Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+1
With the difference that you'll never get that far with more than 0 gens left.
2.If hillbilly or MM one-shot somebody it spends all tokens otherwise 1 attack whether its a whiff or hit spends 1 token.
No other changes needed.
Okay, let me take another approach on your idea. My point is that perks that grant bonus movement speed are very powerful (Sprint Burst says hello). No matter what you do, it will either get buffed into people start using it cause it's too good to not use it, or nerf it and almost nobody uses it.
Your change will make PWYF somewhat useful, but not to a point where people would use it over something like Whispers, NOED, Irong Grasp ect.
Also Iron Grasp is a really bad perk, people would easily take movement speed over it (especially if paired with Agitation).