Fishing Planet

Fishing Planet

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MeanMed Jul 4, 2016 @ 5:40pm
Will we ever have fish swimming around ?
yeah actually just what the title says or will we allways have spawn boxes?
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Showing 1-15 of 22 comments
FlaGuitars Jul 4, 2016 @ 7:36pm 
Just like RL there will always be hot spots that the fish like to hang out and feed .

Fish spawn when your line hits the water. No line in water then no need for fish ( in a game ).

A huge body of water with tons of fish always swimming around will do little more then raise the PC requirements for the game to run well.

That is not to say there will never be fish swimming around but it will probably never be like those who don’t fish in RL think and have fish all over the place
Last edited by FlaGuitars; Jul 4, 2016 @ 7:49pm
MeanMed Jul 5, 2016 @ 8:54am 
so we will likely be never able to sightfish
moonpiespotlight Jul 5, 2016 @ 10:05am 
Only once have I seen 2 fish at once. It was when a small sunfish tried to take my lure while another just missed. One was leaving and one was just showing up. Otherwise, never seen it. I wouldn't mind seeing the occasional fish jump at a distance, there's already surface activity like minnows or whatever.
Groovy Monster Jul 5, 2016 @ 1:22pm 
Shoot, I'd be happy if they just put in some decorative "ambient" fish swimming around near shore (even if we can't catch them and they have no real AI), just to at least give the appearance that the waterways are more alive, because right now they seem pretty dead in that respect.
aderek79 Jul 6, 2016 @ 12:07am 
Even if they are not fish you can catch, it would be a good idea to have fish occasionally visible at some spawn points. At the spots fish congregate you do see the occasional fish jump out of the water or the water surface swirl. It would be great for species that move around a lake during the day or to have a school of fish in a feeding frenzy.

It wouldn't take to many resources if they were animations that were only visible from a relatively short distance.
boogadooga Jul 6, 2016 @ 8:51am 
Originally posted by m3dic:
so we will likely be never able to sightfish
:( my favorite tactic (begins to weep)
XentroDiMentro Jul 6, 2016 @ 10:39am 
Originally posted by FlaGuitars:
Just like RL there will always be hot spots that the fish like to hang out and feed .

Fish spawn when your line hits the water. No line in water then no need for fish ( in a game ).

A huge body of water with tons of fish always swimming around will do little more then raise the PC requirements for the game to run well.

That is not to say there will never be fish swimming around but it will probably never be like those who don’t fish in RL think and have fish all over the place

No active fish in the water:
- no sight fishing
- no chasing or hunting a fish
- Imposible to recast for a fish that missed a previous strike
- pointless competitions
- Farming sim
- No need to ever change location

Having active fish in the water fixes all of those. I think its funny how every fishing game i played has active AI fish swimming in the lake, but the only one of them that calls itself the "number one fishing sim" doesn't.

- Rapala pro fishing (all of them)
- Trophy Bass 2007
- Matt Hayes fishing
- Sega Marine Fishing
- Sega Bass fishing

Originally posted by FlaGuitars:
A huge body of water with tons of fish always swimming around will do little more then raise the PC requirements for the game to run well

C'mon man, this is 2016, even the cheapest gaming pc's have the hardware to easily run that.
Last edited by XentroDiMentro; Jul 6, 2016 @ 10:45am
Tommyangelo Jul 6, 2016 @ 11:31am 
maybe they do need to revamp the game then higher pc requirments then shouldn't hold a game back with low standards.
MeanMed Jul 6, 2016 @ 11:53am 
Originally posted by XentroDiMentro:
Originally posted by FlaGuitars:
Just like RL there will always be hot spots that the fish like to hang out and feed .

Fish spawn when your line hits the water. No line in water then no need for fish ( in a game ).

A huge body of water with tons of fish always swimming around will do little more then raise the PC requirements for the game to run well.

That is not to say there will never be fish swimming around but it will probably never be like those who don’t fish in RL think and have fish all over the place

No active fish in the water:
- no sight fishing
- no chasing or hunting a fish
- Imposible to recast for a fish that missed a previous strike
- pointless competitions
- Farming sim
- No need to ever change location

Having active fish in the water fixes all of those. I think its funny how every fishing game i played has active AI fish swimming in the lake, but the only one of them that calls itself the "number one fishing sim" doesn't.

- Rapala pro fishing (all of them)
- Trophy Bass 2007
- Matt Hayes fishing
- Sega Marine Fishing
- Sega Bass fishing

Originally posted by FlaGuitars:
A huge body of water with tons of fish always swimming around will do little more then raise the PC requirements for the game to run well

C'mon man, this is 2016, even the cheapest gaming pc's have the hardware to easily run that.

yeah that was kinda my thoughts too after i heard that answer and even if it would take "better" pc's or sth else would come with it they shouldn't be scared of doing it.
Lets take the unis as example we can catch them maybe 2 ingame hours ((30min RL)Which should even be longer like 30 min 1 ingame hour in my opinion) if we would have those uni's actually swim around the lake every day u trying to catch them u will find them somewhere other i do aggree there are hotspots in RL but i never had a Hotspot in rl that produced more than maybe 5 fish ( out of u hitting red bass schools ). And the 2nd thing i would like to say if we have those real fish how u can be sure if u throw in a , lets say a, bass jig that u catch a bass maybe u snag a carp or maybe there is a hungry pike we all seen this.
Just wanna say that it makes me kinda sad that we maybe never have thos possibilities
XentroDiMentro Jul 6, 2016 @ 1:19pm 
Originally posted by m3dic:
And the 2nd thing i would like to say if we have those real fish how u can be sure if u throw in a , lets say a, bass jig that u catch a bass maybe u snag a carp or maybe there is a hungry pike we all seen this.
Just wanna say that it makes me kinda sad that we maybe never have thos possibilities

This is such a major point as to why fishing planet becomes so boring so fast. Wanna catch pike? Cast over here! Walleye? Cast over here! Musky? Cast over here!.

Those fish oftenly live in the SAME location, why are all the damn fish being placed in these tiny little blocks around the lake, instead of being spread around.

Why cant we randomly hook a sturgeon when fishing for drum, or a catfish for fishing for pike, or hell even a musky when fishing for walleye. Stop making the game this stupid "Cast here, during this time, for this fish" arcade nonsense.
MeanMed Jul 6, 2016 @ 2:45pm 
Originally posted by XentroDiMentro:
Originally posted by m3dic:
And the 2nd thing i would like to say if we have those real fish how u can be sure if u throw in a , lets say a, bass jig that u catch a bass maybe u snag a carp or maybe there is a hungry pike we all seen this.
Just wanna say that it makes me kinda sad that we maybe never have thos possibilities

This is such a major point as to why fishing planet becomes so boring so fast. Wanna catch pike? Cast over here! Walleye? Cast over here! Musky? Cast over here!.

Those fish oftenly live in the SAME location, why are all the damn fish being placed in these tiny little blocks around the lake, instead of being spread around.

Why cant we randomly hook a sturgeon when fishing for drum, or a catfish for fishing for pike, or hell even a musky when fishing for walleye. Stop making the game this stupid "Cast here, during this time, for this fish" arcade nonsense.

Yeah iam completly with u there
+1
Deconstructed Jul 6, 2016 @ 4:40pm 
Originally posted by XentroDiMentro:
- Imposible to recast for a fish that missed a previous strike

100% incorrect, do it all the time.

Just because the fish does not spawn until you cast the '1st' time does not mean it is not still there. In fact, they mostly smash your lure 2nd time around if it was missed the first time. This is the same premise that leads you to believe you only need to cast in one spot. Despite many seeming to think otherwise, once spawned fish do not disappear when your line comes out of the water and they do 'swim' around.
MeanMed Jul 7, 2016 @ 6:31am 
Originally posted by Deconstructed:
Originally posted by XentroDiMentro:
- Imposible to recast for a fish that missed a previous strike

100% incorrect, do it all the time.

Just because the fish does not spawn until you cast the '1st' time does not mean it is not still there. In fact, they mostly smash your lure 2nd time around if it was missed the first time. This is the same premise that leads you to believe you only need to cast in one spot. Despite many seeming to think otherwise, once spawned fish do not disappear when your line comes out of the water and they do 'swim' around.

well then ur game works other than ours
HexCaliber Jul 7, 2016 @ 6:49am 
Originally posted by Deconstructed:
Originally posted by XentroDiMentro:
- Imposible to recast for a fish that missed a previous strike

100% incorrect, do it all the time.
No you don’t, you simply imagine you do.

Fish do not swim around in the game, ever; they are spawned when your bait/lure meets certain criteria in one of a number of spawn locations on the map. The fish then investigates the bait/lure, and you catch it, or you do not. Once you have retrieved the line, the fish is removed from the game world, when you cast again, and your bait/lure enters a spawn area and meets the right criteria a new fish is spawned for the process to begin again.

There was a detailed post around here some time ago explaining the whole process, if you have any doubts about the process feel free to search for it or PM one of the devs.
Last edited by HexCaliber; Jul 7, 2016 @ 6:53am
FlaGuitars Jul 7, 2016 @ 6:52am 
( In-game ) Often, not always, if you miss a fish strike you can cast back to the same area and catch one. That is because of zones.
Because the fish will follow your lure, even out of a zone, you can't cast out of that zone and expect the same fish to be where he was last.

( In RL ) Often fish are "scared" away (leave area) from lures that suddenly get pulled from the water or presentations that didn’t seem real enough the first time.
Last edited by FlaGuitars; Jul 7, 2016 @ 6:56am
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Date Posted: Jul 4, 2016 @ 5:40pm
Posts: 22