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Axisbold3r (已封禁) 2017 年 3 月 1 日 下午 4:43
dbd devs want to stay true to the horror genre, then allow these things
dbd devs have done great keeping true to the genre of horror, the creepiness of the killers from the patches of nasty hair and boils on billy, to the 40s style bloody nurse costume. but then they allow functionality in the game to basically make fun of the killers. tea bagging, memeing and pretty much playing with the killer. im now confused who is being ♥♥♥♥ed with. in these movies the dbd devs are fans of, the survs didnt ♥♥♥♥ with the killers. they ♥♥♥♥ their pants when the killer was near.

i really dont remember the times in my horror movie watching childhood where jamie lee curtis teabagged in front of mike myers. i mean i did remember her absolutly amazing rack while she screamed, but not so much the tea bagging. anyone else feel that the clown fiesta of survs in top ranks just make fun of the killers and pretty much ruin the lore/theme of killer vs scared survivor?

a poster on this forum made a great point earlier. the survs arent scared of the killers. they run in your face, body block the hooks. wtf? lol a 20 pound meg is body blocking the trapper? a huge dude with iron shanks in his skin is scared of a gluten intolerant hipster with a flashlight?
最后由 Axisbold3r 编辑于; 2017 年 3 月 1 日 下午 4:46
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正在显示第 1 - 15 条,共 34 条留言
Karlore 2017 年 3 月 1 日 下午 4:51 
https://www.youtube.com/watch?v=x1uRyrbTm5w

Also in Nightmare on Elm Street the kids did hunt down Freddy with the intent of killing him.

Same with Friday the 13th. Jason died many times after being lured into traps or being hunted in one way or another.

Hunting and killing the killer happens pretty often in horror movies.
light_gemini 2017 年 3 月 1 日 下午 4:57 
引用自 Karlore
https://www.youtube.com/watch?v=x1uRyrbTm5w

Also in Nightmare on Elm Street the kids did hunt down Freddy with the intent of killing him.

Same with Friday the 13th. Jason died many times after being lured into traps or being hunted in one way or another.

Hunting and killing the killer happens pretty often in horror movies.

except the killer always come back, and it gets bloody again.
Dufflebags 2017 年 3 月 1 日 下午 5:06 
In my opinion the game has a bit of an identity crisis. On one hand, they want to be a real thrilling asymmetrical horror experience - on the other, they want the game to be somekind of competitive Esport. It's hard to be both.
Snaxx 2017 年 3 月 1 日 下午 5:18 
引用自 Dufflebags
In my opinion the game has a bit of an identity crisis. On one hand, they want to be a real thrilling asymmetrical horror experience - on the other, they want the game to be somekind of competitive Esport. It's hard to be both.
I totally agree with you. It might be tool late now, but I really wish this game was designed such that we don't expect to survive, and if one of us does it feels like a miracle. So easy to get bored with this game.
Tizzle 2017 年 3 月 1 日 下午 5:24 
I don't think Jamie Lee Curtis was chased thousands of times by Michael Myers either.

This isn't the movies and it's certainly not real life.

It's just a game.
Crimedog 2017 年 3 月 1 日 下午 5:25 
LOL there is nothing esport about this game.

To the OP, There are two things going on here. First, the fear wears off pretty fast when you know how to toy with the killer. Secondly, this game is balanced around new level 20s vs Killer.

Here's the rundown:

Survivor "Skins" (let's call them what they are, cause we all know what perks are used) have a very high skill ceiling. They can eventually begin to 1v1 Killers for 5+ minutes solo.

All Killers except the Nurse have a skill ceiling that can be reached by chimps.

Scrub survivors get rekt by any killer.
Skilled survivors can 1v1 the killer for long enough to make the generators pop, and make the difference.
Skilled Killers get rekt by skilled survivors 1v1, not counting the other three, unless you are a Skilled Nurse.
Skilled Nurses can wreck everything. (Can. not will.)
Scrub killers are a joke.

The Devs can't balance the game around high rank survivor play, because that would mean huge buffs to the killer, and low skilled survivors wouldn't have a chance in hell.

So, they balance it for low skilled survivors, and hamstring the killer at higher survivor ranks, due to the abysmal skill ceiling for all killers not named Nurse, and a few autistically good specialist killers who are outliers. (They do exist, and the term "autistically" is not being used in a derrogatory way. It's a compliment to the outliers.)

There you have it. DBD in a nutshell.
Gv0 (已封禁) 2017 年 3 月 1 日 下午 5:32 
Do you know who's the most fearsome and deadliest killer? The devs

M2: Nerf everything
最后由 Gv0 编辑于; 2017 年 3 月 1 日 下午 5:33
Miggs 2017 年 3 月 1 日 下午 5:41 
I completely agree. I wish the game stayed true to the survivial horror experience. That's what I want when I play survivor and killer.

I don't want a yakety-sax themed circle chase but that is what it has come to.

Dufflebags is absolutely right. It can't be both an e-sport and a survival horror game. It doesn't work. You can't please everyone as the cliche goes..you just end up pleasing no one. A long time ago, I said that the desire for equity between the survivors and killers would kill the game for alot of people and it seems to be happening.

You can't have equity in a survival horror game. The survivors should never feel in control or safe. Once that happens, you have robbed the game of what makes it unique.

The problem is the mechanics of the game lend itself to abuse for both sides. There is no way around it unless people "self-regulate" (both survivors and killers) and that is just not going to happen.

I had a crazy thought today that I think could fix some the gameplay issues that people complain about and breathe new life into the game. (not the bugs..different story) but I don't know if it is viable or a good idea.

The lore of the game already says that the survivors are in the realm of the entity. Another dimension with it's own rules and reality. One of the mechanics of the game already makes use of the fact that the dimesnion is "malleable": The closure of windows by the Entity.

Maybe carrying that idea further would alleviate some of the problems in the game and make it less "static".

- What if Generators, upon reaching certain levels of completion "shifted" to another portion of the map? This would force surviors to stay on the move and would alleviate some of the "gen rushing" complaints that pop up. This would also make the map more valubale to bring in as the survivors would have to hunt for the generator a couple of times to bring it to completion.

- What if Survivors upon being hooked, instead of staying put, shifted to another random hook? This would alleviate alot of the "camping" complaints. The killer could try to track the other surivor down before help arrived but it would be a call they would have to make. Facecamping would pretty much be over.

It's impact on sabotage would be interesting as well: The more hooks that are sabotaged, the more limitations on where the survivor would appear, increasing the odds that they may end up in the basement or found by the killer again. Now, obviously the killer could just go right for the basement anyway but this happens regardless.

- What if certain obstructions that are prone to "infinte" loops, simply vanished after a few times around? Reality shifted and the Entity intervened.


I don't know. Part of what makes horror what it is is the unknown. The above ideas bring an element of that into the game, while mitigating some of the problems that keep getting complained about.



Dufflebags 2017 年 3 月 1 日 下午 6:57 
引用自 Freakshow
LOL there is nothing esport about this game.

To the OP, There are two things going on here. First, the fear wears off pretty fast when you know how to toy with the killer. Secondly, this game is balanced around new level 20s vs Killer.

Here's the rundown:

Survivor "Skins" (let's call them what they are, cause we all know what perks are used) have a very high skill ceiling. They can eventually begin to 1v1 Killers for 5+ minutes solo.

All Killers except the Nurse have a skill ceiling that can be reached by chimps.

Scrub survivors get rekt by any killer.
Skilled survivors can 1v1 the killer for long enough to make the generators pop, and make the difference.
Skilled Killers get rekt by skilled survivors 1v1, not counting the other three, unless you are a Skilled Nurse.
Skilled Nurses can wreck everything. (Can. not will.)
Scrub killers are a joke.

The Devs can't balance the game around high rank survivor play, because that would mean huge buffs to the killer, and low skilled survivors wouldn't have a chance in hell.

So, they balance it for low skilled survivors, and hamstring the killer at higher survivor ranks, due to the abysmal skill ceiling for all killers not named Nurse, and a few autistically good specialist killers who are outliers. (They do exist, and the term "autistically" is not being used in a derrogatory way. It's a compliment to the outliers.)

There you have it. DBD in a nutshell.

You're entitled to your opinion, but I disagree. The game after you play it boils down into culture dictated by points. You chase, circle, hook, unhook. The simple fact you can even rescue someone from a meathook is an excuse to make a horror game more of a competitive experience. Then, of course, there's the fact there's a rank mode but no unranked, and they're CONSTANTLY trying to balance the game to be more skill based.

You can see it in high ranked play. There's no fear - it's just players trying to outwit players, juking, distracting, guarding, chasing, hooking, unhooking... just mind-games and open running and play. There is no fear or horror, that's just the makeup to the game of chase, hook, and defend/attack the hook.
最后由 Dufflebags 编辑于; 2017 年 3 月 1 日 下午 6:58
-}Element{- SilentHiller 2017 年 3 月 1 日 下午 7:05 
引用自 Freakshow
LOL there is nothing esport about this game.

To the OP, There are two things going on here. First, the fear wears off pretty fast when you know how to toy with the killer. Secondly, this game is balanced around new level 20s vs Killer.

Here's the rundown:

Survivor "Skins" (let's call them what they are, cause we all know what perks are used) have a very high skill ceiling. They can eventually begin to 1v1 Killers for 5+ minutes solo.

All Killers except the Nurse have a skill ceiling that can be reached by chimps.

Scrub survivors get rekt by any killer.
Skilled survivors can 1v1 the killer for long enough to make the generators pop, and make the difference.
Skilled Killers get rekt by skilled survivors 1v1, not counting the other three, unless you are a Skilled Nurse.
Skilled Nurses can wreck everything. (Can. not will.)
Scrub killers are a joke.

The Devs can't balance the game around high rank survivor play, because that would mean huge buffs to the killer, and low skilled survivors wouldn't have a chance in hell.

So, they balance it for low skilled survivors, and hamstring the killer at higher survivor ranks, due to the abysmal skill ceiling for all killers not named Nurse, and a few autistically good specialist killers who are outliers. (They do exist, and the term "autistically" is not being used in a derrogatory way. It's a compliment to the outliers.)

There you have it. DBD in a nutshell.
"Survivor has a high skill ceiling" Thanks for the joke mate. As for killer skill ceilings, there's not really a point to playing killer right now, because there's no counters to high end perks like Sprint Burst, Balanced Landing, or strats like Pallet Looping. And before someone says mind game a pallet looper, that doesn't work on experience players, so until the map design and pallet mechanics change, the killer pop will continue dropping
-}Element{- SilentHiller 2017 年 3 月 1 日 下午 7:06 
引用自 Dufflebags
引用自 Freakshow
LOL there is nothing esport about this game.

To the OP, There are two things going on here. First, the fear wears off pretty fast when you know how to toy with the killer. Secondly, this game is balanced around new level 20s vs Killer.

Here's the rundown:

Survivor "Skins" (let's call them what they are, cause we all know what perks are used) have a very high skill ceiling. They can eventually begin to 1v1 Killers for 5+ minutes solo.

All Killers except the Nurse have a skill ceiling that can be reached by chimps.

Scrub survivors get rekt by any killer.
Skilled survivors can 1v1 the killer for long enough to make the generators pop, and make the difference.
Skilled Killers get rekt by skilled survivors 1v1, not counting the other three, unless you are a Skilled Nurse.
Skilled Nurses can wreck everything. (Can. not will.)
Scrub killers are a joke.

The Devs can't balance the game around high rank survivor play, because that would mean huge buffs to the killer, and low skilled survivors wouldn't have a chance in hell.

So, they balance it for low skilled survivors, and hamstring the killer at higher survivor ranks, due to the abysmal skill ceiling for all killers not named Nurse, and a few autistically good specialist killers who are outliers. (They do exist, and the term "autistically" is not being used in a derrogatory way. It's a compliment to the outliers.)

There you have it. DBD in a nutshell.

You're entitled to your opinion, but I disagree. The game after you play it boils down into culture dictated by points. You chase, circle, hook, unhook. The simple fact you can even rescue someone from a meathook is an excuse to make a horror game more of a competitive experience. Then, of course, there's the fact there's a rank mode but no unranked, and they're CONSTANTLY trying to balance the game to be more skill based.

You can see it in high ranked play. There's no fear - it's just players trying to outwit players, juking, distracting, guarding, chasing, hooking, unhooking... just mind-games and open running and play. There is no fear or horror, that's just the makeup to the game of chase, hook, and defend/attack the hook.
The only outwitting that occurs is waiting for a player to ♥♥♥♥ up an infinite before hitting them once and hoping for the next mistake before all 5 gens pop
Dufflebags 2017 年 3 月 1 日 下午 7:08 
引用自 -}Element{- EZ5K
引用自 Dufflebags

You're entitled to your opinion, but I disagree. The game after you play it boils down into culture dictated by points. You chase, circle, hook, unhook. The simple fact you can even rescue someone from a meathook is an excuse to make a horror game more of a competitive experience. Then, of course, there's the fact there's a rank mode but no unranked, and they're CONSTANTLY trying to balance the game to be more skill based.

You can see it in high ranked play. There's no fear - it's just players trying to outwit players, juking, distracting, guarding, chasing, hooking, unhooking... just mind-games and open running and play. There is no fear or horror, that's just the makeup to the game of chase, hook, and defend/attack the hook.
The only outwitting that occurs is waiting for a player to ♥♥♥♥ up an infinite before hitting them once and hoping for the next mistake before all 5 gens pop

I've had different experiences than you, I guess.
Evil Fluffy 2017 年 3 月 1 日 下午 7:11 
Sorry this game will no longer be based on killers killing and instead be based on survivors running in circles as killers throw confetti 1 bp per toss toward deviousness.
Dufflebags 2017 年 3 月 1 日 下午 7:12 
引用自 Evil Fluffy
Sorry this game will no longer be based on killers killing and instead be based on survivors running in circles as killers throw confetti 1 bp per toss toward deviousness.

The game can't exclusively be about 'killer's killing.'

Arra 2017 年 3 月 1 日 下午 7:15 
I guess it maybe would help too if there was more randomness ingame
Everything spawns at the same place always
I got a friend of mine to play DbD with me and she was really wondering that I knew everything by heart
I spawn on a map, read the name and directly know everything: gens, chests, pallets, good hiding spots
If it could be possible to actually get lost again, not knowing where you are, not knowing where the next pallet spots are and with no idea of the gens (I see gens across the whole map they are easy to spot...) survs might concentrate on the actual stealth again and not run around and farm a killer
(Just my expressuin
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发帖日期: 2017 年 3 月 1 日 下午 4:43
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