPPY:
A survivor can't pallet loop if they have no pallets to loop. So breaking the pallet will prevent them from pallet looping. I don't follow through with what you're trying to say.
The killer cannot break the pallet until AFTER it has been dropped. Pallet looping happens BEFORE this.

The survivor will run around a pile of crates or a truck with an adjacent pallet. The survivors smaller hitbox means they can run tighter circles than the killer (this means it will take longer for the killer to catch them than if the survivor only ran straight). The killer will eventually catch up, and when they do THEN the pallet is dropped. The pallet loop has ended, and the survivor runs off to the next spot to do it all over again if possible.

If the Entity can block windows from being abused, then why not pallets? If a survivor walks past a pallet intersection x number of times, the Entity should spider-web/spike the pallet to prevent it from being dropped. I would prefer that the Entity allow the killer to destroy the pallet without it having to be dropped, but that's not fair to survivors who didn't abuse it. Though, what's to stop a friend from running in and dropping it for the player who was abusing it?

As I said, survivor just doing all they can to survive. Killers, in some chases, will have to make that swing and just take the stun if that's what it's going to take to remove the pallet. That's also where Enduring comes into play.

I did have an idea in another discussion post I made that what if the Entity broke a pallet automatically after being in a chase with a survivor who ran around/slid over it more than 3 times. Just like vaulting a window.
Reoden Nov 12, 2017 @ 4:55am 
Your post is basically "these mechanics suck and are ♥♥♥♥ to play against.. but just suck it up because that's what the game is!"

I disagree. Not with your call to not ♥♥♥♥♥ at people who (ab)use these mechanics, but with pretending like they're not terrible mechanics and the game wouldn't be better for everyone if they disappeared.

So I guess my post is basically "don't blame the player, blame the game. These are ♥♥♥♥ mechanics so keep complaining at the devs to fix them."
Last edited by Reoden; Nov 12, 2017 @ 4:55am
Bill Nov 12, 2017 @ 4:56am 
Also, another flaw is that you say "If you see someone with a flashlight, just use ____"

Uh, so you want me to use Brutal Strength,Enduring, and either Lightborn,Franklins Demise, or Overwhelming Presence. And that's IF they don't pull it out with 6 seconds on the timer
HUNGRY AS A HIPPY Nov 12, 2017 @ 4:58am 
Originally posted by How's it Hanging?:
Also, another flaw is that you say "If you see someone with a flashlight, just use ____"

Uh, so you want me to use Brutal Strength,Enduring, and either Lightborn,Franklins Demise, or Overwhelming Presence. And that's IF they don't pull it out with 6 seconds on the timer
That was just an idea. I'm not saying if you see a flashlight bring Brutal Strength and Enduring. I'm saying if you see a flashlight or more, bring perks that will counter that flashlight.
Lucarius Nov 12, 2017 @ 5:02am 
Nicely done. Everyone has their own playstyle, deal with it. No reason to get upset about a bunch of pixels on a screen. Just enjoy the game! You can't always win after all. You CAN however equip yourself to maximize your chances against certain teams/items, as stated in this post. :)
Bill Nov 12, 2017 @ 5:03am 
Originally posted by HUNGRY AS A HIPPY:
Originally posted by How's it Hanging?:
Also, another flaw is that you say "If you see someone with a flashlight, just use ____"

Uh, so you want me to use Brutal Strength,Enduring, and either Lightborn,Franklins Demise, or Overwhelming Presence. And that's IF they don't pull it out with 6 seconds on the timer
That was just an idea. I'm not saying if you see a flashlight bring Brutal Strength and Enduring. I'm saying if you see a flashlight or more, bring perks that will counter that flashlight.
Well you missed my point, you said to counter LOOPING bring Brutal Strength and Enduring. AND to bring a perk to counter flashlights, well it doesn't matter if they wait till' the last second to bring the flashlight you can't react in time, and even if you can. That's still 3 perks slots down maybe even 4.
HUNGRY AS A HIPPY Nov 12, 2017 @ 5:04am 
Originally posted by Reoden:
Your post is basically "these mechanics suck and are ♥♥♥♥ to play against.. but just suck it up because that's what the game is!"

I disagree. Not with your call to not ♥♥♥♥♥ at people who (ab)use these mechanics, but with pretending like they're not terrible mechanics and the game wouldn't be better for everyone if they disappeared.

So I guess my post is basically "don't blame the player, blame the game. These are ♥♥♥♥ mechanics so keep complaining at the devs to fix them."
Your reply, I like it. I'm not saying the game is 100% perfect, because it's not, there are some issues that don't balance chases out between the survivor and the killer. For example, the pallet vacuum. This is one thing that I see many survivors pull the killer into. They'll walk then when the killer swings and autoaim kicks in, they'll use the pallet's gravitational pull to get a stun on the killer.

And although some of the game mechanics are a bit junk, there are other things within the game that we can use to, in a way, get around til a certain extent.
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Date Posted: Nov 12, 2017 @ 4:28am
Posts: 26