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It is not easy task... but if you won against Romeo, this fight will be a piece of cake for you.
I thought they only drop their defense when they're doing this flame around them (when you're already close range to them). The time you can actually attack sure is very very short, so I never noticed this before.
Knowing that makes the fight alot easier, even though keeping your eyes on the second knight while fighting one is quiet difficult.
Guess "knowing your enemy" really is a big part of the game. *smirks*
There seem to be no way to use i-frames to dodge their attacks, and dodging out of the way is something I just can't do consistently. And even if I somehow managed to do it, I still have to pray that they don't desync in a way that make it impossible to dodge one without being hit by the other.
Because there is apparently no i-frame on recovery, or it is too short, it seems that they also can very easily stunlock me if I get it by an attack and the follow-ups are timed right.
I tried the technic described above, and with absolutely no luck. The best I did was to lower one to mid-hp, and that was after way too many tries for my sanity.
One thing is certain. For me, Romeo was way way way way much much much much easier than those two.
I know it is an optional fight, so I will just call it a day rather than to losing several hours over this, but I am still incredibly frustrated by this. This fight really feels unfair. No matter how much I try, there is just no way for me to learn a strategy that doesn't feel like merely gambling.
Ok I beat them, but it really feels like I got the winning ticket at the lottery more than a real victory.
Still, glad that's out of the way.
Concentrate on one of the two (yes the second one can mess this up easilly, so might need a few tries) and dodge mainly his attacks. When he does the tripple-verticalattack, dodge to the side, directly followed by "Assault" to get to him before he puts up his defense again, so every hit you do is actually damage.
After 2~3 hits use "Launcher" and hit him even more in the air.
You need to be middle/near distance to the knight, which makes it quiet dangerous (look for how he swings his sword, it will tell you which attack he uses), since on longer distance you cannot reach him before he is back in his defense-mode.
With enough combat-stat I was able to kill one of them after three of these attacks. Though I needed quiet some luck that the second knight didn't put me into their stunlock-barrage.
The problem in this fight is, that you hardly can keep track of both knights, since for that you need to be long distance to both...where you kinda don't want to be to take them out quick, unless you're amazing at dodging and just shoot magic attacks on them, hoping they die before you do.
I have to say: it is quiet an luck based fight on how they choose their attack-pattern. If this pattern is against you, you cannot do anything. Same goes for another fight in this dungeon. Some enemies are not meant to be fought in a double-match against them *frowns*
That's one of the reasons this fight was such hell for me: theoretically, you dodge to the side if he does the vertical slashes, or jump over the horizontal slash (or so I guess), and I did notice that the way he slashed telegraphed what the attack was gonna be. Problem is that I simply do not have the reflexes to compute all this, take the right decision between jump and dodge, and still manage to execute the action on time. Call me a slowpoke if you will, but that was just asking too much in too small a time window for me.
Needed quiet a few tries, especially since at the beginning I didn't knew about this short phase where you can actually attack/damage them. (simply didn't notice their defense-glowing was gone, everything to hectic for me *smirks*)
And the attack-pattern of the second knight (which you hardly can keep an eye on in this tactic) can mess up the whole tactic in no time.
1 - Chose 1 of them
2 - Spiral toward it while running (so you don't get hit)
3 - when the distance is enough, double jump like you wanted to land on the enemy, but instead of landing, use Darkness Ascending mid-air. It will almost always throw the enemy into the air. Then give it a small combo and get away.
4 - Repeat