Fishing Planet

Fishing Planet

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CyberDown Aug 21, 2015 @ 9:14am
Legendary fish
Ok so heres my thoughts on the nerfing and a solution to make everyone happy.

The way uniques work in say, everglades, with the peacock...perhaps should be the norm.
Uniques are the mechanic that keep the game interesting...so let people farm them so long as its not like back to back unique spam.

Add in Legendary fish for the hardcore crowd who gets mad seeing normal folk catching uniques. Make it super hard, very tight window of time, very specific mechanics, and a cool down on catching them, maybe one per game time week or something (like you need to be day 4 at 7pm to even have a chance)

This way the elite get their chest beating hard to catch fish that the plebs cant find, the normal folk can farm getting uniques every 30min or so and wont notice they are grinding...and everyones happy.
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Showing 1-15 of 22 comments
SmokeyTheGoat Aug 21, 2015 @ 9:23am 
To catch a Legendary fish, first you must dig up worms from soil which has not seen the sun in 3 days. Then you must have your worms blessed with the fart of a beautiful female virgin, who has eaten jasmine rice the night before. Then you must travel to the mystical land of Colorado, where you must wait until the shadow of the 3rd tree on the left passes over the big rock. Finally you must cast your line precisely into the spot of water which glimmers from the sun. And you must also do this while the wind is blowing at precisely 2mph.

Only then can you catch a Legendary fish, young hero.
Syd Khaos Aug 21, 2015 @ 9:29am 
+1
BRING ON the LEGENDARYS!!!

I would say though this should only be done for certain fish. No legendary bluegills ya.....
But the upper echelon of game fish should certain have em though. And having a cooldown on em would be brilliant.
Though I would caution from using such small time windows to control the rarity of these fish, really I dont think its required if all other aspects are done properly.

I think the percesion of method and cooldown your talking about would be more than enough to implement this in a very fluid and viable manner.

Another interesting spin that could be done.....
"maybe one per game time week or something (like you need to be day 4 at 7pm to even have a chance)"
What if this mechanic was taken one step further?? Its a sliding scale based off how many day the trip is.....this would ALSO add a bit of strategy when planing trips (as these values would NOT adjust for added days...just the trip as booked from world map).

Say you plan a 3 day trip to colorado..this would yeild a 5% chance to get lengendary within that 3 day period.
Yet a 5 day trip would give you 7% chance.....
And again...added days would not be factored into this calculation...only days booked at world map UI.

CyberDown Aug 21, 2015 @ 9:36am 
Im all for hard mechanics. I think this is the right solution to making both crowds of people happy.

I do think there should be legendary bluegills, and one of each fish type, that would encourage people to farm less than optimal xp areas looking to collect them all.

They have to be super hard, and vastly different mechanics, so that you cant figure out one type then go farm the rest of the different fish using similar mechanics.

You can then proceed to add 4-5 unqiue spawns that are not totally impossible to hit on the lower level maps for the normal folk, put a 30min RL cooldown on each spawn. Give them a three hour window in game.

Corsaxx Aug 21, 2015 @ 10:14am 
IMO the uniques are just avg size fish atm. I mean a 2.5Kg pike is Unique??? IRL that is just a 2 - 3 year old fish. Also, more species please.... where is bream, roach, pike-perch, eal, and so on??? Almost every fresh water harbors these species....

Unique catfish at 2kg.... I was stunned, a unique catfish here would be +2m and around 80 - 100kg.

Just make the different species more realistic, the bigger the fish the more XP it gives, taking in consideration it should be equal for every species. So a catfish of 100kg (unique for it's species, should give the same XP as a unique pike that is 15Kg.

IMO that is the problem, the fish aren't realisticly sized and there is not enough variation in size. Also the fact that u catched uniques at the same spot time after time stunned me. That was far from realistic for some species....
Last edited by Corsaxx; Aug 21, 2015 @ 10:19am
W0mbat Aug 21, 2015 @ 12:18pm 
What the game needs is a fish bag limit on each trip, that you can keep, particularily the higher prized ones and I don't mean the limit of weight but rarer species. It could also do with a minimum time limit of daily fishing with the line actually in the water not standing on the shore, for say 6hrs minimum b4 ppl can end the day. This way ppl dont just fish at certain hrs, for like 2hrs of the day, end it and do it all over again and again. This is not a healthy game mechanic for this game to succeed, if that isn't fixed. What it should have is like you can only catch say, 5 uniques per trip even if you stay for 50 days. The same would go for trophies as well. The simple way to stop farming is to just stop the constant spawning of them, or have uniques or whatever rare fish they wanna put, spawn once every however many fish caught in total on the server or however their game mechanics work, at a random time not within a certain time period tht ppl just fast fwd to. Uniques should also be bigger and different.
Last edited by W0mbat; Aug 21, 2015 @ 12:19pm
CyberDown Aug 21, 2015 @ 12:20pm 
Originally posted by DragonFly67:
What the game needs is a fish bag limit on each trip, that you can keep, particularily the higher prized ones. It could also do with a minimum time limit of daily fishing with the line actually in the water not standing on the shore, for say 6hrs minimum b4 ppl can end the day. This way ppl dont just fish at certain hrs, for like 2hrs of the day, end it and do it all over again and again. This is not a healthy game mechanic for this game to succeed, if that isn't fixed. What it should have is like you can only catch say, 5 uniques per trip even if you stay for 50 days. The same would go for trophies as well. The simple way to stop farming is to just stop the constant spawning of them, or have uniques or whatever rare fish they wanna put, spawn once every however many fish caught in total on the server or however their game mechanics work, at a random time not within a certain time period tht ppl just fast fwd to. Uniques should also be bigger and different.

Terrible idea. No offense.
Syd Khaos Aug 21, 2015 @ 12:25pm 
Originally posted by CyberDown:
Im all for hard mechanics. I think this is the right solution to making both crowds of people happy.

I do think there should be legendary bluegills, and one of each fish type, that would encourage people to farm less than optimal xp areas looking to collect them all.

They have to be super hard, and vastly different mechanics, so that you cant figure out one type then go farm the rest of the different fish using similar mechanics.

You can then proceed to add 4-5 unqiue spawns that are not totally impossible to hit on the lower level maps for the normal folk, put a 30min RL cooldown on each spawn. Give them a three hour window in game.

Ok...I said the bit about the bluegills thinking ALL fish, of any type or rarity...should be tiered and more distibuted like you were talking about in OP.

I like that idea...it would add another layer of varioation that would go seemlessly over everything. Its a good idea that should be applied to all fish...not just these new ones ya.

But meh....was an idea to refine your yes...Id be ok hookin a legendary bluegill! Long as Im catching fish Im a happy camper.
CyberDown Aug 21, 2015 @ 12:35pm 
Originally posted by SydKhaos:
Originally posted by CyberDown:
Im all for hard mechanics. I think this is the right solution to making both crowds of people happy.

I do think there should be legendary bluegills, and one of each fish type, that would encourage people to farm less than optimal xp areas looking to collect them all.

They have to be super hard, and vastly different mechanics, so that you cant figure out one type then go farm the rest of the different fish using similar mechanics.

You can then proceed to add 4-5 unqiue spawns that are not totally impossible to hit on the lower level maps for the normal folk, put a 30min RL cooldown on each spawn. Give them a three hour window in game.

Ok...I said the bit about the bluegills thinking ALL fish, of any type or rarity...should be tiered and more distibuted like you were talking about in OP.

I like that idea...it would add another layer of varioation that would go seemlessly over everything. Its a good idea that should be applied to all fish...not just these new ones ya.

But meh....was an idea to refine your yes...Id be ok hookin a legendary bluegill! Long as Im catching fish Im a happy camper.

Nah i think you need to have a legendary of every type avalible per map....but they need to be impossible to find and even harder to catch. So lets say the bluegill in missouri might have a different name and slightly less value than the legendary bluegill in new york....so like something stupid like "Big Apple Bluegill" or something less lame vs a...whatever the heck missouri is known for bluegill....really the only overlaps are going to be the panfish and a few trout/bass

sort of like a "gotta catch em all" thing where higher end players can start looking for them once they powerlevel on uniques that get nerfed after they are done with said zone. Give some sort of Master Fisherman achievement and log who does it first and people who do it after for those who catch every legendary. Not possible to farm them, and tbh i dont even care if they are worth any xp or gold...its for the glory and for people who want others to see how good they are ect.

This way you have the ability to allow normal players farming uniques at about 2-4 per fishing day without runing people fun who hate seeing normal casual scumbags doing decent...ect

The issue i see people having with uniques right now, they hate the fact that they figured it out and other people did too...and that makes them angry. So this mechanic is aimed at the funkillers, since no normal player can just stumble on them by dumb luck.

Last edited by CyberDown; Aug 21, 2015 @ 12:38pm
Syd Khaos Aug 21, 2015 @ 12:42pm 
I realy thing the tier and distribution ideas need to be pushed.
This is kinda fix the maps as being for certain level. Yes you unlock them, but once ya get to certain point the begging maps lose all appeal.

Adding legendarys and adding more distabution for all class of fish would help to end this way of looking at the maps. Once unlocked each map should be about as profitable/fun as the next.
The MAIN reason for a player to visit any given map should be target fish....what you WANT to catch ya....not gold...not exp.

And i think....with a few tweek here and there...alot of the ideas in this thread would help toward that goal. Im sure as they add more content it will also aid this overall as well.


edit:
this is a good back and forth....we both want basicaly the same things for the same end goal....but for totaly different reasons....really hope devs read this.
Last edited by Syd Khaos; Aug 21, 2015 @ 12:45pm
CyberDown Aug 21, 2015 @ 12:49pm 
exactly my point, yeah youll level up linear...but once you get to a higher tier of levels the ability to go back and get something higher tier and worthwhile for bragging rights really would make things interesting. It would also give the higher end people a chance to mingle with the noobs ect.

But see the point of all this is to retain the unique fish structure seen in everglades currently with butterfly bass, maybe 2-5 per trip maybe more if you only keep uniques and know every spot...maybe make lures a bit more "less tedious" since everyone just bait fishes for them now....

because that mechanic is needed to keep peoples mind off the grind...a grind that keeps them playing rather than burning through content and leaving.

but also adds a layer of elitist fishing for those guys...so they can work on that and leave the rest of us alone. both sides win. simple as that.
ReplicaX Aug 21, 2015 @ 12:50pm 
Originally posted by CyberDown:
Ok so heres my thoughts on the nerfing and a solution to make everyone happy.

Why another tier should be added:
http://steamcommunity.com/app/380600/discussions/0/528398719794911280/#c528398719796480548

My legendary fish idea 3hrs before the op twisted and ran with it:

http://steamcommunity.com/app/380600/discussions/0/528398719794911280/#c528398719796232410

I'd value your opinion if it wasn't completely biased off these assumptions.

Originally posted by CyberDown:
Dev needs to start listening to people who are not top of the leaderboard or in the tiny teamspeak clique. People were enjoying the mechanic and it kept them interested. So find a new solution that doesnt ruin the fun mechanic but adds another layer of elitism for the other dudes who need to beat their chest and be above the little people.
Last edited by ReplicaX; Aug 21, 2015 @ 12:59pm
CyberDown Aug 21, 2015 @ 2:30pm 
dont care what assumptions its based off of, could care less if someone else thought of this obvious idea before. something like this needs to be done or lots of people are going to start leaving the game, which isnt something i want to see happen, especially so early.

its a good idea, it needs to be done to retain the regular folks unique fun and keep the try hards happy. that is all. your more than welcome to expand on your idea on your thread though.
Last edited by CyberDown; Aug 21, 2015 @ 2:30pm
Mud Aug 21, 2015 @ 2:35pm 
Maybe add an Epic Fish of Doom too and a Chernobyl location where you can catch mutant fish. :happy_creep:
CyberDown Aug 21, 2015 @ 3:03pm 
Originally posted by Mud:
Maybe add an Epic Fish of Doom too and a Chernobyl location where you can catch mutant fish. :happy_creep:

fish raid. "lffp need healz"
ReplicaX Aug 21, 2015 @ 3:31pm 
Originally posted by CyberDown:
dont care what assumptions its based off of, could care less if someone else thought of this obvious idea before. something like this needs to be done or lots of people are going to start leaving the game, which isnt something i want to see happen, especially so early.

its a good idea, it needs to be done to retain the regular folks unique fun and keep the try hards happy. that is all. your more than welcome to expand on your idea on your thread though.

If that is your motivation, by all means. I'd ask to have it moved to Ideas & Suggestions so its not lost in the mix of thousands of threads in General Discussion though.
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Date Posted: Aug 21, 2015 @ 9:14am
Posts: 22