Dead by Daylight

Dead by Daylight

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barrosor (已封鎖) 2017 年 8 月 31 日 下午 6:27
About the 'We're Gonna Live Forever' Nerf
DON'T NERF IT. It makes so but so much more sense if you just bring an equal perk for the killers along with some DLC. I pretty sure the Devs are already aware that this is what most of the community thinks about this nerf, but still, try to make them see this, like rate this os some ♥♥♥♥ like that. Thank you, and do you agree it shouldn't be nerfed?
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目前顯示第 1-15 則留言,共 17
Runiver 2017 年 8 月 31 日 下午 6:28 
I don't want an equal perk for my killers. I don't want a stupid perk slot for BPs that you feel like you SHOULD have, while it does nothing for you whatsoever.

WGLF should be a PASSIVE, and the killers should have a similar passive to go by, that doesn't waste a perk slot, so people would be free to choose perks that are ACTUALLY doing ♥♥♥♥ ingame, instead of a random multiplier.
Tzeentchling9 (已封鎖) 2017 年 8 月 31 日 下午 6:29 
They need to remove getting tokens from unhooks. Then it is harder to get tokens and promotes a different style besides dive-bombing hooks.
d0cx 2017 年 8 月 31 日 下午 6:32 
引用自 tzeentchling9
They need to remove getting tokens from unhooks. Then it is harder to get tokens and promotes a different style besides dive-bombing hooks.
Maybe trade it for healing healing a survivor a state gives .5 of a token, so picking up a survivor fully gives you a token
barrosor (已封鎖) 2017 年 8 月 31 日 下午 6:35 
引用自 tzeentchling9
They need to remove getting tokens from unhooks. Then it is harder to get tokens and promotes a different style besides dive-bombing hooks.

yeah actually not a bad idea!
barrosor (已封鎖) 2017 年 8 月 31 日 下午 6:36 
引用自 Runiver
I don't want an equal perk for my killers. I don't want a stupid perk slot for BPs that you feel like you SHOULD have, while it does nothing for you whatsoever.

WGLF should be a PASSIVE, and the killers should have a similar passive to go by, that doesn't waste a perk slot, so people would be free to choose perks that are ACTUALLY doing ♥♥♥♥ ingame, instead of a random multiplier.

it's not a waste of slot, depends on what you're trying to accomplish that match, if you want to gather bloodpoints to prestige a character quick, that is a good way to do it!
Boss 2017 年 8 月 31 日 下午 6:38 
Giving Killers would certainly make it more fair in terms of giving equal amount of love to both sides.
However, it would still be WAAAYYY too easy to get stuff.
I mean, we all like getting stuff with doing very little.
But that's also exactly the problem: People crossed over from Killer main or playing both and went Survivor only with that Perk slapped on, unhooked twice, took a hit twice and then died cause they already have 60k now.

The devs have shown they don't want too big a grind. Bloodwebs have been made SO much better. Dailies earn you WAY more. Buying a Teachable you already own at the SoS gives SO much more. And the Bloodpoint events are MUCH more frequent now. Plus we still have these great Uncommon Offerings called Escape! Cake & Survivor Pudding and the god-like Common Offering Bloody Party Streamers. And now you have We're Gonna Live Forever.

But it has to stop somewhere. People need to work for the stuff in the Bloodweb, not unhook carelessly, earn 60k and complete a Bloodweb with it.
Runiver 2017 年 8 月 31 日 下午 6:38 
引用自 DBD Neeman
引用自 Runiver
I don't want an equal perk for my killers. I don't want a stupid perk slot for BPs that you feel like you SHOULD have, while it does nothing for you whatsoever.

WGLF should be a PASSIVE, and the killers should have a similar passive to go by, that doesn't waste a perk slot, so people would be free to choose perks that are ACTUALLY doing ♥♥♥♥ ingame, instead of a random multiplier.

it's not a waste of slot, depends on what you're trying to accomplish that match, if you want to gather bloodpoints to prestige a character quick, that is a good way to do it!
Wouldn't it be better to have it as a passive simply so you can actually get the perk you want ? And not a random multiplier ? I think so.
Ackranome (已封鎖) 2017 年 8 月 31 日 下午 6:56 
Giving up a killer perk is pretty hard -- I can see Nurse doing that since they don't need BS.
Cetren 2017 年 8 月 31 日 下午 7:06 
引用自 Ackranome
Giving up a killer perk is pretty hard -- I can see Nurse doing that since they don't need BS.
BS won't even be all too necessary with the upcoming breaking speeds.
barrosor (已封鎖) 2017 年 8 月 31 日 下午 8:10 
but I still think it's better to make one for killers, because currently killers are getting tired of the game cause of all the loops and flashlights, with a perk that grants a bit more bloodpoints they might stick to the game and have more players around on DBD
Ackranome (已封鎖) 2017 年 8 月 31 日 下午 9:18 
引用自 Cetren
引用自 Ackranome
Giving up a killer perk is pretty hard -- I can see Nurse doing that since they don't need BS.
BS won't even be all too necessary with the upcoming breaking speeds.

Nah the math I did in regard to it - suggest BS is necessary still.
Cetren 2017 年 8 月 31 日 下午 9:19 
引用自 Ackranome
引用自 Cetren
BS won't even be all too necessary with the upcoming breaking speeds.

Nah the math I did in regard to it - suggest BS is necessary still.
Mind sharing?
Ackranome (已封鎖) 2017 年 8 月 31 日 下午 9:31 
引用自 Cetren
引用自 Ackranome

Nah the math I did in regard to it - suggest BS is necessary still.
Mind sharing?


Currenty Base Break Rate is 3 Seconds. Devs stated base rate will be "buffed" by 15% aka 2.55 Seconds is new base.

Current Brutal Strength per Devs will be nerfed didn't say to what but... they did say it will have "basically the same" break speed with BS at Rank 3,

BS is 20/30/40

Speed of pallet breaks:

Base Rank % Break Speed
3 Rank 1 0.8 2.4
3 Rank 2 0.7 2.1
3 Rank 3 0.6 1.8


To keep the 1.8 Speed I anticipate the new BS is 10/20/30 as follows....

Base Rank % Break Speed
2.55 Rank 1 0.9 2.295
2.55 Rank 2 0.8 2.04
2.55 Rank 3 0.7 1.785


The Delta you have here is .75 seconds basically -- .75 seconds is huge in this game per pallet.

I break at least 5 pallets per game - that is too much time to give up.
最後修改者:Ackranome; 2017 年 8 月 31 日 下午 9:33
That Cryptid Kira 2017 年 8 月 31 日 下午 9:46 
引用自 Runiver
I don't want an equal perk for my killers. I don't want a stupid perk slot for BPs that you feel like you SHOULD have, while it does nothing for you whatsoever.

WGLF should be a PASSIVE, and the killers should have a similar passive to go by, that doesn't waste a perk slot, so people would be free to choose perks that are ACTUALLY doing ♥♥♥♥ ingame, instead of a random multiplier.
100% agree
I'd also like to see a change made to stop people from unhooking right in front of the killer just for the tokens. Maybe only grant tokens if you unhook while outside the terror radius or so many meters away or something?
Cetren 2017 年 8 月 31 日 下午 9:49 
引用自 Ackranome
引用自 Cetren
Mind sharing?


Currenty Base Break Rate is 3 Seconds. Devs stated base rate will be "buffed" by 15% aka 2.55 Seconds is new base.

Current Brutal Strength per Devs will be nerfed didn't say to what but... they did say it will have "basically the same" break speed with BS at Rank 3,

BS is 20/30/40

Speed of pallet breaks:

Base Rank % Break Speed
3 Rank 1 0.8 2.4
3 Rank 2 0.7 2.1
3 Rank 3 0.6 1.8


To keep the 1.8 Speed I anticipate the new BS is 10/20/30 as follows....

Base Rank % Break Speed
2.55 Rank 1 0.9 2.295
2.55 Rank 2 0.8 2.04
2.55 Rank 3 0.7 1.785


The Delta you have here is .75 seconds basically -- .75 seconds is huge in this game per pallet.

I break at least 5 pallets per game - that is too much time to give up.
Hm. While BS will be a nice addition, I don't think it will be as necessary. I'd consider more of a self care,

Really nice to have, will save your butt, but in low-mid ranks you can preform semi-welll without it.
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張貼日期: 2017 年 8 月 31 日 下午 6:27
回覆: 17