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Maybe it wasn't Lodge. Its the Autowrecker's map that always has a generator on the side of a little building with a winding/turning stairwell. Inside the building is a mess that has a partially destroyed downstairs, where the basement sometimes spawn.
I was unable to hook a survivor in time; I was right next to the hook when he wiggled free.
Okay - on that one there are two entrances to the wooden lodge - one up the stairs and one on the other side with the window. Even less time is needed to get someone to the basement.
Every second wasted on carrying someone to a hook is second you won't get back. Being able to hook someone ASAP is seriously valuable.
Of course if you care for ranks.
Because I do not, I just slug people and do not care if they escape or not.
Yet, I do still find Agitation to be an amazing perk for normal plays.
Whelp, I made a beeline to the basement and still couldn't reach it.
I really... am at a loss.
Yes, it's a huge selling feature, and good for every game - but they didn't build their game with this type of play in mind.
Killers versus solo survivors are perfectly balanced moreorless.
Versus SWF or a room coincidentally full of 300 hour plus veterans is a different story.
Hopefully we get a sequel in a few years and we learn from these mistakes. IMO, as it stands right now? You only compromise the product by making severe changes almost 2 years after fulll release(?)
Every severe change just brings more negatively and a smaller community. Fix bugs, make the game bettter, tweak, modify. But completely reinventing the wheel 3x over is dumb af, lacks conviction, and looks weak.
And thus is DbD's life story. People can blame anything they want. But it's survivor experience and coordination that make the killer weak - not perks.
I assume you run your ass as far away from the hook as possible then.
I agree with most of this, but what does this have t do with the topic?
Nope. I was carrying the person the entire time, then right before I reached the basement hook they wiggled free.
People whine about the balance of perks, how can you balance perks when you can't even balance the core gameplay?
I guess I wasn't completely clear there.
♥♥♥♥ happens when you post almost blind drunk.
I.e: Wiggle meter wouldn't be 'bad' if you didn't have players coordinated enough, experience enough, and fearless enough to daisy chain body-blocks on a hook or a narrow path.
I thought that decisive strike activated near the beginning of getting picked up. I was carrying the guy for some time.