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Finite supply of hatchets can be carried.
Everybody can come down off the ledge now.
what interview?
https://www.rockpapershotgun.com/2017/07/25/dead-by-daylights-newest-survivor-is-a-terrible-person/
''Line Break is King’s second perk, a brief but powerful ability that gives the survivor a jolt of adrenaline that can be activated when injured. The result is a burst of speed and, even more importantly, immunity to damage and traps. Essentially it’s temporary invulnerability, which will no doubt infuriate killers.
Though Behaviour Digital designs each perk with an eye to how it will work with any other, since they can all be mixed and matched, Line Break seems like a particularly good accompaniment to I Got You, Son. You can run in, take a blow and give an ally a chance to flee, and then escape with your life, leaving behind a very stroppy psychopath. Cote reckons it’s going to be pretty popular – a perk that is likely to become an important part of the meta.''
''With that in mind, King can get all up in the killer’s face, stopping it from murdering one of his fellow survivors. It’s something the team saw players trying to do, protecting each other, but now there’s a perk that actively encourages and rewards this tactic. It’s called ‘I Got You, Son’ and nets the survivor a 50 percent bonus to blood points, Dead By Daylight’s in-game currency, every time they rescue a fellow survivor or body-block a killer, taking a hit.''
These two perks are gonna break the game so bad, yet the killers perks seem so useless.
Do the trappers traps trigger NOED? (honest question).
If it does not then I think it is safe to assume the hatchets won't either.
Territorial Imperative - don't see much use for this
Beast of Prey - relies on chase, and survivors will always keep your location so not very useful
Huntress Lullaby - STRONG. Combo that with Thanatophobia and/or Hex: Ruin = a trial nightmare. Will be ridiculously good for Doctor and Madness II/III.