Dead by Daylight

Dead by Daylight

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Andy (Banned) Apr 18, 2017 @ 1:04pm
One yellow toolbox can sabotage every hook on the level
I've been making the most of the last few days of Sabotage's viability and bringing toolboxes into most of my games. I've found that a yellow toolbox + Sabotage can destroy 100% of the hooks on any level except Backwater Swamp. There are five different types of toolboxes and yellow is the 4th best, the only worse toolbox is the brown one.

Not only was its efficiency a surprise but the speed was too. I only needed a few minutes and I could clear the entire level by myself, provided I wasn't disturbed and didn't mess up too many skill checks. I didn't even use any add-ons.

When I play as killer I never have a problem with Sabotage because I figure if survivors are destroying hooks then they're not doing generators, which means longer games and more points for everybody (plus I like slugging). After experimenting for a while though, the current situation is a bit absurd and probably needs a nerf.

That said, the nerf should have been to the toolboxes... one brown toolbox should destroy one hook, a yellow toolbox should destroy two, etc. Unarmed sabotage would still be possible but at a significant speed penalty, similar to now (you could even slow it down a bit more). To make up for that, toolboxes should have became required to sabotage totems, meaning they would still have a purpose.

That would have been better than nuking the entire Sabotage perk (and nuking Iron Grasp with it, for good measure).
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Showing 1-15 of 23 comments
CoMtnRider Apr 18, 2017 @ 1:07pm 
I've always felt the yellow toolbox and sab3 stacked a bit too much. As a survivor I just feel scummy that I can totally wreck a whole map for a killer aingle handed.
Ichmag 🔑🌙 (Banned) Apr 18, 2017 @ 1:11pm 
in the beta you didnt even need sabotage for it to take out every hook LUL
Crimedog Apr 18, 2017 @ 1:18pm 
Yeah... and 1.5 the 99% sabo meta is inevitable. It's like they totally forgot about the 99% generator issue. When I asked them on stream about it, they looked stunned...like deer in headlights, like they hadn't thought about it... it broke chat for about 3 minutes.

3 minutes to respawn - 2-4 gens are popped.

Either unfinished sabo'd hooks need to self repair, or get ready for "Killer Hook Repair animations", just like "Generator damage animations" as if their time isn't precious enough.
Ichmag 🔑🌙 (Banned) Apr 18, 2017 @ 1:20pm 
If survivors decide to sit by a hook and just wait for someone to get downed and close, then thats pretty good for the killer
Wolf (Banned) Apr 18, 2017 @ 1:22pm 
Originally posted by Mecha King Kong:
I've been making the most of the last few days of Sabotage's viability and bringing toolboxes into most of my games. I've found that a yellow toolbox + Sabotage can destroy 100% of the hooks on any level except Backwater Swamp. There are five different types of toolboxes and yellow is the 4th best, the only worse toolbox is the brown one.

Not only was its efficiency a surprise but the speed was too. I only needed a few minutes and I could clear the entire level by myself, provided I wasn't disturbed and didn't mess up too many skill checks. I didn't even use any add-ons.

When I play as killer I never have a problem with Sabotage because I figure if survivors are destroying hooks then they're not doing generators, which means longer games and more points for everybody (plus I like slugging). After experimenting for a while though, the current situation is a bit absurd and probably needs a nerf.

That said, the nerf should have been to the toolboxes... one brown toolbox should destroy one hook, a yellow toolbox should destroy two, etc. Unarmed sabotage would still be possible but at a significant speed penalty, similar to now (you could even slow it down a bit more). To make up for that, toolboxes should have became required to sabotage totems, meaning they would still have a purpose.

That would have been better than nuking the entire Sabotage perk (and nuking Iron Grasp with it, for good measure).
How did the "nuke" sabo"?
Last thing I heard was that they BUFFED sabo.
Along with regen hooks and IG nerf this will be a net buff to sabo.
CoMtnRider Apr 18, 2017 @ 1:23pm 
Originally posted by Ichmag:
If survivors decide to sit by a hook and just wait for someone to get downed and close, then thats pretty good for the killer
The issue is SWF. Buddy 1 being carried to the hook tells buddy 2 who runs and finishes the Sabo a second before the killer gets there, who is now screwed and will 100% suffer a wiggle out by the survivor.
Last edited by CoMtnRider; Apr 18, 2017 @ 1:23pm
Ichmag 🔑🌙 (Banned) Apr 18, 2017 @ 1:26pm 
Originally posted by CoMtnRider:
Originally posted by Ichmag:
If survivors decide to sit by a hook and just wait for someone to get downed and close, then thats pretty good for the killer
The issue is SWF. Buddy 1 being carried to the hook tells buddy 2 who runs and finishes the Sabo a second before the killer gets there, who is now screwed and will 100% suffer a wiggle out by the survivor.
yeah things are pretty bad when you always consider the worst case scenario.

hey, lets make a worst case scenario the other way around.

guy wants to get to hook, but killer is too quick, hooks the guy, then downs the one who just wanted to sabo the hook. 2 other friends come and want to help and the killer downs them. noone ran unbreakable. rip.
Last edited by Ichmag 🔑🌙; Apr 18, 2017 @ 1:26pm
Andy (Banned) Apr 18, 2017 @ 1:31pm 
Originally posted by Freakshow:
Yeah... and 1.5 the 99% sabo meta is inevitable. It's like they totally forgot about the 99% generator issue. When I asked them on stream about it, they looked stunned...like deer in headlights, like they hadn't thought about it... it broke chat for about 3 minutes.

3 minutes to respawn - 2-4 gens are popped.

Either unfinished sabo'd hooks need to self repair, or get ready for "Killer Hook Repair animations", just like "Generator damage animations" as if their time isn't precious enough.

Originally posted by sturmwolf74:
Originally posted by Mecha King Kong:
I've been making the most of the last few days of Sabotage's viability and bringing toolboxes into most of my games. I've found that a yellow toolbox + Sabotage can destroy 100% of the hooks on any level except Backwater Swamp. There are five different types of toolboxes and yellow is the 4th best, the only worse toolbox is the brown one.

Not only was its efficiency a surprise but the speed was too. I only needed a few minutes and I could clear the entire level by myself, provided I wasn't disturbed and didn't mess up too many skill checks. I didn't even use any add-ons.

When I play as killer I never have a problem with Sabotage because I figure if survivors are destroying hooks then they're not doing generators, which means longer games and more points for everybody (plus I like slugging). After experimenting for a while though, the current situation is a bit absurd and probably needs a nerf.

That said, the nerf should have been to the toolboxes... one brown toolbox should destroy one hook, a yellow toolbox should destroy two, etc. Unarmed sabotage would still be possible but at a significant speed penalty, similar to now (you could even slow it down a bit more). To make up for that, toolboxes should have became required to sabotage totems, meaning they would still have a purpose.

That would have been better than nuking the entire Sabotage perk (and nuking Iron Grasp with it, for good measure).
How did the "nuke" sabo"?
Last thing I heard was that they BUFFED sabo.
Along with regen hooks and IG nerf this will be a net buff to sabo.

Originally posted by CoMtnRider:
Originally posted by Ichmag:
If survivors decide to sit by a hook and just wait for someone to get downed and close, then thats pretty good for the killer
The issue is SWF. Buddy 1 being carried to the hook tells buddy 2 who runs and finishes the Sabo a second before the killer gets there, who is now screwed and will 100% suffer a wiggle out by the survivor.

Your worst case scenario is that it takes ten times more effort, skill, coordination and luck to do something that anybody can do now?

Anybody calling this a buff is just a salty killer trying to twist the situation so they look like a victim.

Nobody will ever use this perk again unless they're point farming.
Last edited by Andy; Apr 18, 2017 @ 1:51pm
BlushinUsagi Apr 18, 2017 @ 1:43pm 
Originally posted by Ichmag:
Originally posted by CoMtnRider:
The issue is SWF. Buddy 1 being carried to the hook tells buddy 2 who runs and finishes the Sabo a second before the killer gets there, who is now screwed and will 100% suffer a wiggle out by the survivor.
yeah things are pretty bad when you always consider the worst case scenario.

hey, lets make a worst case scenario the other way around.

guy wants to get to hook, but killer is too quick, hooks the guy, then downs the one who just wanted to sabo the hook. 2 other friends come and want to help and the killer downs them. noone ran unbreakable. rip.

+1
This is most likely the case everytime.
R.I.P Apr 18, 2017 @ 2:04pm 
you don't care sabo..1.5 patch will be come....:P
Crimedog Apr 18, 2017 @ 2:57pm 
Originally posted by Mecha King Kong:
Anybody calling this a buff is just a salty killer trying to twist the situation so they look like a victim.

This has legit broken my brain.

I tried to follow the logic... but there is a disconnect somewhere along the track.
Slemig groda Apr 18, 2017 @ 3:01pm 
Originally posted by Freakshow:
Originally posted by Mecha King Kong:
Anybody calling this a buff is just a salty killer trying to twist the situation so they look like a victim.

This has legit broken my brain.

I tried to follow the logic... but there is a disconnect somewhere along the track.
Same, but i fund a part of it by the food cart.
Sabotaging every hook in the level will be somehow impossible in the patch 1.5, unless the 4 survivors are saboteurs with the Sabotage perk (and that would be reeeally bad luck for the killer).

I had to slug one survivor in my first match ever. Seriously. Braking all the hooks is kinda broken as a game mechanic.
Crimedog Apr 18, 2017 @ 3:08pm 
Originally posted by Chester J Lampwick:
Sabotaging every hook in the level will be somehow impossible in the patch 1.5, unless the 4 survivors are saboteurs with the Sabotage perk (and that would be reeeally bad luck for the killer).

I had to slug one survivor in my first match ever. Seriously. Braking all the hooks is kinda broken as a game mechanic.

People aren't going to be breaking hooks in 1.5. Why would you break it when you're just starting the 180 second timer? Keeping it at 1% means you can drop it in an instant, and THEN the 3 minute timer starts, AND leaves the killer with a survivor on his shoulder who's going to get free (or slugged.) On top of them gutting iron grasp?

There is no real downside to this from a survivor perspective, aside from not getting the immediate sabo BP.

What I don't understand, is how this is a "salty killer playing the victim" issue. I'm totally lost on that statement.
Last edited by Crimedog; Apr 18, 2017 @ 3:09pm
Sad Rana Apr 18, 2017 @ 3:10pm 
Originally posted by Mecha King Kong:
I've been making the most of the last few days of Sabotage's viability and bringing toolboxes into most of my games. I've found that a yellow toolbox + Sabotage can destroy 100% of the hooks on any level except Backwater Swamp. There are five different types of toolboxes and yellow is the 4th best, the only worse toolbox is the brown one.
nope. you cant sabo basement hooks.
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Date Posted: Apr 18, 2017 @ 1:04pm
Posts: 23