Clandestinity of Elsie

Clandestinity of Elsie

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MaxBedlam Jul 9, 2015 @ 1:03am
1920x1080 resolution in RPG Maker game? HOW!?
Usually most RPG Maker games run in 640x480. I did hear there's a .DLL that allows you to go up to 1024x640 but I heard that makes the game run slow.

You however claim your game can go up to 1920x1080 resolution and run at 60 FPS.
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Chainsawkitten  [developer] Jul 9, 2015 @ 1:47am 
The game is pixel art and pretty standard resolution itself, but we're using Fullscreen++[forums.rpgmakerweb.com] to be able to resize the window to different resolutions (rather than just getting one small window) and get a fullscreen mode that's a lot better than the standard RPG Maker one.

I haven't tried the DLL but I used Himework's Unlimited Resolution[himeworks.com] for a personal project[albinbernhardsson.tumblr.com] (source is included) but had to be careful about the amount of resources I used (and I also didn't use basically any of RPG Maker's built in stuff).

Unfortunately, if you want to use high-res resources or expand the viewable map area you're going to have to deal with slowdown and are probably better off using another engine. RPG Maker isn't very impressive when it comes to the rendering.

Whether the game actually runs at 60fps depends on the computer you're running it on. The dynamic shadow casting can be pretty demanding (but can be turned off). But the game isn't locked at a 30fps framerate like some other games (mostly console ports).

Hope I could help.

Edit: Oh, sorry. It appears you deleted the thread while I was replying so I accidentally "undeleted" it. Did you want it deleted?
Last edited by Chainsawkitten; Jul 9, 2015 @ 1:50am
MaxBedlam Jul 9, 2015 @ 2:08am 
You can keep the thread, I sure don't mind. It'll probably be a nice source of information for those making their own games in rpg maker.

I asked Dread, someone who knows a lot about RPGMaker and he told me you guys are probably using .DLL along with Effectus (RPG Maker Performance Enhancer) so I wanted to delete to thread because I thought that's what you used.
Shadow Jul 9, 2015 @ 2:34am 
Yeah actually thought you guys knew about it. Effectus helps out games to perform well on older systems. Plus thought you were using @Archeia's official experimental dll.
Guzza Smotes  [developer] Jul 9, 2015 @ 4:24am 
I know about those, but to add on to what Chainsawkitten has said:

1. When you increase the resolution in RPG Maker all that happens is it increases how much of the map you can see. Not too much of a plus, and some maps are designed to be small, and would run in to display issues (and of course the immense slow-down Chainsawkitten mentioned).

2.The perspective would be" zoomed out" , it would be difficult to see yourself and see what is happening in front of you. How we have it with Fullscreen++ right now is great, it keeps a good focus on the action and doesn't reveal too much in front of you (adding to the spookies and scaries).
Last edited by Guzza Smotes; Jul 9, 2015 @ 4:26am
Chainsawkitten  [developer] Jul 9, 2015 @ 4:45am 
I actually wasn't aware of Effectus. The only really CPU heavy thing we're having are the shadows, and Khas is actually working on a new version of his lighting script which should be faster. It's set to release Soon™ but it's been "soon" for a while now so we'll have to see when it actually releases. When it does, I'm definitely going to have a look at implementing it.
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