Sky Rogue

Sky Rogue

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kaiokennyx20  [developer] Feb 1, 2016 @ 8:08pm
Indev Thread
Just starting a separate thread specifically for discussion about whatever's on the indev branch. This is not only to make the bugs thread a bit cleaner (so you can for example find indev changelists easier) but also have an area to discuss everything about the indev version that's not about bugs. :) You can of course talk about bugs here if you want.

You can play this branch by doing the following:
Right click on "Sky Rogue" in the games list
"Properties"
"Betas" tab
Choose the "indev" branch from the dropdown
Close the window
The game should auto-update to the latest version on indev

If it doesn't auto-update, right-click on the game in your library, choose "Properties", "Local Files", then "Verify Integrity of Game Cache"
Last edited by kaiokennyx20; Feb 1, 2016 @ 8:09pm
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Showing 1-15 of 468 comments
kaiokennyx20  [developer] Feb 5, 2016 @ 9:44pm 
I pushed a new indev version:

- Slight improvement to new beginner controls (you may not even notice it, very subtle)
- The amount of times you've died is now recorded and displayed each time you die. (each death in co-op counts as a separate death, so if both of you die it's 2)
- To prevent the AI from crashing into the ground even more, I fixed a bug where it forgot to throttle down while trying to not kill itself.
- Hopefully ready for public release
Last edited by kaiokennyx20; Feb 5, 2016 @ 9:44pm
Rune Feb 5, 2016 @ 11:25pm 
Sky Rogue stops responding 90% of the time when I launch it. Its hard to get past the starting screens without freezing. Mac OS X v.10.9.5
2.8 ghz intel core i7
Last edited by Rune; Feb 5, 2016 @ 11:25pm
kaiokennyx20  [developer] Feb 6, 2016 @ 9:40am 
If you have several mods subscribed, it takes a very long time to load them, and currently it's an operation that stops the game right after the logo screen until it's finished
kaiokennyx20  [developer] Feb 6, 2016 @ 2:38pm 
New version up:

- Loading screens! Mods will still lock up the game :( but other loading will not, and at least you get some visual feedback that the game is still running
- AI will not pursue you if you fly outside their radar range
- AI should do a better job of figuring out when it's flown too far from the island and should turn back
Aardappelianen Feb 6, 2016 @ 3:57pm 
i cant target anything with missiles anymore, the reticles around the aircraft also dont appear
opie Feb 7, 2016 @ 1:19am 
+1 for no reticles and targetting
+1 for no lock on but one thing i do notice is that if I see something being launched out of a carrier or areo dome and i am in range I can lock on to the areo that is being launched.
kaiokennyx20  [developer] Feb 7, 2016 @ 4:06pm 
I discovered that the new level loading method is somehow causing the lack of reticles and targeting, unfortunately there's no error message telling me why. I'll have a new build out shortly
If you destroy a Radar would that take away some of the Radar range the AI Has?
kaiokennyx20  [developer] Feb 8, 2016 @ 8:46am 
No, but I have collected all sorts of ideas about how destroying certain buildings should have certain effects ... I honestly don't know which one to settle on! But it's too much of a cool opportunity to pass up entirely.
kaiokennyx20  [developer] Feb 17, 2016 @ 6:28pm 
new version up, strictly bugfixing:

- The BASE and MISSION arrows shouldn't get stuck on the screen.
- tutorial should no longer have pink clouds
Landor Feb 17, 2016 @ 6:45pm 
Originally posted by Forkbeard:
new version up, strictly bugfixing:

- The BASE and MISSION arrows shouldn't get stuck on the screen.
- tutorial should no longer have pink clouds

nice, thanks for that!
Landor Feb 17, 2016 @ 6:58pm 
Originally posted by Forkbeard:
new version up, strictly bugfixing:

- The BASE and MISSION arrows shouldn't get stuck on the screen.
- tutorial should no longer have pink clouds

downloaded it, played it, had it happen again.

except this time it was just the mission and base indicators, the aerial target indicators were fine when before they would freeze as well.
kaiokennyx20  [developer] Feb 18, 2016 @ 7:42pm 
Do you have any idea what's going on when it happens?

I pushed up a new version with a single fix:

- Player start position should be correctly assigned during a custom mission.
Landor Feb 18, 2016 @ 9:20pm 
i can try to see if it happens in any specific situation.

also, it affects incoming missile markers, when one is coming, the chevron stays fixed up, not moving at all.

EDIT: gonna validate game files along with unsubbing mods first.
Last edited by Landor; Feb 18, 2016 @ 9:21pm
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