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And some people downrank on purpose because high level play isn't exactly fun.
No one knows the ratio of active killers to active survivors playing. I few weeks ago I asked for the dev stream and my question was chosen, but I expected them to be dishonest(they have been with every statistic they've released) so framed my question to allow for it. They chose the most narrow interpretation of it and gave the most narrow answer, which ended up actually misleading a lot of people.
The game needs 1 killer for every 4 survivors, the evidence from the match waiting times for survivors strongly indicates it's nowhere near that. The devs implied(but did not expliciitly state or clarify, leaving it open to confusion) that the balance was 1 killer for every 2.5 survivors, which would mean there are twice as many killers as needed. That is preposterous.
At low ranks(ranks 14-20) the game favours killer because people are unreliable, you don't know who you can depend on and survivors generally do require help from each other and also for people to not mess up quick-time event skill-checks when doing the generator objectives. The situation reverses completely as you move towards rank 1, in fact it's virtually impossible to win as a killer unless the survivors make mistakes.
Currently the game is a bit survivor sided but I rarely get fewer than 2 kills. Side note that once you start playing you WILL Suck, but with some practice you will get better. There is a clear best and worst killer, in order of best to worst it goes :
Nurse, really powerful but hard to play
Hillbilly, not as powerful but a bit easier
Trapper, very effective and easy to use, a very good first character.
Myers (dlc) not as good, but fairly easy to play.
Wraith, not very good easy to play.
Hag(dlc) trash, don't play unless you are good and know what your doing.
All the killers can destroy rank one survivors if you can master them.
If a survivor dies they alone lose. Thekkiller is a bit different, 2 kills is generally average, 3 is good, 4 is great, less is bad. BUT, I have often killed no-one but gotten a lot of points. It's a lot better to judge based on points, 10-15 is average, 20 is great, above is amazing.
No not at all. I once got a 4 man after being ask in the beginning, another time they did all the generators before I even got 1 and I managed to kill 3.
10-15 mins.
9 times out of ten you will be with others of your own skill, just be warned you will Suck when you start no matter who you play with.
I was reading through the Manual, but I had a look through the pages at Thread titles. It does seem like a harsh time to be getting into this game as a Killer.
I do appreciate the warning, your post had initially put me off getting involved, but Potarus' post piqued my interest enough that I'm going to give it a try.
Would you say then that the Developers are biased towards Survivors, or perhaps just oblivious to the concerns of Killers?
-
You-
Gee Mr.Guzma i cant wait to buy DBD and play killer and become big and strong like Michael Myers!
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Me:
DONT YOU SAY THAT..
Dont you EVER buy this game! STAY AWAY for as looong as you can... FOR THE LOVE OF GOD STAY AWAY!!!
YOU GOTTA STAY AWAY!!!
"grabs your face and shakes it"
https://www.youtube.com/watch?v=rKTN5NHfwlQ
So the devs get the impression that killers are a lot stronger than they really are, because they have zero experience as killer in high rank play. I guess that it's biased towards low rank rather than strictly survivor VS killer because one perk survivors have complained about a lot which hasn't been nerfed is Insidious; it turns off the terror radius of a killer which warns survivors they are near as long as the killer stands still for a few seconds. This perk is favoured in low rank play and the devs almost always seem to use it.
It just doesn't seem to occur to the devs that they need to address balance at high rank, because the problem at low rank is not balance issues caused by design, but the fact that a good player in low rank has to depend on others who are not good at all.
i feel like playing vs real good survivors (main killer here) it's really funny cause they are good and not like "oh ♥♥♥♥ what should i do?!" it starts to be frustrating when they just keep pallet looping for like all the game and using their flashlight
After a while they usually nerf said perks.
Killers whine a lot too, not as much as survivors, but they do. Right now there's this never ending whining about the new Billy perks.
You can have a lot of fun playing this, no matter if you're killer or survivor. However, don't expect to "win" all the time. The whiners in this community whine because they can't face defeat. Like I said, devs keep trying to make it easier for survivors. Killers whine about that, survivors keep whining because that's what they do.
I'm glad, if you need any tips for winning or for good perks friend me and let me know, always glad to help a fellow player.
I can not say Potarus is a liar, because they might genuinely believe this. I can say there is zero truth in it. If the survivors make no mistakes, it is virtually impossible for you to win with any killer. The Nurse is very subjectively the strongest killer because most survivors have forgotten how to play against her- their current meta has made them very dependent on pallets, which she is almost impossible to block or hit with. Prior to this, Nurse was released and killers playing her immediately knew her weaknesses. Survivors whined for nerfs whilst killers tried explaining carefully how to counter her. Their patience was wasted because survivors kept complaining and two weeks after she was released, Nurse was given the hardest nerf any killer has ever received. Shortly afterwards, survivors miraculously discovered what killers were telling them about her weaknesses and she became a laughing stock.
Then pallets got uber-buffed with no justification at the end of September and survivors came to depend on them as a crutch. They forgot how to deal with Nurse and that's why she's back despite being no different from the version survivors ran circles round previously.
The pallet buff had some clearly unintended side-effects where combined with barely noticeable mechanics involving collision-boxes, survivors have 100% safe spaces scattered around each map.