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If you have doubts, don't pre-order and wait for reviews. Simple.
- Better sense of speed.
- More believable physics.
And . . . wtf is that Interlagos 1st turn at 2:28???
Compare to it at 0:27
https://www.youtube.com/watch?v=Hd7cCg6kbR8
They made the turn into a NASCAR bank (never was like that),that alone shows PC3 is really a game just for casual fun and nothing of simulator ("serious physics simulation") to it (but as at the first "no assists" gameplay of PC3 shows the real Interlagos, this track seem to be an option . . . still all these options + no tyre wear, no pits and no inputs gameplay so far just make everything more clear it is not even pretending to be as a simulator as PC2 was and PC2, imo, was already on the limits between sim and simcade).
Only real problem with PC3 is it having "simulation" in the name and following a franchise that tried to evolve in the sim market.
They made it with another name, it would be an "ok" arcade or simcade game with much lower physics simulation and not even trying to be a sim.
For some reason my youtube link doesn't seem to be working, you can just search Interlagos Onboard, there's a Porsche GT as the second link, good view of the corner just after 12:05.
https://www.youtube.com/watch?v=x2GVZEdMYjU&feature=youtu.be&t=725
I re-posted this a couple times trying to get the video to play and mis-typed. The GT video I found seems to show a little bit more banking than the PC3 video does, not the other way around. But the hill still starts too early in PC3. :)
https://www.youtube.com/watch?v=M9bMGzQZ00g
In that case, rF2 seem to do it better way much better than PC3.
https://www.youtube.com/watch?v=FWnKKzFwFY8
I know project cars has never been assetto levels of realism, but it's up there I think, especially considering the amount of different vehicles, tracks and race types.
But if it's going more the way of MODERN Grid games, then I'm out. Such a shame if that's the case.
They say it's going to be further advancements to the sim driving model from PC2 at it's core, with complex tire/suspension/chassis dynamics including some new layers being added. They've just removed some key stuff from the "sim motorsport" side of things -- no tire wear/fuel use, tires stay within a generally usable temperature, no pit stops, tires change magically to wet tires when it rains, etc. And redesigned career to focus on shorter events without.practice and qualifying apparently. And added more customization and upgrades to your cars so you can keep using a car through a few different classes. And of course money and experince points-type stuff. And probably some bits we haven't heard about yet to make it all more "fun" in their minds.
So, not exactly GRID. But not exactly pCARS either. Whether it works out or not... I guess I'll find out from whoever the target audience is supposed to be.
Don't get me wrong. I love arcade racers.
But project cars was always just perfect for my taste. Why change what works? There's plenty of arcade racers out there. And they could have given project cars franchise a rest while they worked on a new IP, or spin-off to Pcars, that was more arcade. I would have been interested.
But changing Pcars? No. I'm not for that.
Like with dirt rally. We have dirt rally, a more realistic rally experience. But then we have dirt. A more accessible, arcade rally experience. Both are decent at what they do, but you don't mix them around, because that doesn't make sense.
These are titles that are meant to be arcades, or simcades like GRID or Shift.
Project CARS (Project Community Assisted Racing Simulator) I expect it to, like Project CARS 1 and 2, to be a simulator, or at least try to be one, not to be an arcade title that "maybe" with all assists off become simcade at best.
They branded it differently, with a name that dont have "Simulator" in it and following a brand that tried to fit among the simulators, people would not point fingers, also PC1 and PC2 were community assisted, so the C also had a meaning.
The "community" wanted a better simulator from the next Project CARS, not a game that dont even fit to be branded as simulator, so the "Community" part of the name also dont fit.
The "no assists" videos show it can be "at least" as PC2 or near it, but they removed fuel use, tyres wear and pits, so even if driving it is the same as PC2, it is not as much of a simulator as PC2 was, being downgraded from the simulation scale PC2 was (where you could chose if you want to downscale your experience by not haviong tyre wear, damage and fuel use).
Tyre wear, fuel and damage was already implemented at PC2, they straight up removed features that were already working.
ALSO, it was mentioned the setup changes would be dumbed down to something more simple, what make us think of the F1 series kind of setup changes, or maybe setup changes are like setup according to what parts you put on your car, like a NFS Underground thing.
Was it named Project AR (Assisted Racing) it would fit perfectly and all people would ask is "if" or "when" a new Project CARS would be announced.
When you say "damage", you mean tire damage right? Not damage overall? Because project cars without fuel and tire wear...... well it will suck but ok fine, we can just about manage. But without any penalty for smashing your car around? That would be ridiculous.
So are they removing all car damage, or did you just mean tire damage?