Dead by Daylight

Dead by Daylight

Statistiche:
Agitation buff is wasted
Buffing Agitation was/is a poor decision. Instead of buffing a perk that is already insanely powerful, the devs should have addressed the core issue which forces Killers to equip either Iron Grasp or Agitation - the wiggle meter. The basic/generic wiggle meter for each Killer should have been increased. This is particularly important on maps where hooks are spaced far apart. Also, some basements cannot be accessed without Agitation or Iron Grasp.
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Messaggio originale di Ackranome:
Messaggio originale di Ragnoraok:
It was the small building that has 2 winding stairs; sometimes a generator spawns on one of the stairwell.

I literally downed a survivor next to one of the stairwell (about 15 meters), but the amount of time it took to actually climb the stairwell and descend to the basement was enough for the survivor to escape. I wasn't bodyblocked or DS.

As I have said, I am going to record my matches because this is a typical issue that I face, hence why I run Iron Grasp on all of my builds unless I am really strapped for a perk slot.

Still confused. You have 3 entrances to the lodge basement - even if you down them on the furthest corner - you drop off the edge of the stairs - walk through one of the doors - and you're in the center area where you can drop down into the basement staircase.

Maybe it wasn't Lodge. Its the Autowrecker's map that always has a generator on the side of a little building with a winding/turning stairwell. Inside the building is a mess that has a partially destroyed downstairs, where the basement sometimes spawn.

I was unable to hook a survivor in time; I was right next to the hook when he wiggled free.
Messaggio originale di Ragnoraok:
Messaggio originale di Ackranome:

Still confused. You have 3 entrances to the lodge basement - even if you down them on the furthest corner - you drop off the edge of the stairs - walk through one of the doors - and you're in the center area where you can drop down into the basement staircase.

Maybe it wasn't Lodge. Its the Autowrecker's map that always has a generator on the side of a little building with a winding/turning stairwell. Inside the building is a mess that has a partially destroyed downstairs, where the basement sometimes spawn.

I was unable to hook a survivor in time; I was right next to the hook when he wiggled free.

Okay - on that one there are two entrances to the wooden lodge - one up the stairs and one on the other side with the window. Even less time is needed to get someone to the basement.
Agitation is great, as it lowers the downtime of yours while carrying a body.

Every second wasted on carrying someone to a hook is second you won't get back. Being able to hook someone ASAP is seriously valuable.
Of course if you care for ranks.
Because I do not, I just slug people and do not care if they escape or not.
Yet, I do still find Agitation to be an amazing perk for normal plays.
Messaggio originale di Ackranome:
Messaggio originale di Ragnoraok:

Maybe it wasn't Lodge. Its the Autowrecker's map that always has a generator on the side of a little building with a winding/turning stairwell. Inside the building is a mess that has a partially destroyed downstairs, where the basement sometimes spawn.

I was unable to hook a survivor in time; I was right next to the hook when he wiggled free.

Okay - on that one there are two entrances to the wooden lodge - one up the stairs and one on the other side with the window. Even less time is needed to get someone to the basement.


Whelp, I made a beeline to the basement and still couldn't reach it.
Messaggio originale di Ragnoraok:
Messaggio originale di Ackranome:

Okay - on that one there are two entrances to the wooden lodge - one up the stairs and one on the other side with the window. Even less time is needed to get someone to the basement.


Whelp, I made a beeline to the basement and still couldn't reach it.

I really... am at a loss.
The real problem with the game is they introduced SWF.

Yes, it's a huge selling feature, and good for every game - but they didn't build their game with this type of play in mind.

Killers versus solo survivors are perfectly balanced moreorless.

Versus SWF or a room coincidentally full of 300 hour plus veterans is a different story.

Hopefully we get a sequel in a few years and we learn from these mistakes. IMO, as it stands right now? You only compromise the product by making severe changes almost 2 years after fulll release(?)

Every severe change just brings more negatively and a smaller community. Fix bugs, make the game bettter, tweak, modify. But completely reinventing the wheel 3x over is dumb af, lacks conviction, and looks weak.

And thus is DbD's life story. People can blame anything they want. But it's survivor experience and coordination that make the killer weak - not perks.
Ultima modifica da Dufflebags; 9 set 2017, ore 16:38
Agitation is my freakn bread n butter, depends how you play the that determines if a perk benefits you. I like to hook in remote areas away from gens
Ultima modifica da Plarp - Get Saved.; 9 set 2017, ore 16:38
Messaggio originale di Plarp™:
Agitation is my freakn bread n butter, depends how you play the that determines if a perk benefits you. I like to hook in remote areas away from gens

I assume you run your ass as far away from the hook as possible then.
Messaggio originale di Dufflebags:
The real problem with the game is they introduced SWF.

Yes, it's a huge selling feature, and good for every game - but they didn't build their game with this type of play in mind.

Killers versus solo survivors are perfectly balanced moreorless.

Versus SWF or a room coincidentally full of 300 hour plus veterans is a different story.

Hopefully we get a sequel in a few years and we learn from these mistakes. IMO, as it stands right now? You only compromise the product by making severe changes almost 2 years after fulll release(?)

Every severe change just brings more negatively and a smaller community. Fix bugs, make the game bettter, tweak, modify. But completely reinventing the wheel 3x over is dumb af, lacks conviction, and looks weak.

And thus is DbD's life story. People can blame anything they want. But it's survivor experience and coordination that make the killer weak - not perks.

I agree with most of this, but what does this have t do with the topic?
Messaggio originale di Ragnoraok:
Messaggio originale di Ackranome:

Okay - on that one there are two entrances to the wooden lodge - one up the stairs and one on the other side with the window. Even less time is needed to get someone to the basement.


Whelp, I made a beeline to the basement and still couldn't reach it.
Was it DS?
nerf agitation then nerf one of the redonkulously op survivor perks
Messaggio originale di Patricia:
Messaggio originale di Ragnoraok:


Whelp, I made a beeline to the basement and still couldn't reach it.
Was it DS?

Nope. I was carrying the person the entire time, then right before I reached the basement hook they wiggled free.
Messaggio originale di Ragnoraok:
Messaggio originale di Patricia:
Was it DS?

Nope. I was carrying the person the entire time, then right before I reached the basement hook they wiggled free.
It probably was and you just didn't notice the status icon at the bottom right. There is no other way that could've happened.
Messaggio originale di Ragnoraok:
Messaggio originale di Dufflebags:
The real problem with the game is they introduced SWF.

Yes, it's a huge selling feature, and good for every game - but they didn't build their game with this type of play in mind.

Killers versus solo survivors are perfectly balanced moreorless.

Versus SWF or a room coincidentally full of 300 hour plus veterans is a different story.

Hopefully we get a sequel in a few years and we learn from these mistakes. IMO, as it stands right now? You only compromise the product by making severe changes almost 2 years after fulll release(?)

Every severe change just brings more negatively and a smaller community. Fix bugs, make the game bettter, tweak, modify. But completely reinventing the wheel 3x over is dumb af, lacks conviction, and looks weak.

And thus is DbD's life story. People can blame anything they want. But it's survivor experience and coordination that make the killer weak - not perks.

I agree with most of this, but what does this have t do with the topic?

People whine about the balance of perks, how can you balance perks when you can't even balance the core gameplay?

I guess I wasn't completely clear there.

♥♥♥♥ happens when you post almost blind drunk.

I.e: Wiggle meter wouldn't be 'bad' if you didn't have players coordinated enough, experience enough, and fearless enough to daisy chain body-blocks on a hook or a narrow path.
Ultima modifica da Dufflebags; 9 set 2017, ore 21:21
Messaggio originale di Patricia:
Messaggio originale di Ragnoraok:

Nope. I was carrying the person the entire time, then right before I reached the basement hook they wiggled free.
It probably was and you just didn't notice the status icon at the bottom right. There is no other way that could've happened.

I thought that decisive strike activated near the beginning of getting picked up. I was carrying the guy for some time.
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Data di pubblicazione: 9 set 2017, ore 13:44
Messaggi: 50