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回報翻譯問題
WGLF should be a PASSIVE, and the killers should have a similar passive to go by, that doesn't waste a perk slot, so people would be free to choose perks that are ACTUALLY doing ♥♥♥♥ ingame, instead of a random multiplier.
yeah actually not a bad idea!
it's not a waste of slot, depends on what you're trying to accomplish that match, if you want to gather bloodpoints to prestige a character quick, that is a good way to do it!
However, it would still be WAAAYYY too easy to get stuff.
I mean, we all like getting stuff with doing very little.
But that's also exactly the problem: People crossed over from Killer main or playing both and went Survivor only with that Perk slapped on, unhooked twice, took a hit twice and then died cause they already have 60k now.
The devs have shown they don't want too big a grind. Bloodwebs have been made SO much better. Dailies earn you WAY more. Buying a Teachable you already own at the SoS gives SO much more. And the Bloodpoint events are MUCH more frequent now. Plus we still have these great Uncommon Offerings called Escape! Cake & Survivor Pudding and the god-like Common Offering Bloody Party Streamers. And now you have We're Gonna Live Forever.
But it has to stop somewhere. People need to work for the stuff in the Bloodweb, not unhook carelessly, earn 60k and complete a Bloodweb with it.
Nah the math I did in regard to it - suggest BS is necessary still.
Currenty Base Break Rate is 3 Seconds. Devs stated base rate will be "buffed" by 15% aka 2.55 Seconds is new base.
Current Brutal Strength per Devs will be nerfed didn't say to what but... they did say it will have "basically the same" break speed with BS at Rank 3,
BS is 20/30/40
Speed of pallet breaks:
Base Rank % Break Speed
3 Rank 1 0.8 2.4
3 Rank 2 0.7 2.1
3 Rank 3 0.6 1.8
To keep the 1.8 Speed I anticipate the new BS is 10/20/30 as follows....
Base Rank % Break Speed
2.55 Rank 1 0.9 2.295
2.55 Rank 2 0.8 2.04
2.55 Rank 3 0.7 1.785
The Delta you have here is .75 seconds basically -- .75 seconds is huge in this game per pallet.
I break at least 5 pallets per game - that is too much time to give up.
I'd also like to see a change made to stop people from unhooking right in front of the killer just for the tokens. Maybe only grant tokens if you unhook while outside the terror radius or so many meters away or something?
Really nice to have, will save your butt, but in low-mid ranks you can preform semi-welll without it.