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This shows now we have a lack of Killers for the number of Survivors.
..Actually if there are too few killers wouldn't that make killer lobbies fill up pretty much instantly? Before Freddy showed up I had to wait a maximum of 30 seconds to get a full lobby. Too few survivors is what makes wait times too long.
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Just to clarify, I play killer nearly all the time.
Anyway, I'm sorry but I really don't buy into the swf/voice-chat-cheating conspiracy. I -admit- that it gives you an advantage but I am far from convinced that any large action must be taken. Especially an idea of bribing killers to play "unfair" games.
I've played plenty Rank 1 killer games and the general concencus is that, compared to rank 17 killer games, survivors are simply... better! Voice chat or not they know how to waste your time, they know they need to hug generators every safe moment they have. They can all be solo qeued and I've still been destroyed sometimes.
Playing Killer has always been gradually more difficult/stressful to play as you climb ranks but I don't blame voice communicating friends, I honestly just blame their skill and how it drastically makes the game flip upside down between low rank vs high rank.
Low ranks take their time, they walk the edges of the map, they're not quick to go rescue their friends. High ranks speed things through because knowledge of the game mechanics and map designs is a comfort that eliminates any fear for the killer. Four of those with the same attribute, yes, it's going to be more difficult, with or without survivor friends/communication.
If the do suddenly games are too short, looping comes into play and premades dominate killers.
Devs need to start planning ahead instead of YOLO'ing in every patch.
I will say I think survivor is an easier role to play than killer, or maybe I was just never that good at killer, who knows. But I do have the experience of both sides.
My point on the swf issue is though:
1. It's kinda ludicrous to call it cheating. It's friends wanting to enjoy a game together and chat and have fun. Personally, whenever I've played swf I've often played with people who are new to the game or haven't played anywhere near as much as me and they often find a way to get me or themselves killed with or without voice chat. Whilst it may give survivors a bit of an unfair advantage, it totally depends on the players and where they're at with the game. Not all of them use voice chat either.
2. I do agree it would be nice to have a mode where you can still earn blood points and completely disregard rank. However I also wonder if it would be a good idea considering the number of people who play the game - I don't want to see it become lobby simulator again.
http://steamcommunity.com/app/381210/discussions/5/1480982338957194206/
This post is spot on.
This game is no fun for killers anymore.
Sadly the devs are too afraid to touch this cancer pit, they promising to do somehing but that's it. Whenever the problems with SWF comes up, they always saying that they are looking into it, and they're looking into to it for a long ♥♥♥♥♥♥♥ time.
Ban chat in Rocket League. Ban chat in PUBG. Ban chat in CS:GO. Better idea: ban survivors. Then, as soon you start the game you win. You happy, everyone else happy.
You know, after work I like to sit in front of the PC and play with my friends. We just want to have fun. We don't give a ♥♥♥♥ about ranks or prestige, we don't have the urge to show people how ♥♥♥♥♥♥♥ awesome we are (in fact we're pretty bad). We just want to play the game, have fun, have some laughs and that's it. Maybe that's because we have a life. We have to work next day.
I agree with balancing, rewarding killers that play against SWF. Totally fair. But ban chat? Calling SWF hackers?
The problem is, I think, you can't deal with losing. Not totally owning every single game seems to be what botters you. If you want to be a totally badass killer and always win, I suggest you to play Friday the 13th.
Oh, wait, that game has it's own built-in chat system. So, hey, sorry for you man.