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Gameplay part. Really reminds of NieR (and DMC3 and 4), but smaller, more unforgivable and you don't have a healer flying around.
I'd recommend to buy it now.
Edit. Added bold text. It's the only game so far, where I have been bounced by connected enemies' attacks.
Completed the game with KB&M. It's amazing. Going for NG+.
I agree with the both guys ^^ It's like DMC3, and 4. I don't play at Drakengard so I can't tell you if it's similar. But take the steam version, the price is good, the game is great for an indie game (a kickstarter game). The story is really interresting, the game has 5 endings, Songs themes are cool.
Some reviews are just bad reviews because they thinks : a kikstarter = a bad game. Nothing more^^" Some reviews compare this kickstarter with big games too, so it's not the "best point of view" you can have^^'.
(err sorry for my english, I'm french^^")
At a glance, it looks like the type of game my computer would have trouble running. ( and there is no difference in price...)
The game IS enjoiable, it has good characters, an intriguing story and a nice combat system.
Still, it's not perfect... graphically it's bad (well, it's good for an "indie" game that costs 20 euros, but still bad compared to other action games), the voice acting (except for Ergo) is somehow awful, and the combat system itself is edgy...
But it has a lot of pontential, and for it's price it's a really good game.
I personally disagree with Master_Otaku - I don't think there was anything unfair about the negative reviews at all. This game has alot of horrible pitfalls and they do actually take away from the larger entertainment of the game.
My first gripe is Easy mode - it's not Easy, far from it - in fact by the time you have a maxed character you still won't be doing any real damage... you go from doing like 10 to a whopping 75 throughout the whole game.
Second gripe - enemies have OP and Spammable Crowd Control skills - One big issue is that enemy attacks destroy your own, go right through them and hit you - meanwhile if you shoot at spell at one of theirs, both get cancelled out. Lovely when the enemey gets an additional cheap edge like that, he can break through spells but I can't? But the crowd control is awful - there is one enemy type in particular that punches the ground repeatedly - yeah well, you get put in a room with MULTIPLE of them towards the end of the game and all you can do is get flung around the room. Even with the best gear in the game, you'll have a harder time with this small fight than any of the bosses.
Third Gripe - Platforming. Bad enough it's even in the game - personally I think it was a pointless addition - but it's made even worse by the fact that if there are timed jumps (spike floors etc.) you MUST use the female character - as for whatever reason, the developer thought it would be brilliant to give the Male a landing animation that eats through about a second of time - which doesn't sound like much, but when the spikes go up every 2 seconds, it's everything. You will not be able to complete Missing Wing with Ergo, if anybody does - ever, I'll be genuinely shocked. Outside of that, that was the only real difference between chracters. They fight almost exactly the same, have the same abilities - and come the end of the game, the female will outpower him regardless of what you do. No point having a second chracter, he's useless as can be - only there for story.
Fourth and Final gripe - Healing and damage are so disproportionate, even on Easy, that this game might as well be called Anima Souls. Some enemies can take off 1/5 of your health per hit, easy (depending on who) - meanwhile you're given Elder Scroll Online style healing items that don't heal instantly, but rather heal over time. So you can lose 1/5 in a second, but to get 1/5 back you have to wait 10 - talk about cheap and stupid. The fact the game has no block feature makes it even worse (Oh I forgot to mention this is another one of those cheap abilities enemies get but you don't, they can block whatever the eff they want, you can't block a thing).
The world are beautiful - the enemies look nice, whatever. It's hard to enjoy a pretty game when it's designed to be cheap and cheaty. I personally would have followed the story of the game - but I was too stressed by the mechanical flaws to give a damn, after the first world it was all text-mash from there on in. And even then, I was able to predict what little of the story I saw, shallow and predictable.
Honestly this game doesn't have any redeeming qualities. It's tolerable at best. The only reason I'm still playing is to 100%, then I'm deleting and never looking at it again.
I've platinumed Nier - loved it - and honestly I wouldn't put this game up against it, Nier outshines it x1000 over.
This is just a generic cell shaded hack and slash - no different than any other.
So your gripes are you being very ♥♥♥♥♥♥♥ bad/game is too hard?
Also your missiles can break the enemy missiles too y'know? Some things like rays you cannot, but most missile skills (ie what secret boss shoots at you, what the giant eyes shoot at you) cancel each other, energy cuter for example cancels bolts but not itself. I think you got seriously stuck at arcane 3 boss and are butthurt.
The actual gripes
-Controls are very ♥♥♥♥♥♥♥ stiff
-Keyboard is near impossible
-Ergo/Bearer has some problems if you can't switch quickly (ie ergo's dodge is worse than bearer's, but ergo's charge is better than bearer's and he attacks way faster)
-Visuals are "STYLIZIED" (read, bad but some like them)
I have it on PS4, and so far it's been one of my favourite games of the year.
I played more than 100 hours without any crash and only one bug that as far as I'm concerned got patched, and it wasn't even a big one.
It's worth WAY more than 20 bucks, It has lots of content and replayability.
Go for it, seriously.
I truly think when there's 2 Protecarians or whatever they were named in the same small room room, and both do their fist slam attack within .5 seconds of the other, you get locked in a loop of CC/Knockdown - nothing to do with bad at the game when it's 100% impossible to do anything no matter how good you are. The controller input can't even respond because it's cancelled by the CC lol. It has nothing to do with gaming skill and everything to do with luck in how often the A.I. decides to spam rididulous abilites. Notably bosses with "fair" abilities - like Nameless, you can hold your own against just fine, because even if they spam abilities, at least you have enough reprieve to dodge or deal with it in some way, other enemies don't offer that at all, especially once there's more than one spawning.
Dullahans on PS4 are cancer when there's 2, one will stun you - you have to wiggle the analog for AT LEAST 3 seconds to free yourself, and by the time you're out, the next guy has you stunned again. Please tell me how that's me sucking lol. It's basically at the point of "don't get hit once or you're screwed" on an alleged "easy mode" Hence my "Anima Souls" comment.
Arcane Boss 3 (element swap guy) was actually easy a.f. M8, I actually did him before Arcane 2, because I was dumb and didn't realize I had to talk to the Purple doors to open them... I don't even know how anybody would find 3 hard tbh, Heart of the Mountain was a joke, and the kid wasn't much harder :p dodge, energy ball, dodge, rinse and repeat - he was cheese.
I played on console, so I REALLY got mad when it came to the Boss with the Pumpkin Head - it makes your screen go upside down, your analog controls get reversed, and there's 50 of him on the screen a once spamming the same "confusion ability" AND DoT at the same time, one after another with no split second of reprieve - once again, ultra cheap. I had no trouble with enemy resistances and element/character swapping.
Yeah energy cutter goes through attacks, but it's also got a fairly high MP cost to have ready as a neutralizer unless you're linking it - and using linked skills means switching, which isn't ideal if you need a "block now" option.
It has a 50 mana cost versus Energy Beam at 25, and only does 5-6 HP more damage per hit with maxed stats lol - pretty useless attack really outside of the fact it breaks projectiles. Also the fact Energy ball gets AoE while Energy Cutter only gets punchthrough makes it even less optimal. I can mow down crowds with the basic beam lol As such, I had it bound to a combo button at one point and even that was wasteful so I removed it for better moves.
I also found out the next cheap and aggrivating element in my journey since I lasted commented - after felling all ending bosses, and True Form - if you play NG+ it's unlike every single other game I've ever seen and forces you up difficulty and locks you out of changing lol.
So stupid - not because it got harder, but why would I want to play the game again with OP gear on a harder difficulty when I could have just played that difficulty in the first place. Normal hasn't been a challenge so far outside of ridiculous spam situations, since I'm obviously packing good NG+ gear, but the first playthrough was ridiculous imo. Usually people play NG+ to feel OP in games, which was kind of the hope, to see if it would be more fun if the game was actually on even terms, but nope :( I intended this to be a simple item collection playthrough - now I still have to take it semi-seriously, which is lame.
We can all have our different gripes, mine are:
-Overly difficult "Easy" mode due mostly to spam - and forced difficulty upgrade on NG+
-Ergo's animation flaws (and poor stats vs Bearer endgame.)
-CC spam (since there's like no cooldown on enemies spamming this stuff)
-No block feature - and poor damage absorbtion from dodging. Since even dodging, you wille eventually be hit.
-Crappy healing items
-Lack of more unique skillsets - I do know Ergo is faster, but most enemies seem to be more succeptible to MP attacks and his speed is only for his physical attacks... it doesn't even work with his physical "ki" attacks - meaning he's basic attack spam and nothing else... On PS4 he is "Square Button, the character"
Also a final note - do take notice that I am on console and missing critical bugfixes like:
"Fixed a bug that caused certain rays to be undodgeable."
Lol - I mean, I don't suck at the game at all. It's cheap at times. It's a fact.
"Fixed a bug that caused certain rays to be undodgeable."
Does not happens in the PS4 version. We would never allow something like that being present in the console version. It was an error we added in the 1,01 version, which was solved later.
Actually, I felt Ergo to be way, WAY better than the bearer on bosses, while she was great at dealing with lots of enemies at the same time.
The only part of the game that I felt was cheap and too dependent on the RNG was Malekith's fight, and only because of the perma poison if you were unlucky, and that as been removed.
-If easy mode has any difficulty, is most certainly not due to spam of any kind, but more due to the nature of damage in the game. Most enemies have dead times of more than 2 or 3 seconds (That is a lot. That is like holding a paper with "Attack me!" written on it), and most attacks can be dodged by jumping and running.
-Ergo has actually a better animation style, as you can interrupt some of his attacks and combos, and the animation of his Magic attacks are faster than the Bearer's. If he lacks something is range, but he has way more damage, which is why he is the guy you switch to against most bosses after you have dodged.
-The only CC spam that cannot be dodged has already been eliminated: Malekith's. Even the Secret Boss' most annoying combination of attacks can be dodged through Dodge+Switch+Dodge.
-I will concede that there isn't a lot of healing, but that is because the game is more about evading damage through the use of defensive items than it is about recovering from it.