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How is this not something that needs to be said? First they made mori and BNP insanely OP. Then they did a good nerf on mori, didnt go far enough on bnp.
MM has infinite tier 3, but it comes at a high price. A lot of stalking.
Billy has super fast chainsaw and that always felt OP but not enough to warrant a post. Its sort of ok. I absolutely owned with it as billy and got my ass kicked by it. Hmm.
Trapper has death traps. Theyre ver strong but at the end of the day, just watch where you walk. Traps always feel pretty skill based so no problem.
Whatever hag has, i know i hate it.
Nurse, i guess would be the ability to see where her blinks go. Hard to know when its being used. A good nurse doesnt even need it.
Wraiths add ons can make him beastly. But he still suffers from palletloophobia. And cant handle bright lights. And makes up for vanilla being so weak.
Not sure about the doc. But i can tell you one thing. He doesnt have anything on the same kind of level as instant down hatchets.
So either her add on requires a nerf. Or everyone else (except billy) needs a nerf. OR... its simply not balanced.
Wraith suffers from PalletCircleOPhobia, but so do 5/7ths of the other killers. He's got the best way of dealing with pallet trolls in the game, apart from a swift axe to the face from the Huntress. Of course, like so much else the Wraith can do, it requires an expensive add-on and perk. I'm looking forward so much to the Wraith changes, and I really hope the devs "get" that the problem is how dependant on add-ons like Windstorm and All-Seeing, and perks like Enduring and BS, he is.
There's been many, many threads about the iridescent axehead; it's something that's already been brought up. I've survived against it but it's really difficult. The only downside is that you can carry three axes instead of five, and that is fixed by another rare add-on.
I am however having trouble preventing survivors from installing BNP's while I'm chasing somebody as the killer, yet every survivor main thinks BNP's are balanced.
As for the downside, total hatchet number is reduced by 2, so the killer only has 3 hatchets to work with before he has to search a locker.
Ahhh ok! See less axes is a half decent downside. But the one i faced had atleast 5 hatchets. No doubt from the other add on. I appreciate maybe these are rare. But like the old moris and bnps, its just not that fun to play against. My team got destroyed. Its not like billy where atleast pallets and windows can save you. Plus billy has to physically move. This huntress - i didnt think she could get any tougher to face. But that was just mad. She could camp slugs so well. One guy got instantly downed again as soon as he got up.
You know... i would enjoy the challenge a lot more in swf. Thats the kind of OP add on that would help neutralise swf advantage. Maybe they should consider giving killers free top tier add ons in swf games. And buff some of the other killer add ons to the same level.
No way! This was tougher than billy. All you need to do is get to a window or pallet. You can do that while looking forward. Theres enough of an audiocue that hes revving up. But with her you have to try to dodge while looping/running for window or pallet - and once there, going through a window or dropping a pallet is the fastest way to die vs huntress. Im not sure what the answer is.
Quite simply you need to not get seen. But once youre in a chase, even if shes only averaged skilled... you will be hit by a hatchet. Atleast once. You can run from doc and wraith and mm all day long. But not huntress.
I suppose make her miss is your only hope.
My idea for a more suitable downside would be significantly longer wind up time. 30-50% more to make dropping pallets just about viable. Make her waste tinkerer to get it down. (Though bizarrely i seem to recall it affects the restock time at lockers instead).