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The way the AI strength works is that above 100, the AI will "cheat" in some areas. 100 and under, the AI will be limited to the same limits as the player.
Also, in Career, the AI will sometimes run lower than the strength set. It's design this way to emulate amatuer verses pro drivers. For instance, those at the lower tiers of racing don't have the skill of the pro drivers. So if you set the skill to say 80, in a lower tier Career event, the actual AI strength used may be 70 to simulate local/non-national racing.
You can test this by running a Quick Race using the same AI Strength on the same track. If the Quick Race AI is running faster times than the Career AI for the same race duration, it's due to Career design to simulate lower tier racing.
Again it isn't perfect so some combinations of tracks and cars work better then others. You do need to have some racecraft knowledge to have a good race though (something a lot of players don't really have). If you drive overly agressive you will have a bad time (be it against the AI or against real players).
People who complain loudly about AI (or other players) are often just plain bad drivers who think other cars on the track should always yield to them.
Thanks for that information I did not know it, But as I said, with maximum downforce i get like 10-15 kph more than IA, no matter the track , I started a new career thinking was my fault (maybe corrupt setup or something) and i get the same, just i load the default stable setup , i put downforce to max and I overstake they on straight like i have much more power than they
This is one problem I am having running the career mode on PC2. I have to adjust AI skill level depending on track to create a competitive race. I may have it on one AI setting and can walk all over the AI at one track, but then change to another track that I know pretty well at the same setting and now the AI is dusting me by huge margins.
What does that even mean, like they felt unfinished?
AI is pretty good so far, bugs aside, anyway compared to games like Forza and GT.
And unlike those games there's no rubberbanding so I like it.
It has some cons though, like limited top speed with an F1 or LMP1 in straight lines due to bad Kers management. And because of the wrong use of Kers, racing AI on the oval tracks remains easy, even with difficulty set to max.
I also feel like, when you're 1 lap ahead of an AI, or when you're pulling a better time than AI in the qualifying, it just won't let you pass and will stay on the right side of the lane, you have to manoeuver yourself.
Other than that, it's pretty solid.
PS: I also would like to know if penalty applies to them as well :)
Originally started game on dry tyres. had a decent lead then snow came... pits suggested ...after half a lap , car was like it was on wet grass.....pulled into pits.....Ai didnt?? ...As it was only a 12 min race and Ai lapping 2min 17 i couldnt catch up with a few mins to go.
Start 2, wets on the dry track...5 OR 6 laps i think , decent lead...snow starts.. I am about 13 seconds slower, AI much slower.
Race finishes, i win by 46 seconds...last car was (2min 23 seconds behind)
i didnt see the last lap,,,but i must have been 20 to 25 seconds a lap faster than 2nd place.
Ai on 90%
ps....SmS...IF YOU SPENT LESS TIME ON PUDDLES....previous..Lmp3 championship half the races had flooded tracks.....didnt fint it fun
However, I've played a lot of PC2 from during the development period to now. The RX AI (outside of Career) is probably the most balanced. I'm surprised to see that racing discipline used as the example of where AI complaints are... To be honest, I see far less complaints about RX AI than the other racing disciplines in AI which reflects my experience.
maybe they fixed it with todays update??????