Fishing Planet

Fishing Planet

View Stats:
JohnnyDalvi Oct 22, 2015 @ 9:34am
RMB/Tension Issue (Devs, it's important)
Hello guys,

I've done a thread about this a few weeks (or a month) ago, but by then they had more important mechanic problems to solve.
So, the problem is that RMB (lifting the rod) is too overpowered right now, it's DECREASING the tension without increasing it before, which is wrong.


For example:
We can use a 10lb line in game with full drag (6) and catch a 30lb fish without breaking the line while using the RMB to decrease the tension, and in the other hand we are very likely to break a 30lb line while reeling a 10lb fish with almost full drag (5) without using the RMB.

Video:
https://youtu.be/MWxpxQ4_34M

Who is used to fish knows, by any means we would be able to do this in real life since lifting the rod INCREASES the tension before DECREASING it, resulting in a broken line by the time that you lift it. if your line is about to break you'd never lift the rod, you would Decrease the Drag. Lifting the rod creates the Slack so you can reel in and helps the tension management since you can choose the time to increase or decrease a little the tension and prevent some spikes of low/high tension.


So, we've thought about a few solutions:

Realistic way:
Make the RMB increases the tension before decreasing it. Thus making the RMB only useful to tension micromanagement and to help reeling the fish in.

Stamina option:
Create a Stamina Bar that decreases every time that you use your RMB and increases over time, this way you won't be able to rely only on the RMB to reel the fish in, you will have to use the Drag settings accordingly.

edit: Breaking line mechanic option:
There is a kind of timer for how many seconds the tension can flash orange before breaking the line, they could change that and make it break when the tension hits a pre determinated point of tension above the red meter.

edit: Knoxx212 Idea:
There could be a cooldown to use the RMB or a penalty for spamming it


Also, if they do that they would have to nerf a lil bit the strength of all species or increase the tension resistance of our tackle

I know that IF this is to be addressed, probably it would be done in the long run, i just want to know if the Devs are planning to change this mechanic in the future or not. Also, I'd like to know the opinion of my fellow fishermens


What do you guys think about it? any other solutions to point?

edit:
I've done some testings and the conclusion was that the Flouro 0.23 (a 3.6kg line) is more than enough to horse all the fishes atm with drag set to 6, so there is no point in using anything thicker than this. Still think that RMB is unballanced.
Last edited by JohnnyDalvi; Oct 22, 2015 @ 10:51am
< >
Showing 1-9 of 9 comments
JohnnyDalvi Oct 22, 2015 @ 9:34am 
sorry for reposting, the other topic was deleted and nobody said the reason to do it
ReplicaX Oct 22, 2015 @ 10:36am 
Take into consideration that the post made by Krhymez in the previous thread did not account for the Max Drag values that every reel in the game has.

So you cannot just calculate line test / # drag positions. I believe he used an example of 30lb line / 2 positions = 15. As the reel on it's max drag is the highest value it will hold line without releasing it.

If the game correctly calculates drag then the correct formula would be Reel's Max Drag / # of positions, unless the line test was lower than the Reel's Max Drag.

Example: If you have a 16lb Max Weight Rod and 15lb max drag reel. Theoretically, any line test above 15lbs would not damage any equipment as the reel will release line at 15lb set on max drag. This is because the reel's max drag will only hold line upto 15lbs. Regardless of the weight of the fish. In the end if the fish is too heavy, say 100lbs, you will just run out of line.
JohnnyDalvi Oct 22, 2015 @ 10:41am 
Originally posted by ReplicaX:
Take into consideration that the post made by Krhymez in the previous thread did not account for the Max Drag values that every reel in the game has.

So you cannot just calculate line test / # drag positions. I believe he used an example of 30lb line / 2 positions = 15. As the reel on it's max drag is the highest value it will hold line without releasing it.

If the game correctly calculates drag then the correct formula would be Reel's Max Drag / # of positions, unless the line test was lower than the Reel's Max Drag.

Example: If you have a 16lb Max Weight Rod and 15lb max drag reel. Theoretically, any line test above 15lbs would not damage any equipment as the reel will release line at 15lb set on max drag. This is because the reel's max drag will only hold line upto 15lbs. Regardless of the weight of the fish. In the end if the fish is too heavy, say 100lbs, you will just run out of line.

I understand what you mean, but this is not the issue.... the issue is that there is a timer until the line break, which Olcha himself told about on today's Journal, once you use RMB you will create a slack that will reset that timer, making it possible to catch monstruous fishes with thin line.

I uploaded a video getting a trophy Muskie with 3.6kg line and you will see what I mean... xD
I was using a 8kg+ reel with full drag

https://youtu.be/MWxpxQ4_34M

please take a look at it ReplicaX
Last edited by JohnnyDalvi; Oct 22, 2015 @ 11:02am
FriedShoe Oct 22, 2015 @ 12:55pm 
have had line go from too low tension to snap in an instant today, even on a low drag setting(2)

As for using RMB, anyone that goes for big fish knows that pumping the fish in is the way to do it. So a penalty for this would be pretty bad. The way to do it should be line breaking if you go too high on tension, period.
aderek79 Oct 22, 2015 @ 1:23pm 
I found that using 6lb fluoro line or 8lb braid line and setting the drag on my reel to 6 (I forget the reel name but the max drag was about 18lb I think) I could drag in trophy blue catfish, trophy muskie, and uni northern pike with no trouble. All I had to do was press RMB for 1-2 seconds before releasing, reel, and repeat.

I tested with 17 fish never breaking the line once, and the got the fish to shore in a small fraction of the time of a realistic drag on heavier line. Snags could still break the line.
Kman Oct 22, 2015 @ 1:33pm 
The Origional poster is 100% on target with this, tension should go up on a pull, then depending on how your drag is set pull out more line and lose tension or not pull out line and hold increased tension, also you increase chance of ripping hook out of the fishes mouth when doing this.
Timers are bad, should not be in the game.
Having a good and accurate fish battle system is very imporant and is the bread and butter of any fishing game.
Last edited by Kman; Oct 22, 2015 @ 1:35pm
ReplicaX Oct 22, 2015 @ 4:12pm 
Originally posted by JohnnyDalvi:
I understand what you mean, but this is not the issue....

For clarification, the point of my post was to correct misinformation another player posted on the thread that vanished.

I agree with most of your points except the RMB penalty as I agree with FriedShoe's opinion where the line should snap from high tension.
JohnnyDalvi Oct 22, 2015 @ 4:25pm 
Thank you for your guys replies on this, lets hope that the Devs attend to this matter in the future.

Originally posted by FriedShoe:
have had line go from too low tension to snap in an instant today, even on a low drag setting(2)

As for using RMB, anyone that goes for big fish knows that pumping the fish in is the way to do it. So a penalty for this would be pretty bad. The way to do it should be line breaking if you go too high on tension, period.

I agree with you Fried, i agree that the best solution is to break the line after reaching a tension that is very high, and also the most realistic.

Although it's nice to have a brain storm and multiple options, sometimes what i feel that is better may not be what others think that it's best option.

Originally posted by aderek79:
I found that using 6lb fluoro line or 8lb braid line and setting the drag on my reel to 6 (I forget the reel name but the max drag was about 18lb I think) I could drag in trophy blue catfish, trophy muskie, and uni northern pike with no trouble. All I had to do was press RMB for 1-2 seconds before releasing, reel, and repeat.

I tested with 17 fish never breaking the line once, and the got the fish to shore in a small fraction of the time of a realistic drag on heavier line. Snags could still break the line.

I've made some tests and the results was the same as yours =s you can release the line when it snags by lowering the drag to 1/6 (i've broken many lines until realize that xD)

Originally posted by Kman:
The Origional poster is 100% on target with this, tension should go up on a pull, then depending on how your drag is set pull out more line and lose tension or not pull out line and hold increased tension, also you increase chance of ripping hook out of the fishes mouth when doing this.
Timers are bad, should not be in the game.
Having a good and accurate fish battle system is very imporant and is the bread and butter of any fishing game.

Kman, i totally agree with you, it's vital that the fish fight is accurate.

Originally posted by ReplicaX:
Originally posted by JohnnyDalvi:
I understand what you mean, but this is not the issue....

For clarification, the point of my post was to correct misinformation another player posted on the thread that vanished.

I agree with most of your points except the RMB penalty as I agree with FriedShoe's opinion where the line should snap from high tension.

Sorry for misunderstanding your first post RelicaX =s
I also agree that this solution is the best one.
Last edited by JohnnyDalvi; Oct 22, 2015 @ 4:26pm
Krhymez Oct 22, 2015 @ 7:46pm 
Originally posted by ReplicaX:
Take into consideration that the post made by Krhymez in the previous thread did not account for the Max Drag values that every reel in the game has.

So you cannot just calculate line test / # drag positions. I believe he used an example of 30lb line / 2 positions = 15. As the reel on it's max drag is the highest value it will hold line without releasing it.

If the game correctly calculates drag then the correct formula would be Reel's Max Drag / # of positions, unless the line test was lower than the Reel's Max Drag.

Example: If you have a 16lb Max Weight Rod and 15lb max drag reel. Theoretically, any line test above 15lbs would not damage any equipment as the reel will release line at 15lb set on max drag. This is because the reel's max drag will only hold line upto 15lbs. Regardless of the weight of the fish. In the end if the fish is too heavy, say 100lbs, you will just run out of line.
Correct, i was calculating for using lighter line/gear.
But i use 3drag= 50%, 6 drag= 100%.
There is more to it, but thats the basics.
I take my weakest piece of gear and x2. Then i try not to use the other two parts over that number. I also try to use Gear no less then 1/2(50%) my target fishes weight.

So if i have a 9lb rod, i would want a 18lb reel(less actually, 17 would be better since it give the ability for 3 drag without going over the 9lb)

But yes i do agree, as i did in the last thread. The RMB is "broken" when it comes to acting like a clutch. It releases Tension when it should apply more when used.
Last edited by Krhymez; Oct 22, 2015 @ 7:48pm
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Oct 22, 2015 @ 9:34am
Posts: 9