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This puzzle added more meat to the game than the straightforward use-item-with-hotspot type and I like how they messed with our brains here: I searched all over for the missing clue until I realized that you can just try all the combinations for the remaining part, iirc there's only two options for the molecular setting and two for the anesthetic and that one so that's 4 clicks of guessing at the most until you get it right.
Easy to solve once you realize that but not overly obvious because you'll have self-limited your mind to follow visible clues, all in all a very nice puzzle. It could have been made to be way more tricky but puzzles that take too much time can break immersion and the flow of the game.
There's dedicated puzzle games for that sort of thing, e.g. Sokobond where you can push around atoms and molecules all day long if you wish so, without a story.
I also had to do a quick sketch of the key for setting the destination of the container transport to the medical bay. This was another puzzle that could have been easily turned into a more challenging and complicated "sliding block" type of puzzle but in hindsight I was glad it wasn't because it would then have felt like an unrealistic self-serving road block puzzle of the kind that most other games have.
Nonetheless, I wonder where the "kitchen knife" key setting would have led to. Would be funny if one could set a wrong destination and then get killed on arrival but in the context of the story, it makes sense that John will only want to head to the medical bay straight away.
Ugh. It didn't occur to me to brute force it, because I figured if you give him the wrong dose, it'd kill him. Overthinking a puzzle does me in yet again.
I though I just missed that and tried just to guess and that's why I failed to open the pod correctly (I didn't reload and proceeded the game).
But the idea behind it explained by devs is brilliand. I feel cheated, but still satisfied :D
I found this puzzle a nice one too; limiting the maximum dosage for the unknown chemical was a sensible move.
I also assumed that it wouldn't be possible to brute force, I assumed the first time you clicked go it would be right or wrong and kill him. I guess I really wanted to save the poor dude. I liked the puzzle overall, I'm a big fan of the pen and paper kinda stuff. I was hoping for a win condition that would keep him alive, at least for a couple seconds, or long enough for him to die of other causes I guess.
Hey there. On our new game we are adding more alternative solutions and results for the actions that the player undertakes because of the awesome feedback for guys like yourself. :)
Head is easy as the clue is obvious.
Head - 4 Bars - 2 Dots
The others don't show the body clearly.
2 clues have 3 dots.
1 clue has 4 dots.
1 clue has 5 dots.
So set them all to 3 and determine which ones look like the chemical diagram. The doses for them are also shown.
This gives you Torso and Upper Thighs.
One of the remaining areas doesn't go above 3 dots. Set the other 2 areas to 4 dots and compare diagram. The one that doesn't match must be the 5 dots.
This gives you Spine and Legs.
A complication is that clues for 4 and 5 were on PDAs. I hadn't associate them with the puzzle at first. Then I had difficulty interpreting what they meant once I did.
One area remains (Lower Thighs) but there are no further clues. I guess you're suppose to try different doses and chemicals until something happens.