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If your line is stronger than the max drag on your reel your reel will wear down quicker. Your setup might not be that bad since there is only .5 pound difference. people who use very strong line(like say 89 pound with max drag of test on a reel with max drag of 70 pounds) run the risk of breaking their reel very quickly.
Simple, match line/reel/rod/leader all as close as possible, take 1 click of drag out. Boom balanced and optimal.
why would u think u should be able to fish with locked drag and not get gear damaged if the fish is pulling harder than your gear can handle?
i click down from max = the fish can move at 'max drag', but not locked
i understand upset people mighta been using this as some kinda exploit previously but its about time they fixed it if so...
use proper setups... still doesnt fix the other list of issues game has tho....
Hopefully they can correctly balance this in the future, I'm only level 15 on steam and level 13 on the ps5 so I havent even experienced any of the stronger fish to catch yet, I can imagine thats an even bigger pain at the moment
any fish pulling harder than my max drag would just take line ... gear slowly wore over time, usually the line first.... thats how its meant to be
after patch it literally feels the same to me... but then again i dont and never has maxed out my drag (aka locked, with no drag)
Previously (long, long ago), setting the reel to max drag works the following way - if the force of the fish overpowers your tackle and the reel is the weakest part, it starts to take the damage. After some fixes, we removed the damage from the reel at the max drag setting. This causes exploitation with a weak reel setup to take no damage during the fish fight. Now, we let the reel take damage but slowed it down significantly.
So, the drag setting works as usual, but now the reel will take damage if the fish overpower your reel significantly on closed drag. You will have about 200 seconds to destroy your reel under 100% force load.
Yes, because it's logical to have the damage system work. And without these changes, you can just put a weak reel and not bother about force load and damage...
But we are always open to discussion and changes.
on the other hand - i suppose since you took so long to fix it, it does make sense why they are mad because they became accustomed to it.
the damage system should work, good job..
plz fix the insane grind.... and also give fish some more energy, i just spent an hour pulling in 40-80kg arapaima that get tired after 2-3 seconds...
i read in the patch notes u made it so u cant just pull fish in quickly but its still not working.... altho im on a boat so it does make it easier, but u need to sort some code out coz its STILL not working, they just are too easy to catch.
make them harder to catch but bump the xp or reduce how much u need per level (significantly)... make the game about going for high scores/personal bests and competitions, not about grinding for 3000 fish to reach the next lake
But this is a video game and most of it is unrealistic. If we're going to start addressing things that are unrealistic there are loads of better places to start. For example, is it realistic that I catch a unique fish in the same location at the same time every day? Is it realistic that I win fishing competitions by casting 10 feet to the same rock over and over? Not just on one day but every single time?
Fishing planet is absolutely filled with unrealistic things because it is a game. To say this max drag change is in favor of realism vs just making low levels buy dlc (dlc rod can be repaired!) is a little disingenuous, imo. There are so many things to fix in this game. Big carp tournament is coming up so do we fix ground bait recipes? NO, we break rod stands because we're trying to take away "exploits". It's hard for me to believe that realism is the primary concern here.
Thank you for the info! Do the new glowing red warnings on the line/rod/reel indicator represent the max-drag damage or would that happen on normal/optimal settings as well? I've seen both the line and the reel glow red, not just the reel. I want to say I was seeing the glowing red status on my ultralight setup with drag at 4-of-6 but need to double-check.