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When they're an organized team that can talk to each other regardless of your character's distance to other survivors, they've just eliminated one of the biggest advantages the killer has. When each of them have perks builds and item setups for specific purposes to be used in tandem with their teammates, the killer has even less of a chance.
A lot of a killer's power over survivors is robbed from them with the ability to play with friends over voice chat. Because of this, I'd rather like to see some sort of compensation bonus for killers who go up against SWF teams. Say, a 10% bonus to BP if it's a pair, 20% for 3 people, 30% for a full team? Or perhaps a chance to recover your add-ons, since Killer items are always consumed every match without a ward. Maybe your chance increases with how many survivors you manage to sacrifice?
That being said, SWF doesn't ruin the game like most people think, but it does certainly change the way you play when you go up against them constantly. Here's a few things I do.
1. Ignore the survivors who deliberately try to distract you. They'll often get your attention and immediately run off, or hang out near pallets waiting for you to notice them. The more time they spend trying to get your attention, the more time they spend NOT doing a gen. If it's convenient, smack them so they're forced to run off and heal, but don't chase. Their job is to waste your time, and they're good at it.
2. Don't feel bad about hanging out near a hook after stringing someone up. More often than not, they will follow you to the hook and wait for you to leave. Sometimes they even dive it right after you put them up, which is frustrating. Take your time checking around the hook for vultures. Nothing makes them more mad than getting caught being foolish.
3. They care too much about each other. You can use that to your advantage. They'll never leave someone to die on the hook, and they try to heal their teammates as quickly as possible. For this reason, Nurse's Calling is an amazing perk to use. Deerstalker can help to a lesser degree, because it will allow you to track them as they try to crawl over to their friends for healing/rescuing.
If they call you out, using terms like proximity camping, patrolling, tunneling, just remember that these people aren't used to losing and are venting their anger, using any and every reason to make themselves feel better by making you seem like a bad person. Don't listen to them. If you managed to beat a SWF team, you deserve the win just as much as they deserved to die despite their advantage.
Hope this helps. Good luck in the fog!
The only way Survive with Friends will be balanced I think will be to ban those in SWF from using Offerings and bringing items, cut the amount of Perks they can use in half, and to grant the Killer more bloodpoints. The ability to communicate is a tremendous gift for a game that was not designed for it, and they need serious handicaps to balance that gift out.
We shouldn't really even be having this problem. This game should have been designed with SWF in mind from the start. This game was released in 2016, you can't release an online game on PC without being able to play with you friends. Say what you will about Friday the 13th, at least they created their game around communication and playing with friends.
Without it, this game would be probably dead or near it.
But the fact that the devs have yet to do ANYTHING to address the issue still is frustrating.
At the very least each SWF member of a lobby should get a -5% to all actions for each member (full four man is -15% to adjust for thier communication efficiency).
It doesn't matter what you and your friends do. You can't be dinstinguished from unfriendly SWFs. What does matter is, that there aren't enough killers left who want to play against you.
You can't force anyone to play against you. Nobody plays a game that makes no fun. Do you disagree?
P.s. Handicapping SWFs won't help. It won't better the gaming experience for either side
BTW, reporting isn't worth investing time in it in this game.
There are plenty of Killers left that are fine to deal with it. I would actually say that I find games and lobbies faster with a group of friends in SWF than I do when I solo lobby, and I would even go further than that and say that I see faaaar more game dodges when i solo than when I SWF. I can play 4 games in SWF in the time it would take to play 2 or 3 games solo.