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I haven't tried the DLL but I used Himework's Unlimited Resolution[himeworks.com] for a personal project[albinbernhardsson.tumblr.com] (source is included) but had to be careful about the amount of resources I used (and I also didn't use basically any of RPG Maker's built in stuff).
Unfortunately, if you want to use high-res resources or expand the viewable map area you're going to have to deal with slowdown and are probably better off using another engine. RPG Maker isn't very impressive when it comes to the rendering.
Whether the game actually runs at 60fps depends on the computer you're running it on. The dynamic shadow casting can be pretty demanding (but can be turned off). But the game isn't locked at a 30fps framerate like some other games (mostly console ports).
Hope I could help.
Edit: Oh, sorry. It appears you deleted the thread while I was replying so I accidentally "undeleted" it. Did you want it deleted?
I asked Dread, someone who knows a lot about RPGMaker and he told me you guys are probably using .DLL along with Effectus (RPG Maker Performance Enhancer) so I wanted to delete to thread because I thought that's what you used.
1. When you increase the resolution in RPG Maker all that happens is it increases how much of the map you can see. Not too much of a plus, and some maps are designed to be small, and would run in to display issues (and of course the immense slow-down Chainsawkitten mentioned).
2.The perspective would be" zoomed out" , it would be difficult to see yourself and see what is happening in front of you. How we have it with Fullscreen++ right now is great, it keeps a good focus on the action and doesn't reveal too much in front of you (adding to the spookies and scaries).