Dead by Daylight

Dead by Daylight

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Vanitas Feb 16, 2017 @ 8:12pm
Anti-Hex-Perks and Teamobsessionperks
So i had the idea for teambased obsession perks and someone asked in the QA post about anti-hex-perks. I liked the idea of the anti-hex-perks so i suggested both in the suggestion forums.

I really would like to know what you guys think about those ideas.

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Showing 1-6 of 6 comments
dont know what your talking about person who made the thread, devs only answered questions murf picks out, would be nice if murf didnt pick some questions already asked before. =p
Terrorize Exercise Feb 16, 2017 @ 10:42pm 
Umm......... anti-hex.................... perks? Why would there even be a need for such a thing since survivors can break your totem in the first 15 seconds of a game?
Traglodyte Feb 16, 2017 @ 10:55pm 
Originally posted by The Oni:
Umm......... anti-hex.................... perks? Why would there even be a need for such a thing since survivors can break your totem in the first 15 seconds of a game?

Going by a lack of context, here, but I'd imagine it was meant more as "killer has to go and do a certain action in order to disable this perk".

Personally, in order to balance everything (assuming nothing else is done to totems as they are now), I'd like to see that sort of thing with the conditions that: they run on the same totems that hex perks do (an increase to the amount of totems on the maps might be necessary), and that no totems give off any sort of notification (beacon of light, sound, or aura) to anybody while everyone can clean them. Survivors wouldn't immediately go and clean all totems they can find, killers who run hex perks would be happy, and it still wouldn't be completely useless against killers who don't run hexes because time spent cleansing totems would be time spent not patrolling gens or camping or whatever. This might be a terrible idea, but I think it'd be interesting (granted, I am biased seeing as of how it's my idea lol).
Traglodyte Feb 16, 2017 @ 11:03pm 
Originally posted by :TMSA: jenetic_pari:
Originally posted by The Oni:
Umm......... anti-hex.................... perks? Why would there even be a need for such a thing since survivors can break your totem in the first 15 seconds of a game?

Anti-HEX perks or Decoy HEX perks. They are lit up like any other HEX perk, but after getting cleansed, they don't benefit the survivors. They instead punish the survivors and reduce their action speed.

Ouch. That'd be perfectly useful on its own, but combined with Ruin or Devour Hope... Ouch.
Vanitas Feb 17, 2017 @ 1:23am 
Originally posted by Tragnario:
Originally posted by :TMSA: jenetic_pari:

Anti-HEX perks or Decoy HEX perks. They are lit up like any other HEX perk, but after getting cleansed, they don't benefit the survivors. They instead punish the survivors and reduce their action speed.

Ouch. That'd be perfectly useful on its own, but combined with Ruin or Devour Hope... Ouch.
Exactly. The idea is with 2 ways. Survivor affecting and Killer affecting. Survivor affecting is giving the survivor one or none bolst but when destroyed penalty. Killer affected is either give the killer a penalty or non and boost when destroyed.
Last edited by Vanitas; Feb 17, 2017 @ 1:24am
Vanitas Feb 17, 2017 @ 2:37am 
Funny that nobody said somethign about the teamobsession idea. Anti-Hex-Perks for killer team obsession for survivors. I need opinion guys.
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Showing 1-6 of 6 comments
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Date Posted: Feb 16, 2017 @ 8:12pm
Posts: 6