Fishing Planet

Fishing Planet

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Gigadines Feb 1, 2017 @ 10:32am
Skip day without cooldown ?
While on a trip, is there a way to skip the remaining time of the current day and go to the next day without a cooldown penalty?

For example, I go on a trip for 5 days. On the first day, after 2 hours of in-game time (maybe 20-30 mins real time) my net is full so I cannot fish anymore. I fast-forward the time to 5 AM the next day to sell my fish.
On day two, I do the same thing and fish for 20-30 mins, but now I cannot fast-forward to the next day since the cooldown is something like 1h30 minutes, and I cannot continue fishing since my net is full again... The only thing I can do is exit the game, play something else for an hour and come back, which is pretty lame.
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Showing 1-15 of 20 comments
Wicked Viking Feb 1, 2017 @ 10:47am 
The key is to only keep high value fish as long as you have a smaller fishnet.
That way you fish for a longer period of time the same day and won't worry as much for any cooldown.

This spreadsheet is a W.I.P. and are updated as I go., and can be of some help to help you determin what fish to go after and keep for better profit.

https://docs.google.com/spreadsheets/d/1MVthNeh0VrZZ2mxOAqHojrjowkRZwgcQXIgWlq6ErZ8/edit#gid=0
dukeof3arl Feb 1, 2017 @ 10:49am 
Originally posted by Gigadines:
While on a trip, is there a way to skip the remaining time of the current day and go to the next day without a cooldown penalty?

For example, I go on a trip for 5 days. On the first day, after 2 hours of in-game time (maybe 20-30 mins real time) my net is full so I cannot fish anymore. I fast-forward the time to 5 AM the next day to sell my fish.
On day two, I do the same thing and fish for 20-30 mins, but now I cannot fast-forward to the next day since the cooldown is something like 1h30 minutes, and I cannot continue fishing since my net is full again... The only thing I can do is exit the game, play something else for an hour and come back, which is pretty lame.

The devs solution to this is to have you fish and not keep fish. Which I don't agree with considering the high bait and tackle prices.

Essentially if float fishing is better at your lake (lower level lakes) you will be fishing at a constant loss of credits the whole time you are farming XP. Which doesn't make any sense.

I would really like to see a "purge net" feature or the ability to bypass the cool-down if your net is full.
JeppeH Feb 1, 2017 @ 10:50am 
Originally posted by Gigadines:
While on a trip, is there a way to skip the remaining time of the current day and go to the next day without a cooldown penalty?

For example, I go on a trip for 5 days. On the first day, after 2 hours of in-game time (maybe 20-30 mins real time) my net is full so I cannot fish anymore. I fast-forward the time to 5 AM the next day to sell my fish.
On day two, I do the same thing and fish for 20-30 mins, but now I cannot fast-forward to the next day since the cooldown is something like 1h30 minutes, and I cannot continue fishing since my net is full again... The only thing I can do is exit the game, play something else for an hour and come back, which is pretty lame.
You can also keep fishing and releasing what you catch. It will not make you any money but you will gain the xp from it.
Last edited by JeppeH; Feb 1, 2017 @ 10:50am
Geauxboy Feb 3, 2017 @ 11:00am 
Originally posted by Jeppe:
Originally posted by Gigadines:
While on a trip, is there a way to skip the remaining time of the current day and go to the next day without a cooldown penalty?

For example, I go on a trip for 5 days. On the first day, after 2 hours of in-game time (maybe 20-30 mins real time) my net is full so I cannot fish anymore. I fast-forward the time to 5 AM the next day to sell my fish.
On day two, I do the same thing and fish for 20-30 mins, but now I cannot fast-forward to the next day since the cooldown is something like 1h30 minutes, and I cannot continue fishing since my net is full again... The only thing I can do is exit the game, play something else for an hour and come back, which is pretty lame.
You can also keep fishing and releasing what you catch. It will not make you any money but you will gain the xp from it.

That gets redundantly boring after a while. I can fill my 440lb net by 9a usually, but then have to spend the rest of the entire day just going through the motions. I quickly get bored of that and usually exit the game and do something else only to come back and be in the same position I was in before. Fishing just to waste time. It shouldn't be that way. Sometimes I do use that time to experiment with new spots/gear/baits/lures which has been advantageous at times, but that too wears thin as I look at the time and see that it's still before Noon with another 9 hrs to go before I can forward with no penalty.

At least have an option to be able to see what's in your net and be able to choose a fish to replace the new fish with if it is better.
Gigadines Feb 4, 2017 @ 9:43am 
Originally posted by Geauxboy:
Fishing just to waste time. It shouldn't be that way.

I completely agree. This basically forces us to not play the game. Too bad since the game is pretty fun!
JeppeH Feb 4, 2017 @ 9:49am 
Originally posted by Geauxboy:
Sometimes I do use that time to experiment with new spots/gear/baits/lures which has been advantageous at times, but that too wears thin as I look at the time and see that it's still before Noon with another 9 hrs to go before I can forward with no penalty.

I believe you are exaggerating a bit. you say 440 lb to fill the net, and then you use some time to explore and find out it's still 9 hours left on cooldown?
9 hours ingame is now 90 irl min I think, and the max cooldown is 100 min I think. That would mean you fill your 440lb net and do some exploring in 10 irl min?

*edit: also just looked at some of your screenshots from the game. It seems like you are premium (or at least just was premium), so that would mean your "90 min" you are spekaing of infact only is 45 min with premium.
Last edited by JeppeH; Feb 4, 2017 @ 9:59am
gidro Feb 4, 2017 @ 11:02am 
Originally posted by dukeof3arl:
The devs solution to this is to have you fish and not keep fish. Which I don't agree with considering the high bait and tackle prices.

Essentially if float fishing is better at your lake (lower level lakes) you will be fishing at a constant loss of credits the whole time you are farming XP. Which doesn't make any sense.

Stupid is the right word, since xp and lvls are easy to get now, and money is the issue. Even with lures, the repair cost for our gear is a problem, so never ever release a fish !
Geauxboy Feb 4, 2017 @ 12:18pm 
Originally posted by Jeppe:
Originally posted by Geauxboy:
Sometimes I do use that time to experiment with new spots/gear/baits/lures which has been advantageous at times, but that too wears thin as I look at the time and see that it's still before Noon with another 9 hrs to go before I can forward with no penalty.

I believe you are exaggerating a bit. you say 440 lb to fill the net, and then you use some time to explore and find out it's still 9 hours left on cooldown?
9 hours ingame is now 90 irl min I think, and the max cooldown is 100 min I think. That would mean you fill your 440lb net and do some exploring in 10 irl min?

*edit: also just looked at some of your screenshots from the game. It seems like you are premium (or at least just was premium), so that would mean your "90 min" you are spekaing of infact only is 45 min with premium.

Nope. No exageration at all. When I am able to fill my 440lb net very early in the morning, I then have to literally waste 10+ in game hours waiting for 9p to not incure the cooldown penalty. If I am able to continually fill my net by 9a - 10a every day, then the cooldown penalty just grows and grows.

Again, I truly believe that if we are able to get access to the net when full and choose a fish to release in order to keep the better fish just caught, then I wouldn't care nearly as much and would probably feel more motivated to continue on throughout the day trying to catch bigger and better fish. I could (and have) release a fish prior to catching a better one, but sometimes the switch just goes off and the hopes of catching anything let alone a better one drastically curtail and then I am stuck with a net that is no longer full. Not the worst position to be in, but still I am forced to discard just to keep some for of entertainment still going.

I'll test the cooldown times to see how much hinderance there really is. Maybe it's not as bad as I think it is.
Gigadines Feb 5, 2017 @ 8:59am 
Originally posted by CZBGR Icepick:
It's just not possible with a stringer nor while you have a fish on hand.
Actually, when you catch a fish you can enter your net with Y and release another fish to replace it.
koolhand Feb 5, 2017 @ 9:24am 
get a bigger net
dukeof3arl Feb 5, 2017 @ 9:29am 
Originally posted by Gigadines:
Originally posted by CZBGR Icepick:
It's just not possible with a stringer nor while you have a fish on hand.
Actually, when you catch a fish you can enter your net with Y and release another fish to replace it.

Not with a stringer. You can do it with a keep net.
JeppeH Feb 5, 2017 @ 9:43am 
Originally posted by Geauxboy:
Originally posted by Jeppe:

I believe you are exaggerating a bit. you say 440 lb to fill the net, and then you use some time to explore and find out it's still 9 hours left on cooldown?
9 hours ingame is now 90 irl min I think, and the max cooldown is 100 min I think. That would mean you fill your 440lb net and do some exploring in 10 irl min?

*edit: also just looked at some of your screenshots from the game. It seems like you are premium (or at least just was premium), so that would mean your "90 min" you are spekaing of infact only is 45 min with premium.

Nope. No exageration at all. When I am able to fill my 440lb net very early in the morning, I then have to literally waste 10+ in game hours waiting for 9p to not incure the cooldown penalty. If I am able to continually fill my net by 9a - 10a every day, then the cooldown penalty just grows and grows.

Again, I truly believe that if we are able to get access to the net when full and choose a fish to release in order to keep the better fish just caught, then I wouldn't care nearly as much and would probably feel more motivated to continue on throughout the day trying to catch bigger and better fish. I could (and have) release a fish prior to catching a better one, but sometimes the switch just goes off and the hopes of catching anything let alone a better one drastically curtail and then I am stuck with a net that is no longer full. Not the worst position to be in, but still I am forced to discard just to keep some for of entertainment still going.

I'll test the cooldown times to see how much hinderance there really is. Maybe it's not as bad as I think it is.
Here's an example:
You start fish at 5am, by 9 am you have filled your 440 lb net. Skip time to next day and 5 am, this will give you an active cooldown on time skip on ~80 min.
Fish from 5 am, by 9 am you have filled your 440 lb net again. You now have 40 min left on your cooldown which you need to wait for. Thats 4 ingame hours, not 9 or "+10" ingame hours.

Now a tips is to NOT wait this out while hitting esc, butr actually just wait it out active in the waterway. This means the time will be 1 pm ingame when the cooldown is over. Now skipping to 5 am next day will mean that the cooldown will be even less than 80 min.

So please explain to me what you mean when you say "then the cooldown penalty just grows and grows", because it will not. And also, why wait to 9 pm to skip time just to avoid cooldown? It's just plain stupid and you are spending more time waiting when doing so, than you would spend by actually using skip time as soon as you are done.
JeppeH Feb 5, 2017 @ 10:20am 
Originally posted by CZBGR Icepick:
Originally posted by Jeppe:
Here's an example:
You start fish at 5am, by 9 am you have filled your 440 lb net. Skip time to next day and 5 am, this will give you an active cooldown on time skip on ~80 min.
Fish from 5 am, by 9 am you have filled your 440 lb net again. You now have 40 min left on your cooldown which you need to wait for. Thats 4 ingame hours, not 9 or "+10" ingame hours.

Now a tips is to NOT wait this out while hitting esc, butr actually just wait it out active in the waterway. This means the time will be 1 pm ingame when the cooldown is over. Now skipping to 5 am next day will mean that the cooldown will be even less than 80 min.

So please explain to me what you mean when you say "then the cooldown penalty just grows and grows", because it will not. And also, why wait to 9 pm to skip time just to avoid cooldown? It's just plain stupid and you are spending more time waiting when doing so, than you would spend by actually using skip time as soon as you are done.
Actually, the first cool down time is 72 minutes. Fishing for 40 minutes leaves you with 32 minutes to kill.

By that time, you're waiting until just past noon. You need to skip 9 hours in game, plus the period that you skip to the next day at 5 that doesn't add cool down time.

That amounts to 90 minutes, followed by another 50 minutes remaining. That's another 5 hours to wait on the lake. The second day increased the first day's accrued cool down time you had to wait for, that affected day 3, but then fortunately, the delay is shortened by the extra time you had to kill. But the problem is, you've started with a 72 minute wait, to 90 minutes, or actual wait time from fishing that period, 32 to 50 minutes. So, you started with a half hour to basically an hour wasted without fishing. Total of which being about an hour and a half, which will be consolidated after FF for a number of extended days. Who wants to wait around for that long?

Ok, lets take your numbers (even though I believe ~80 mins isnt that far away from your exact 72 mins).

First day ( no cooldown) start 5 am fill net by 9 am. Skip to next day 5 am, you know have cooldown on 72 min.
Fill net by 9 am, you now have 32 min left to wait. When this is done the ingame time is 12.02. Skip time to 5 am next day, you now have 54 min cooldown. Fill net by 9 am, you now have 14 min to wait. By ~10 o clock you can skip to next day again. Skip to 5 am you now have 66 min cooldown, fill net by 9 am, you now have 26 min cooldown.

I can keep doing this for as long as you want. My point is there is never a time where he will have to just wait and cant keep fish for +10 hours ingame to be able to skip time.

*edit: Never once have I said this is "usefull". Read what I say, I only argue about the thing when he says he will have to wait +10 hours ingame.
Last edited by JeppeH; Feb 5, 2017 @ 10:22am
Multiple Cats Feb 5, 2017 @ 10:43am 
Originally posted by Wicked Viking:
The key is to only keep high value fish as long as you have a smaller fishnet.
That way you fish for a longer period of time the same day and won't worry as much for any cooldown.

This spreadsheet is a W.I.P. and are updated as I go., and can be of some help to help you determin what fish to go after and keep for better profit.

https://docs.google.com/spreadsheets/d/1MVthNeh0VrZZ2mxOAqHojrjowkRZwgcQXIgWlq6ErZ8/edit#gid=0
This is really cool! Did you compile this from your own notes? Just asking because I have little notebooks I got for my games and I have tons of FP fish into in it from playing for several months now. I keep thinking I ought to figure out something meaningful to make for the player community with this data.
(obvs certain parts of the data are now almost useless, though, sigh)
Thanks for sharing the link
Last edited by Multiple Cats; Feb 5, 2017 @ 10:45am
dukeof3arl Feb 5, 2017 @ 10:48am 
Originally posted by CZBGR Icepick:
Originally posted by Jeppe:
Here's an example:
You start fish at 5am, by 9 am you have filled your 440 lb net. Skip time to next day and 5 am, this will give you an active cooldown on time skip on ~80 min.
Fish from 5 am, by 9 am you have filled your 440 lb net again. You now have 40 min left on your cooldown which you need to wait for. Thats 4 ingame hours, not 9 or "+10" ingame hours.

Now a tips is to NOT wait this out while hitting esc, butr actually just wait it out active in the waterway. This means the time will be 1 pm ingame when the cooldown is over. Now skipping to 5 am next day will mean that the cooldown will be even less than 80 min.

So please explain to me what you mean when you say "then the cooldown penalty just grows and grows", because it will not. And also, why wait to 9 pm to skip time just to avoid cooldown? It's just plain stupid and you are spending more time waiting when doing so, than you would spend by actually using skip time as soon as you are done.
Actually, the first cool down time is 72 minutes. Fishing for 40 minutes leaves you with 32 minutes to kill.

By that time, you're waiting until just past noon. You need to skip 9 hours in game, plus the period that you skip to the next day at 5 that doesn't add cool down time.

That amounts to 90 minutes, followed by another 50 minutes remaining. That's another 5 hours to wait on the lake. The second day increased the first day's accrued cool down time you had to wait for, that affected day 3, but then fortunately, the delay is shortened by the extra time you had to kill. But the problem is, you've started with a 72 minute wait, to 90 minutes, or actual wait time from fishing that period, 32 to 50 minutes. So, you started with a half hour to basically an hour wasted without fishing. Total of which being about an hour and a half, which will be consolidated after FF for a number of extended days. Who wants to wait around for that long?

In case you're wondering what happens after day 3, you get a 42 minute wait. Again, fishing for the 40 minutes in, you have 2 minutes remaining. That doesn't sound like much, but you're basically repeating the pattern of day 1 in terms of magnitude (yes, just a 2 minute delay. The game automatically calculates the actual amount of time remaining for the first hour, which is why these are slightly overestimated times, but it's the same difference). If you're averaging out the wait time every other day once the cycle repeats, you're looking at what is essentially a 41 minute wait of every day you're hanging around FF time. How is this useful?

Let's get back on track and state that the FF time mechanic should not exist if your net is full. Period. You shouldn't have to "stop" playing a game because of a silly mechanic like that. ffs they haven't even introduced bait-coins back into the economy. They can just remove the FF cooldown until then.
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Date Posted: Feb 1, 2017 @ 10:32am
Posts: 20