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You have to learn which pallet to break and which to avoid; when you know this, the actually "safe pallets" reduce dramatically.
But they are almost all safe. Trust me, if looped correctly, you don't even get to go around them.
On the VANILLA maps (no DLC maps) a huge amount of paletts is actually safe!
Its just due to the design of the map tiles way back before looping was even a thing, it was never a problem that you couldnt outrun most paletts because the palett mechanic was different back then.
This is a average we made upon playing every map 4 times to have randomized palett spawn / radomized tiles etc:
Ironworks of Misery: 22 Paletts.
Coletower: 19 Paletts.
Suffocation Pit: 18 Paletts.
Shelter Woods: 21 Paletts.
Rancid Abbitoir: 17 Paletts.
Thompson house: 19 Paletts.
Fractured Cowshed: 14 Paletts.
Rotten Fields: 12 Paletts.
Torment Creek: 20 Paletts.
Bloodlodge: 21 Paletts.
Gas-Haven: 21 Paletts.
Wreckers Yard: 24 Paletts.
Wretched Shop: 23 Paletts.
Azarovs Resting place: 23 Paletts.
Crotus Prenn: 26 Paletts.
Lyrns memorial Treatment Center: 22 Paletts.
Lampkin Lane: 21 Paletts.
Pale Rose: 19 Paletts.
Imho that's actually just exaggeration. There's always the random factor, I know that, who can give the survivors more safe spots, depending on spawns; but overall, there are many pallets serving no purpose against a skilled killer who knows when to take advantage of bloodlust.
So does Asylum
I hate those maps som uch by now, jeez
Asylum is bugged, they said that in last devs stream. They're gonna fix it soon™ with the next big patch.
Wretched Shop is spawn dependant. Sometimes it is frustrating, but there are counters to that.
The random factor is there, yes, but like I said before, the MAP layout of the older maps is way better for palett looping than the newer ones.
Lyrin memorial / Haddonfield Have way less loopable objects.
The swamp is the swamp, its just HUGE, but the actual LOOP objects are not as many as on the vanilla maps (but the pale rose itelf is super abusable I give you that)
Asylum is bugged, yeah, all paletts and no window spawners.
Sad days for people like me who actually LOVED the asylum after they updated it.
The map itself is actually so cool and interesting.
This of course being the result of a random generation process, which the devs announced they will make changes to and make it take safety into account in the map iteration process.
1.5.1 Pallets "Return of the loop"
http://steamcommunity.com/app/381210/discussions/5/2741975115081769160/
Did I miss some change?(More pallets!)
http://steamcommunity.com/app/381210/discussions/0/2741975115081203162/
Pallets are just insane
http://steamcommunity.com/app/381210/discussions/0/1291816880495063587/
@not_Queen the pallet puzzle has been solved
http://steamcommunity.com/app/381210/discussions/0/1291817208506539750/