Dead by Daylight

Dead by Daylight

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htx Aug 11, 2017 @ 6:23pm
"DBD is lucky based"
Okay, this is going to be a pretty big text ...

Probably higher than the texts of trigerred people at tumblr.

Sorry for any grammatical error, because im not english

"Dead by daylight should not be based on luck"

Lets get into it

"Why dbd is based in luck?" Some people say to me

Welp, lets get into the first part

Survivors: Tell me, who bought the "Of Flesh and Mud" DLC for Ace Visconti, who bought "Halloween" DLC for Laurie?

Yes, almost anyone, because the survivors are just visual, they dont actually change anything.

The Claudette Morel is by far the most played survivor, for a lot of reasons, welp, i will look like im racist, but, im not.i dont need to of the good and old joke "Claudette in tall grass is like she is Using invisible cape of Harry Potter. "I can easily hide with her in a corner, compare she with dwight, with white outfit.

But, some people would say "Welp, how would this be changed" The answer? Simple.

-Survivors should have some sort of "passive ability", like, jake repair gens faster than otheres, claudette with better healing ability (Im not talking about Botany Knowledge, im saying an actual bonus with, or not the perk, the perk would be Just a bonus, like, she has a 5% speed bonus at healing type things)

Almost everyone buy DLC for the killers, because they actually change, The Shape is totally different Trapper, for example.The survivors should have some different things, not just clothes.

Chests: Tell me, how many times did you pray for the entity just to get a purple flashlight, but you actually got a brown med-kit.

But you will say "Mate, this is just items, they dont actually change so much at the match"

No, you are wrong.Tell me, what do you think of the most change at the match, a brown med-kit, that cant even heal yourself without Self-Care or Botany Knowledge, or, a Purple Flashlight, that can blind the killer Save a teammate
From killer grasp?

"How to change this?"

Again, simple, what about a "panel" thing, that you can choose the item you will get.

But you will say "Welp, everybody will choose a flash light." And yes, flashlight is by far the greatest item (without counting addons, because, with addons, toolbox with Brand New Part is by far the greatest item, that repair a Gen in, like, 20 seconds) This is a Balance Issue the game has, that will talk later, just wait patiently.

Then, you would say "And Plunderes Instinct, it would be unusuable."

What about changing the perk? Like, in my idea of ??the panel in the chest, it would have every item with brown quality (the brown flashlight should be added to the game), the plunderes instinct should do this:

Level 1: Yellow quality
Level 2:Green quality
Level 3:Purple quality

Yes,this perk could actually be op,but this is a balancing issue,one more time.

Perks:There is a lot of lucky based perks,Almost every Ace Visconti perks,Calm Spirit at Level 1 and 2,etc...

Yes,i understand,this would be a very big update.

It almost re-making the game (No just kidding,but its a pretty big)

This update would require time,harder work,and a lot of more things.

But this update could actually change DBD history

DBD could have and E-Sports place

DBD would have A LOT of more players

But yes,lets say that the devs liked my idea,and put that update in the game.

Do you remember what i told about survivors passive?

Yes,that could actually make the game unbalanced in the beginning.

But,with the mistakes you do the
correct.

Oh,and i just remembered sometimes,yes,this update would be a massive survivor buff,and,How i said,i want the game to be balanced.Killers buff would be require too!I Just dont have any ideias...

Thanks for reading!
(I dare that someone would actually read this entire thing)

If you want to copy pasta this text for making it more visible,you can.You dont even need to credit me.
If you wanna make a video about this,to discuss,you can.you dont need to put credits.
I just wanna make this awesome game better.
And please,say your opnion in this thread,tell me if you liked my idea,if you disagree,just say why,then we can talk,and make this idea even better,just please,be polite.
Last edited by htx; Aug 12, 2017 @ 1:50am
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Showing 1-15 of 19 comments
QueenlyVenomous Aug 11, 2017 @ 6:25pm 
I agree in part. Luck of where you spawn versus the killer, luck verus which perks go. Its kinda like a casino but the same applies to if you were fighting a killer in real life. All luck of the draw and using brains and not hiding in the garage or the basement.
Last edited by QueenlyVenomous; Aug 11, 2017 @ 6:25pm
DCDDT Biohazard Aug 11, 2017 @ 6:26pm 
PRAISE THE RNGESUS
Devin (Banned) Aug 11, 2017 @ 6:31pm 
10/10 wouldn't read this thread again even though I didn't read it the first time
Last edited by Devin; Aug 11, 2017 @ 6:31pm
htx Aug 11, 2017 @ 6:41pm 
Originally posted by raquelambersantiago:
I agree in part. Luck of where you spawn versus the killer, luck verus which perks go. Its kinda like a casino but the same applies to if you were fighting a killer in real life. All luck of the draw and using brains and not hiding in the garage or the basement.

Very good point,but,i dont know if i understanded very well what you told,if im right,you told something like "Facing a killer in real life"i disagree with you,i dont want dbd " realistic",i think the fun of the games are the unrealistic,i just want the games to be balanced. Sorry if i didnt understanded very well in you response
Flat Cookie Aug 11, 2017 @ 6:43pm 
tldr
htx Aug 11, 2017 @ 6:45pm 
Originally posted by Goofy Goober:
tldr
Dont worry,you probaly arent the only person who is not going to read
Jneu Aug 11, 2017 @ 6:54pm 
I'm sorry did you just call for a buff to survivors?
QueenlyVenomous Aug 11, 2017 @ 6:58pm 
Originally posted by Plague Doctor:
Originally posted by raquelambersantiago:
I agree in part. Luck of where you spawn versus the killer, luck verus which perks go. Its kinda like a casino but the same applies to if you were fighting a killer in real life. All luck of the draw and using brains and not hiding in the garage or the basement.

Very good point,but,i dont know if i understanded very well what you told,if im right,you told something like "Facing a killer in real life"i disagree with you,i dont want dbd " realistic",i think the fun of the games are the unrealistic,i just want the games to be balanced. Sorry if i didnt understanded very well in you response

Kidna roundabout point, its luck of the draw but in that luck you use your wits to change the luck in your favor, still no guarantee of survival
idk Aug 11, 2017 @ 7:11pm 
tl;dr : Wants purple easy access to purple items every match as survivor. Yea no go. Oh and RNG can screw over the killer too IE hooks and gen locations. Just saying...
Sturm Aug 11, 2017 @ 7:20pm 
Yeah, it would be nice to have something to set survivors apart from each other. Though, I don't find that luck plays a major role in Dead by Daylight as a whole, to be honest; Usually perks with percentage chances are lower-level perks. "Calm Spirit" reduces your grunts of pain by 50%, meaning you grunt half as much. This is a quantifiable thing and has no luck involved; it's not "you have a 50 in 100 chance not to grunt", it's "you grunt half as many times as you used to". However, Spies from the Shadows, with its percentage chance to give you an audio cue each time crows are spooked, would be much more preferable as a 100% chance so as to cut down on luck, for example.

With the idea of selecting an item you'd like to find in a chest, I feel like that's something that could be strictly reserved for Plunderer's Instinct, or maybe the perk lets you find a copy of your item in the first chest you loot. Or maybe that could be a new perk altogether.
Ragnoraok Aug 11, 2017 @ 7:38pm 
I plan on making an n-depth post about potential approaches to solve key balance issues, but one of the main issues that adds to the rng is the horrible spawn system and the procedural map giving Killers a massive disadvantage.

The spawn system is the epitome of rng; sometimes 2-3 people are spawned right next to each other, next to a generator, with the Killer all the way across the map. Othertimes a Killer spawns just shy of the terror radius of a survivor. There needs to be a way to fix this.

Hooks and the basement should be FIXED for all maps so that Killers can actually strategize based on the layout of the map. Its frustrating to have the basement sometimes in a location that is completely inaccessible, yet other times the basement is right in the middle of the map allowing anyone with Agitation or Grasp to access the basement at nearly any juncture of the game. Of course, generators, chests, totems, etc. should be subject to the procedural process.
htx Aug 12, 2017 @ 1:26am 
Originally posted by Shadowrend:
I'm sorry did you just call for a buff to survivors?
No,not this.
The almost whole game should bem reworked,even the killers.
htx Aug 12, 2017 @ 1:35am 
Originally posted by -hg- Neugenx:
tl;dr : Wants purple easy access to purple items every match as survivor. Yea no go. Oh and RNG can screw over the killer too IE hooks and gen locations. Just saying...
Ok,First,lets talk about itens:
For me,yes,survivors should always have a purple item,in the game actual state,this is op.But,How i Said almost every time in the thread,this is a balancing issue.It was Just my opnion,i dont think its fair to sometimes get a Brown med-kit that doenst do nothing,and,with luck,get a purple flash,wich can chance the whole match,beign decisive to the survivors to escape or killers sacrificing.
Second part,RNG:Sorry,i dont know english well,so...i dont know what "RNG" is....so i cant discuss.
htx Aug 12, 2017 @ 1:36am 
Originally posted by Ragnoraok:
I plan on making an n-depth post about potential approaches to solve key balance issues, but one of the main issues that adds to the rng is the horrible spawn system and the procedural map giving Killers a massive disadvantage.

The spawn system is the epitome of rng; sometimes 2-3 people are spawned right next to each other, next to a generator, with the Killer all the way across the map. Othertimes a Killer spawns just shy of the terror radius of a survivor. There needs to be a way to fix this.

Hooks and the basement should be FIXED for all maps so that Killers can actually strategize based on the layout of the map. Its frustrating to have the basement sometimes in a location that is completely inaccessible, yet other times the basement is right in the middle of the map allowing anyone with Agitation or Grasp to access the basement at nearly any juncture of the game. Of course, generators, chests, totems, etc. should be subject to the procedural process.
Agree.
htx Aug 12, 2017 @ 1:41am 
Originally posted by Invader Sturm:
Yeah, it would be nice to have something to set survivors apart from each other. Though, I don't find that luck plays a major role in Dead by Daylight as a whole, to be honest; Usually perks with percentage chances are lower-level perks. "Calm Spirit" reduces your grunts of pain by 50%, meaning you grunt half as much. This is a quantifiable thing and has no luck involved; it's not "you have a 50 in 100 chance not to grunt", it's "you grunt half as many times as you used to". However, Spies from the Shadows, with its percentage chance to give you an audio cue each time crows are spooked, would be much more preferable as a 100% chance so as to cut down on luck, for example.

With the idea of selecting an item you'd like to find in a chest, I feel like that's something that could be strictly reserved for Plunderer's Instinct, or maybe the perk lets you find a copy of your item in the first chest you loot. Or maybe that could be a new perk altogether.

I think you wanted to stay "Iron Will"Instead of "Calm Spirit" because you sayed that Calm Spirit reduces gruns of pain,buts lets assume you wanted to talk about Iron Will,Iron Will at level 1 reduces 50% of the gruns of pain,i dont think its luck bases,It depends on killer ability to hear his surrounding
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Date Posted: Aug 11, 2017 @ 6:23pm
Posts: 19