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So you cannot just calculate line test / # drag positions. I believe he used an example of 30lb line / 2 positions = 15. As the reel on it's max drag is the highest value it will hold line without releasing it.
If the game correctly calculates drag then the correct formula would be Reel's Max Drag / # of positions, unless the line test was lower than the Reel's Max Drag.
Example: If you have a 16lb Max Weight Rod and 15lb max drag reel. Theoretically, any line test above 15lbs would not damage any equipment as the reel will release line at 15lb set on max drag. This is because the reel's max drag will only hold line upto 15lbs. Regardless of the weight of the fish. In the end if the fish is too heavy, say 100lbs, you will just run out of line.
I understand what you mean, but this is not the issue.... the issue is that there is a timer until the line break, which Olcha himself told about on today's Journal, once you use RMB you will create a slack that will reset that timer, making it possible to catch monstruous fishes with thin line.
I uploaded a video getting a trophy Muskie with 3.6kg line and you will see what I mean... xD
I was using a 8kg+ reel with full drag
https://youtu.be/MWxpxQ4_34M
please take a look at it ReplicaX
As for using RMB, anyone that goes for big fish knows that pumping the fish in is the way to do it. So a penalty for this would be pretty bad. The way to do it should be line breaking if you go too high on tension, period.
I tested with 17 fish never breaking the line once, and the got the fish to shore in a small fraction of the time of a realistic drag on heavier line. Snags could still break the line.
Timers are bad, should not be in the game.
Having a good and accurate fish battle system is very imporant and is the bread and butter of any fishing game.
For clarification, the point of my post was to correct misinformation another player posted on the thread that vanished.
I agree with most of your points except the RMB penalty as I agree with FriedShoe's opinion where the line should snap from high tension.
I agree with you Fried, i agree that the best solution is to break the line after reaching a tension that is very high, and also the most realistic.
Although it's nice to have a brain storm and multiple options, sometimes what i feel that is better may not be what others think that it's best option.
I've made some tests and the results was the same as yours =s you can release the line when it snags by lowering the drag to 1/6 (i've broken many lines until realize that xD)
Kman, i totally agree with you, it's vital that the fish fight is accurate.
Sorry for misunderstanding your first post RelicaX =s
I also agree that this solution is the best one.
But i use 3drag= 50%, 6 drag= 100%.
There is more to it, but thats the basics.
I take my weakest piece of gear and x2. Then i try not to use the other two parts over that number. I also try to use Gear no less then 1/2(50%) my target fishes weight.
So if i have a 9lb rod, i would want a 18lb reel(less actually, 17 would be better since it give the ability for 3 drag without going over the 9lb)
But yes i do agree, as i did in the last thread. The RMB is "broken" when it comes to acting like a clutch. It releases Tension when it should apply more when used.