Project CARS 2

Project CARS 2

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nO_d3N1AL Sep 26, 2017 @ 4:38am
How to reduce self-aligning torque?
I'm using a Logitech G920 and I really don't like the wheel moving without my input. I basically want the wheel to only move when I move. It's far too sensitive when going round corners. How can I reduce this? Thanks.
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Showing 1-14 of 14 comments
SRR Krieg Sep 26, 2017 @ 4:51am 
in game turn your gain to zero or..
in profiler turn your overal effects strength to zero
TakedownKG1 Sep 26, 2017 @ 5:06am 
Why would you want that? the ffb in the wheel is vital for proper control of the car.
nO_d3N1AL Sep 26, 2017 @ 5:07am 
That kinda works but makes it feel too dull. I wish there was a specific option for it like in DiRT Rally. I want force feedback without the wheel moving on its own. Also is there a way to completely eliminate surface detail? I tried turning down FX and still I get jitters.
nO_d3N1AL Sep 26, 2017 @ 5:07am 
Originally posted by TakedownKG1:
Why would you want that? the ffb in the wheel is vital for proper control of the car.

I'm used to playing on controller, I've played thousands of hours on controllers on racing games so I want an easy experience transitioning to wheel.
SRR Krieg Sep 26, 2017 @ 5:09am 
try turning your volume to 100, tone and FX to zero with gain at 1....that's about the best you are going to get. Also try that with the different "flavors"
nO_d3N1AL Sep 26, 2017 @ 5:11am 
Originally posted by Krieg #14:
try turning your volume to 100, tone and FX to zero with gain at 1....that's about the best you are going to get. Also try that with the different "flavors"

Thanks. I think the "Raw" flavour does what I want.
SRR Krieg Sep 26, 2017 @ 5:12am 
the volume is what you are after for sure "the weight" the gain will just increase decrease but you will always have a little feedback. to be fair you really do want the feedback. It lets you know what your tires are doing. :D good luck bud
nO_d3N1AL Sep 26, 2017 @ 5:19am 
Originally posted by Krieg #14:
the volume is what you are after for sure "the weight" the gain will just increase decrease but you will always have a little feedback. to be fair you really do want the feedback. It lets you know what your tires are doing. :D good luck bud

I want the volume high - I want the steering to have weight but I just don't want self-aligning torque. I don't want to have to wrestle with the wheel every time I go round a corner
[TFA]Wolf Sep 26, 2017 @ 6:20am 
Originally posted by Krieg #14:
try turning your volume to 100, tone and FX to zero with gain at 1....that's about the best you are going to get. Also try that with the different "flavors"
That will give you no road feel...........none at all.

As for an easy transition from Controller to wheel...............sorry it won't be, you will learn a new method of input, it will take a while and it will be different.
You can't make them similar as they are totally different.

It's like going from a twist stick to rudder pedals in a flight sim, totally different, or going from Keyboard+Mouse to a flight stick/HOTAS in a flight sim or another game that supports both like the Mechwarrior games.
Or going from a Flightstick+rudder pedals to a wheel in a racing sim, did that in Pcars 1.

The main difference is that with the controller you made small movements left and right to adjust your cornering, while in a wheel you make miniscule adjustments to the deflection of the wheel to adjust your cornering.
It feels that hard, because in a way your brain is rewiring and relearning how to deal with those problems.

It's a bit like trying to learn how to fly a helo in a flightsim, where you have to use both hads and feet at the same time to fly it...................though a lot easier.;)

So there is no easy way, bite your teeth and get through it, as if you make it similar-ish now you will have to relearn it all again eventually.

And yeah you will have to fight the wheel in every corner, that's what we all do and it's what happens in a real car.
No way around it, and the self-aligning torque is important as it's otherwise very eay to overdrive the car.

That whole process only takes a few hours, but key is that you go with the process of having to learn it anew, and don't fight it.
It's just the how to input you have to relearn, not the rest of it.
nO_d3N1AL Sep 26, 2017 @ 6:23am 
Originally posted by Wolf:
Originally posted by Krieg #14:
try turning your volume to 100, tone and FX to zero with gain at 1....that's about the best you are going to get. Also try that with the different "flavors"
That will give you no road feel...........none at all.

As for an easy transition from Controller to wheel...............sorry it won't be, you will learn a new method of input, it will take a while and it will be different.
You can't make them similar as they are totally different.

It's like going from a twist stick to rudder pedals in a flight sim, totally different, or going from Keyboard+Mouse to a flight stick/HOTAS in a flight sim or another game that supports both like the Mechwarrior games.
Or going from a Flightstick+rudder pedals to a wheel in a racing sim, did that in Pcars 1.

The main difference is that with the controller you made small movements left and right to adjust your cornering, while in a wheel you make miniscule adjustments to the deflection of the wheel to adjust your cornering.
It feels that hard, because in a way your brain is rewiring and relearning how to deal with those problems.

It's a bit like trying to learn how to fly a helo in a flightsim, where you have to use both hads and feet at the same time to fly it...................though a lot easier.;)

So there is no easy way, bite your teeth and get through it, as if you make it similar-ish now you will have to relearn it all again eventually.

And yeah you will have to fight the wheel in every corner, that's what we all do and it's what happens in a real car.
No way around it, and the self-aligning torque is important as it's otherwise very eay to overdrive the car.

That whole process only takes a few hours, but key is that you go with the process of having to learn it anew, and don't fight it.
It's just the how to input you have to relearn, not the rest of it.

But it took me very little time to become competent, if not better at using the wheel in DiRT Rally than using a controller, simply because I could pretty much disable self-aligning torque. Similarly in F1 2015 I feel it's not much more difficult using a wheel compared to controller after a few hours practice. But in this game the wheel feels impossible, I can barely go in a straight line at full throttle without twitching. That surely isn't right?
Frey (Banned) Sep 26, 2017 @ 6:56am 
Originally posted by nO_d3N1AL:
Originally posted by Wolf:
That will give you no road feel...........none at all.

As for an easy transition from Controller to wheel...............sorry it won't be, you will learn a new method of input, it will take a while and it will be different.
You can't make them similar as they are totally different.

It's like going from a twist stick to rudder pedals in a flight sim, totally different, or going from Keyboard+Mouse to a flight stick/HOTAS in a flight sim or another game that supports both like the Mechwarrior games.
Or going from a Flightstick+rudder pedals to a wheel in a racing sim, did that in Pcars 1.

The main difference is that with the controller you made small movements left and right to adjust your cornering, while in a wheel you make miniscule adjustments to the deflection of the wheel to adjust your cornering.
It feels that hard, because in a way your brain is rewiring and relearning how to deal with those problems.

It's a bit like trying to learn how to fly a helo in a flightsim, where you have to use both hads and feet at the same time to fly it...................though a lot easier.;)

So there is no easy way, bite your teeth and get through it, as if you make it similar-ish now you will have to relearn it all again eventually.

And yeah you will have to fight the wheel in every corner, that's what we all do and it's what happens in a real car.
No way around it, and the self-aligning torque is important as it's otherwise very eay to overdrive the car.

That whole process only takes a few hours, but key is that you go with the process of having to learn it anew, and don't fight it.
It's just the how to input you have to relearn, not the rest of it.

But it took me very little time to become competent, if not better at using the wheel in DiRT Rally than using a controller, simply because I could pretty much disable self-aligning torque. Similarly in F1 2015 I feel it's not much more difficult using a wheel compared to controller after a few hours practice. But in this game the wheel feels impossible, I can barely go in a straight line at full throttle without twitching. That surely isn't right?

try lower sensitivity
[TFA]Wolf Sep 27, 2017 @ 6:42am 
Originally posted by nO_d3N1AL:

But it took me very little time to become competent, if not better at using the wheel in DiRT Rally than using a controller, simply because I could pretty much disable self-aligning torque. Similarly in F1 2015 I feel it's not much more difficult using a wheel compared to controller after a few hours practice. But in this game the wheel feels impossible, I can barely go in a straight line at full throttle without twitching. That surely isn't right?
Hmm have you correctly configured the wheel and made a profile for it?

I have the old g27, and one of my standard settings for it is turning off the damper effects, the spring effects and turn the spring strength to zero.

If you have the spring strenght up that could make it harder to turn the wheel or make that countersteering worse.

Don't know how that works in the newer driver.
nO_d3N1AL Sep 27, 2017 @ 3:34pm 
Originally posted by Wolf:
Originally posted by nO_d3N1AL:

But it took me very little time to become competent, if not better at using the wheel in DiRT Rally than using a controller, simply because I could pretty much disable self-aligning torque. Similarly in F1 2015 I feel it's not much more difficult using a wheel compared to controller after a few hours practice. But in this game the wheel feels impossible, I can barely go in a straight line at full throttle without twitching. That surely isn't right?
Hmm have you correctly configured the wheel and made a profile for it?

I have the old g27, and one of my standard settings for it is turning off the damper effects, the spring effects and turn the spring strength to zero.

If you have the spring strenght up that could make it harder to turn the wheel or make that countersteering worse.

Don't know how that works in the newer driver.

I think I'm just new to the game and using the wheel in general, I'm getting used to it now but I still feel the effects of self-aligning torque are too great.
Originally posted by nO_d3N1AL:
Originally posted by TakedownKG1:
Why would you want that? the ffb in the wheel is vital for proper control of the car.

I'm used to playing on controller, I've played thousands of hours on controllers on racing games so I want an easy experience transitioning to wheel.
♥♥♥♥♥♥♥ normies... just git gud with hundreds of hours of practice with no abs and no traction control with max ffb. thats what i did and now i am like takumi.
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Date Posted: Sep 26, 2017 @ 4:38am
Posts: 14