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Very hard...
1. the setup save system is buggy, and almost all the time it doesn't save the settings, many times i had to retire from a race because it started with 5 liters even if i changed and saved before start
2. it is extremely easy to implement so why not?
3. you don't even have time to change setup (and then pray that it is not buggy) because people is going to kick you for not being ready on time.
So that's the key to knowing precisely how much fuel per lap for each car/track/setup combo....
All this time I've been practicing to shave time off my laps when what I should have been doing is staring at my fuel gauge, Thanks you saved all of us from embarrassment.
Please use your native tongue. Google translate didn't do this post any justice. Good thing you've let us all know you're a mathmatical genius otherwise I would have taken you for someone who struggled throughout their remedial education..
I guess I could see lower tiers not having this iinformation but when your with the big boys this data should be known.
Exactly! The dashboard provides all the info about fuel consumption, like average fuel use or highest and lowest fuel consumption per lap!
No use for me since it can't be viewed in VR.
Plus I can't justify paying another $25 for anything that should have been included with the game
Sorry,
I was talking about the LCD in car dashboard (I am playing VR myself). You can define a key to switch dashboard mode for many cars, and one of the pages deals with fuel consumption. Very useful!
I don't see much information on using the in car LCD display or the ICM. Like @moving-target mentioned, the in car display shows avg. fuel per lap and the last lap fuel used. For example, my favourite car is the Porche 911 and on Monza I know by the LCD display it's using an average of 3L per lap, if I am running low towards the end of the race I can reduce the ICM fuel to lean mixture and reduce it to about 2.50L per lap. (the default is Rich Mixture).
What I mean is there are many posts with gnashing of teeth, complaining of lack of some features, when they are in-game to start with. For example a Forza/GT player coming in to the game may not be aware of options like this and have a poorer experience.