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and in the invitational event i cant change my car, it stucks on audi all the time. even tho it has an option of "change car". i chose a different one, but still, it gives me only audi.
Man it's not about the AUTO option.. you can't physically compete with an LMP1 and driver activated KERS. It's against the rules and cars are not even equipped for that. KERS must be automatic and pre-mapped based on telemetry for each track. It's the game that does things wrong and god else knows what.
http://forum.projectcarsgame.com/showthread.php?63550-Physics-of-Spirit-of-Le-Mans-DLC
LM P1H 2016 Hybrid use and strategy: One big difference for these 2016 cars is that we've changed the hybrid system to activate on button press rather than throttle input. Rules for the real car don't allow it to be on a button like this, but the real systems are becoming so complex that we can't really copy their action from throttle input alone; it worked fine for the simpler cars of 2014, but not now that everyone is in the high energy categories and working out better energy deployment strategies. Manually controlling the hybrid to match closer what we see done in the real thing has a significant effect on lap times. Avoiding any wasted energy on unimportant parts of the track and saving it for big burns made me about 4s per lap faster in the Porsche and 2s in the Audi; plus it gives a fun push-to-pass feature if you manage to save a little energy while racing closely with anyone.
The most effective hybrid strategy in these three cars tends to center around finding the slowest corners of a track and burn energy on the exit up to about 260-275km/h. Using more of the battery than that yields diminishing returns and is better saved for a slow spot elsewhere on the track. Run some practice laps at each track to see how the car recharges over a lap and where you might want to save hybrid energy to have a full boost out of the slowest corners.
Qualifying can change your strategy a bit too; consider Fuji as an example. In a race at Fuji, you would typically save up charge from the second half of a lap and boost out of the final corner to reach a 290km/h top speed early on the long, Start:Finish straight, doing this consistently lap after lap. In qualifying, however, you don’t care about the lap before or after and can use this to your advantage. Exit that last corner and accelerate to about 240km/h, only then using the hybrid for extra top speed of 310+ from the start-finish line into braking for the first corner. Then finish the lap with a long boost right out of the final corner for the best lap time. It doesn’t work for multiple laps in a row, but stringing together a fast second half of the straight to start a lap plus fast first half of the straight to end it shaved over 1s from my typical race pace lap time.
A similar quirk comes into play at Spa-Francorchamps. Rather than burn all of your energy our of La Source before Eau Rouge, save 50% charge or so for the Kemmel straight afterwards. It is a long, uphill run, and boosting to top speed immediately after Eau Rouge can be a huge win for your lap time. Every track will have unique strategy plays like this, so experiment and keep an eye out for what works best in both qualifying and race situations.
It makes 0 sense on how they explained it. And then people still scream "IT'S A SIIIM".
its not a super sim, but it is a sim,
i dont know any other game that is so accurate like PC2..
the graphics are great (yea i know, graphics arent a sim factor), but the physics are greater then any other game i know.
.
tho im playing with a g29 so maybe it depends..
Manual usage ISN'T done in LMP1.
the only thing i said is why the hell its auto on one car, and manual on the others.
so keep your stupid "conclusions" about jelousy to yourself.
Yes and no... It can be programmed to work any way they want it for every track. No, it's not manually deployed for real drivers, but they program it to do exactly what the driver wants it to do. As SMS has said, they cannot support programming KERS for each driver, for each track.
Even in real life, each team programs their KERS differently and uniquely. It's not like DRS where there are zones for it so it's NOT predetermined in real life.