Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About the rumble strips, I am afraid indeed this is in my opinion one of the very few major flaws of this game, unfortunately you just need to learn to avoid them, at least many of them. It's trial and error, you need to learn which ones suck the car and must be avoided and which ones are fine to ride.
When you look at both leaderboards 15 seconds off isn't that bad, most of the guys that are familiar with PC2 are around 12 to 13 seconds slower than the top PC1 lap times. You just need to adjust a little. The curb behavior is seriously challenged in PC2, numerous threads about this. Some tracks are better than others, COTA and RA are problems, personally I think Red Bull Ring is ok.
Well let's just face it, some of the cars in PC1 were just way too fast and they have been adjusted accordingly. Some of the cars in PC2 are also way faster than their real life counterparts.
The tire modesl in in PC2 are way more complicated than PC1, the require a lot more work to get right which is more realistic but once you get used to it you will be fine. Check out Casey's guide here. http://forum.projectcarsgame.com/showthread.php?57541-Project-CARS-2-Tyre-Pressures&p=1400146&viewfull=1#post1400146
Also the other "Stickies" in the Garage explaining the Differentials in PC2, as well as the Dampers.
PC2 is more sim like like than PC1( although some will argue this).
I understand that the game has evolved. What I do not understand is the huge differences in setups. To me a ratio is a ratio and it is fully applicable to anything that shares the 'same' gearbox, diff and wheels. I could not get a sense of speed from the game. The car was super slow. Too slow to even suggest it was a racing car, regardless of the class. My 3.6ltr V6 VZ Calais would be quicker around the track. That should not be.
Alas, it seems I am less forgiving than the ripple strips in this game.
I lodged a return request last night.
I will wait until December and grab Automobilista 2 when id hits the store.
Until then, I will enjoy all that is PC1 and the sensation of speed..
This is the same as in real life, when you drive in a 4 lane highway at 150km/h it feels painfully slow, this is the same in game, where the tracks are quite as wide. What games like Grid are doing to improve on that, is that they use a very large unrealistic FOV and in addition have mainly street tracks, with lots of objects very near the track, which help giving a sense of speed. Try that also in PCARS2, go to the Monaco/Azure track, there you do feel the speed a lot going close to the barriers.
About the gears ratio, what that has to do with it? If an car has an engine with less power than another, how gear ratios can make it generally faster? Same with setups, even if you are a setup wizard, you will never manage to make a vespa faster than a Ferrari...