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Also I just learned something going through someone elses events, you can create your OWN tags, just under player add one of the star tags, shift click the arrow to pull up the UI and there's a button "create new tag" in the bottom right.
Oh cool, good to know. I know the devs said they were going to add this ability.
In the spawner event, just add another player choice and call it something like "Delete Event" or whatever you want to call it. Then have it flow to a Spawn Event phase, set to "Destroy Event Owner", and select the event name that you want destroyed. You'll have to toggle your spawner tag again of course. You can then flow it back to the main menu or just end the spawner event if you wish.
And yes, when you create a new event, you have to completely restart the game for it to be present. And I believe that is something they changed somewhere along the way. But its cool, I just add a bunch of empty events in the module and give them some names until I am ready to fill them in. Then I can call them with the spawner at my leisure.
I have some cool dwarf events that only happen when in the mountains. So they dont really come up very easily. But with the spawner I can test pretty regularly.
Glad this helped someone. :)
Yep, helped a lot, and having it available to test in the future will make doing these things much easier. Thanks for the destroy event thing and this idea a lot! Sometimes I'm stupidly dense.