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Going by a lack of context, here, but I'd imagine it was meant more as "killer has to go and do a certain action in order to disable this perk".
Personally, in order to balance everything (assuming nothing else is done to totems as they are now), I'd like to see that sort of thing with the conditions that: they run on the same totems that hex perks do (an increase to the amount of totems on the maps might be necessary), and that no totems give off any sort of notification (beacon of light, sound, or aura) to anybody while everyone can clean them. Survivors wouldn't immediately go and clean all totems they can find, killers who run hex perks would be happy, and it still wouldn't be completely useless against killers who don't run hexes because time spent cleansing totems would be time spent not patrolling gens or camping or whatever. This might be a terrible idea, but I think it'd be interesting (granted, I am biased seeing as of how it's my idea lol).
Ouch. That'd be perfectly useful on its own, but combined with Ruin or Devour Hope... Ouch.