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Can't tell you fore sure if the skillcheck is on the ostside or is i just simplie missed it.
I know very clear that there is sth wrong with the skill check after the new patch. I'm a suviver main, it bothers me so much for not being able to do skill check.
Now i see your comments, i confirm that i'm not the one one having this issue. There's sth they need to fix.
Is the only way around it to anticipate the delay and hit spacebar early every time?
When you hear the minigame incomming and you're totally ready for it, if the success zone is too early by the time the minigame has even /appeared/, the success zone has been passed. Other times you'll have ample time to get ready to hit spacebar but the game takes a significant amount of time to register that you've hit spacebar and so the skillzone will jump ahead of you despite what you're seeing on your screen.
Both of these scenarios are ♥♥♥♥♥♥♥♥♥. For a game as old as DbD this shouldn't even be an issue. Do they not have a team of QA testers that play the game on varying rigs and connection speeds to get a feel for how the average gamer experiences their own systems? Fkn poor effort on their side if you ask me. Killer has become more fun for myself simply because you don't have to deal with laggy, unresponsive skill checks that are less and less about skill, and more and more about internet speeds.
I tried to do it this way, but more often than not if I hit the spacebar a bit early to compensate for delay it registers my spacebar right away lol so womp womp womp :-/
Well f**k this game then. Skillchecks should be actual skill checks like they used to be. Now they're lag detectors and ruin the game, GG.
If you're playing with your graphics settings on high and having laggy skillchecks, put your settings to low and see if that takes care of it.