Project CARS 2
How Does Project Cars 2 Compare to Assetto Corsa?
First off, this is my first post on Steam. Tada...so if this is an unusual question, or location, I apologize.
Of course, I need answers from people who have both PC2 and AC. Currently, I have neither AC or PC2 (or 1), or any racing game. I'm just getting into this genre. I am all about realism in the physics. Graphics are just a bonus. That said, a lot of reviews compare PC and AC, not PC2, because being released not long ago, Project Cars 2 is fairly new to the field.
I want to know how the driving and racing physics compare. Straight up. What's more realistic? AC or PC2? Or are they the same? Or maybe personal preference?

I want to try drifting. How do those physics compare, especially?
Отредактировано Magic_Zach; 6 дек. 2017 г. в 22:40
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Автор сообщения: Koly™
PC 2 is better.
AC is dead.

PC i dead & more worse to me
AC is alive & best one what im played.
Автор сообщения: ;1841314700705310568
Автор сообщения: Koly™
PC 2 is better.
AC is dead.

PC i dead & more worse to me
AC is alive & best one what im played.

Neither game is dead. What either personally enjoy more matters not no one.
Отредактировано Wylie28; 1 мар. 2019 г. в 10:03
I think realism is about immersion, and it's more about the journey and experience of driving. The career is already perfect, and incorporating a dynamic live addapting A.I. difficulty would bring that to true developmental completion, imho.
I have spend thousends of hours in sim games and by comparing AC and PC2 I have t osay PC2 is not that bad!!! Not all models have perfect physics but those what I tested (Ginetta Junior, Renault RS01, Clio, MErcedes Benz 190E group A, Turning Cars BMW 320) I have to say are very nice and behave like in should without assists. Game has nice physics and to be good you have to spend many hours on car setup. Here example of hot lap, I was recording it almost whole day due to many crashes and nice game physics :)
https://www.youtube.com/watch?v=LikSCpVEjN4&list=PL08LOyowxMz-R439Fi-UFlXYd3V1MQNkN&index=2

I would say like that AC2 has little better physics but worse graphic, PC2 has little bit worse physics (but is very good) but better graphic.

The wrost in PC2 is AI, because they do not have same physics rules like your car. Hopefully it is not that bad when you will check in online time trials the best players times by car on track you can simply adjust AI% to be 1-1,5 sec slower than world time record made by player. Then you can race quite fair on good level of difficulty. Remember that AI% is different on every trac for the same car!!!!
Автор сообщения: F|H Fair Player PL
I have spend thousends of hours in sim games and by comparing AC and PC2 I have t osay PC2 is not that bad!!! Not all models have perfect physics but those what I tested (Ginetta Junior, Renault RS01, Clio, MErcedes Benz 190E group A, Turning Cars BMW 320) I have to say are very nice and behave like in should without assists. Game has nice physics and to be good you have to spend many hours on car setup. Here example of hot lap, I was recording it almost whole day due to many crashes and nice game physics :)
https://www.youtube.com/watch?v=LikSCpVEjN4&list=PL08LOyowxMz-R439Fi-UFlXYd3V1MQNkN&index=2

I would say like that AC2 has little better physics but worse graphic, PC2 has little bit worse physics (but is very good) but better graphic.

The wrost in PC2 is AI, because they do not have same physics rules like your car. Hopefully it is not that bad when you will check in online time trials the best players times by car on track you can simply adjust AI% to be 1-1,5 sec slower than world time record made by player. Then you can race quite fair on good level of difficulty. Remember that AI% is different on every trac for the same car!!!!

No sim has AI that use the same physics as you. No CPU could handle that.
Автор сообщения: Wylie28
No sim has AI that use the same physics as you. No CPU could handle that.
Then adjust AI% difficulty to alloew them to reach best lap time 1,5 slower than world record made by player or play PC2 online and force players to use no assists etc.
Отредактировано Fair_Player[PL]; 17 мар. 2019 г. в 2:23
Автор сообщения: F|H Fair Player PL
Автор сообщения: Wylie28
No sim has AI that use the same physics as you. No CPU could handle that.
Then adjust AI% difficulty to alloew them to reach best lap time 1,5 slower than world record made by player or play PC2 online and force players to use no assists etc.

You have control over the AI difficulty. It is NOT up to you to decide what everyonebelse wants from AI.
Автор сообщения: Wylie28
Автор сообщения: F|H Fair Player PL
Then adjust AI% difficulty to alloew them to reach best lap time 1,5 slower than world record made by player or play PC2 online and force players to use no assists etc.

You have control over the AI difficulty. It is NOT up to you to decide what everyonebelse wants from AI.
It is up to me to decide/adjust AI speed to prevent reaching incredible unrealistics time on tracks. Anyway time is set to world time record so it is so hard like it should and it is realistic
Problem with AC is . . AC have dumb physics as some parts of the tracks you have turns or even straights where your car will slip away or spin, no matter if you are at 30 Km/h, 90Km/h, 200Km/h or 300Km/h . . it will slip the same way, the same location, and that is not how you simulate things. I even tested it with different gears and going stop-and-go at the points I found this physics gimmic . . . you can start from 0Km/h, 1st gear, at straigh line, car dont slip neither spin . . . you do the same, form 0Km/h, 1st gear, at the certain turn . . . your car will start to either spin or slip trying to go off the track . . . ridiculous.

AC is kind of good, but these physics gimmics killed the game for me when I started noticing this and testing at some tracks with some different cars.
It is like: You either drive it the exact perfect way the devs want you to drive, or you get punished by a slip or a spin no matter your speed and car, also the ffb dont really show you how the car is reacting at the track at these moments so you have to suffer, memorize and try again. Sorry, that is not how tracks and cars work.
Отредактировано EF_Neo1st; 19 мар. 2019 г. в 9:04
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Дата создания: 6 дек. 2017 г. в 1:08
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