Project CARS 2

Project CARS 2

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PC2 car settings and speed
Hi all.

I just purchased this game..
I only play from time to time, so I am not a die hard.
That said.. I do have the 3rd. fastest time on Road America in a Formula R on PC1.
Is it too much to ask then, why my PC1 settings do not work for the same car and same track in PC2?
I have adjust the hell out of this car and I am, at best, 15 seconds off my lap times in PC1, provided I don't touch a ripple strip.. And what's up with that?
I cannot get this car to 200khp when in PC1 I can get it to go well over that.
Sort of regretting the purchase atm and I need direction, desperately.

Any help would be great.

Cheers.
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Showing 1-6 of 6 comments
cpcdem Jul 10, 2019 @ 5:09am 
It's not only you, everybody is 10 seconds slower in this car compared to the first game, so it is normal, it's just slower in PCARS2. Different physics, different tire model, possibly even different specs (it is a fantasy car anyway), so it is normal for this to happen. For the exact same reason, you cannot expect PCARS1 tunes to work in PCARS2 as well. Very good thing in PCARS2 though is that you go in time trial and download all the setups that people used to do their times, so you can very quickly see what has worked best for them

About the rumble strips, I am afraid indeed this is in my opinion one of the very few major flaws of this game, unfortunately you just need to learn to avoid them, at least many of them. It's trial and error, you need to learn which ones suck the car and must be avoided and which ones are fine to ride.
blinkngone Jul 10, 2019 @ 5:12am 
Hi Steve. PC2 is a different game altogether, you just need to adjust to the new physics and tire models and I think you will like it. To me there is no comparison, PC 2 is just better.

When you look at both leaderboards 15 seconds off isn't that bad, most of the guys that are familiar with PC2 are around 12 to 13 seconds slower than the top PC1 lap times. You just need to adjust a little. The curb behavior is seriously challenged in PC2, numerous threads about this. Some tracks are better than others, COTA and RA are problems, personally I think Red Bull Ring is ok.

Well let's just face it, some of the cars in PC1 were just way too fast and they have been adjusted accordingly. Some of the cars in PC2 are also way faster than their real life counterparts.

The tire modesl in in PC2 are way more complicated than PC1, the require a lot more work to get right which is more realistic but once you get used to it you will be fine. Check out Casey's guide here. http://forum.projectcarsgame.com/showthread.php?57541-Project-CARS-2-Tyre-Pressures&p=1400146&viewfull=1#post1400146

Also the other "Stickies" in the Garage explaining the Differentials in PC2, as well as the Dampers.

PC2 is more sim like like than PC1( although some will argue this).
Last edited by blinkngone; Jul 10, 2019 @ 6:12am
Steve Anderson Jul 11, 2019 @ 12:57am 
Cheers guys..

I understand that the game has evolved. What I do not understand is the huge differences in setups. To me a ratio is a ratio and it is fully applicable to anything that shares the 'same' gearbox, diff and wheels. I could not get a sense of speed from the game. The car was super slow. Too slow to even suggest it was a racing car, regardless of the class. My 3.6ltr V6 VZ Calais would be quicker around the track. That should not be.

Alas, it seems I am less forgiving than the ripple strips in this game.
I lodged a return request last night.

I will wait until December and grab Automobilista 2 when id hits the store.
Until then, I will enjoy all that is PC1 and the sensation of speed..
cpcdem Jul 11, 2019 @ 6:54am 
The sensation of speed has to do with the FOV you use. The larger FOV you use, the more sense of speed you will have, but the more realistic (lower) FOV you use, you will lose speed sensation.

This is the same as in real life, when you drive in a 4 lane highway at 150km/h it feels painfully slow, this is the same in game, where the tracks are quite as wide. What games like Grid are doing to improve on that, is that they use a very large unrealistic FOV and in addition have mainly street tracks, with lots of objects very near the track, which help giving a sense of speed. Try that also in PCARS2, go to the Monaco/Azure track, there you do feel the speed a lot going close to the barriers.

About the gears ratio, what that has to do with it? If an car has an engine with less power than another, how gear ratios can make it generally faster? Same with setups, even if you are a setup wizard, you will never manage to make a vespa faster than a Ferrari...
Mahjik Jul 11, 2019 @ 9:44am 
Aside from a change in power to the car, the tire model (as well as other models) was updated for PC2. PC1 was the first 'official' release of the SETA tire model. With that, there were some issues with the initial release that caused some "setup tricks" to work that wouldn't work in real life. Those were addressed in the updates to the tire model for PC2 which has using setups from PC1, not providing the same result (which is correct).
MISTER WU Jul 11, 2019 @ 5:29pm 
Yep i noticed this when i moved to pcars2, monza gt3 i could around 1:42-1:43 but pcars 2 is more 1:46-1:47 with no assists in the mclaren
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Showing 1-6 of 6 comments
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Date Posted: Jul 9, 2019 @ 10:53pm
Posts: 6