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- Slight improvement to new beginner controls (you may not even notice it, very subtle)
- The amount of times you've died is now recorded and displayed each time you die. (each death in co-op counts as a separate death, so if both of you die it's 2)
- To prevent the AI from crashing into the ground even more, I fixed a bug where it forgot to throttle down while trying to not kill itself.
- Hopefully ready for public release
2.8 ghz intel core i7
- Loading screens! Mods will still lock up the game :( but other loading will not, and at least you get some visual feedback that the game is still running
- AI will not pursue you if you fly outside their radar range
- AI should do a better job of figuring out when it's flown too far from the island and should turn back
- The BASE and MISSION arrows shouldn't get stuck on the screen.
- tutorial should no longer have pink clouds
nice, thanks for that!
downloaded it, played it, had it happen again.
except this time it was just the mission and base indicators, the aerial target indicators were fine when before they would freeze as well.
I pushed up a new version with a single fix:
- Player start position should be correctly assigned during a custom mission.
also, it affects incoming missile markers, when one is coming, the chevron stays fixed up, not moving at all.
EDIT: gonna validate game files along with unsubbing mods first.