Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mori's are one use. Once they're gone, that's it. Just like New Parts, or Styptics, or other powerful survivor one-use items.
Just thought because the killers can stop the Mori animation once they have started
I'd actually be okay with this. I always felt Decisive strike shouldn't free you from being carried, but interupt any one "grab" animation including a Mori.
Grabbed from a Locker, grabbed off a hook save, pulled off a gen, start of a Mori - Decisive strike stabs the killer and gets you free that one time - no skill check required. I thought that's what DS was going to be when it was first hinted.