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In TM control panel:
All 100%.
900deg (of course).
In Game:
Flavor: Informative
Gain: 70
Volume: 70
Tone: 70
FX: 50
That's after literally just about 45 minutes. But already it feels similar to Raceroom with many of the cars I tried.
So far, the FFB isn't as good as AC or Raceroom, but it's good enough to tell you what the car's doing.
The "Tone" setting is really critical. If you set it too low, the FFB is very "sharp" and crammed into a small range of wheel movement. If too high, it "smears out" the FFB to the point where you can't tell what's happening.
I've only changed FFB from 'raw' to 'immersive' and notice no difference. Both are terrible. It's odd because PCars recognizes my T300RS so I'd think it would have FFB settings specifically for it like Assetto does.
thanks, I'll give that a try
I bought from GMG so I guess I can't get a refund.
I went through the wheel calibration and adjusted to your settings and I think the FFB is pretty good now. Thanks!
It definitely does. The Porsche 911 GT3 for example has really good, strong FFB but the Enzo Ferrari is really light.
Flavour: Informative
Gain: 100
Volume: 80
Tone: 70
FX: 95
Really like how you can feel the weight of the car transfer in this game.
In Project Cars 1 the Audi 90 kicked your teeth in, when you shifted up or down. Getting no feedback at all from this car in PC2.