Thea: The Awakening

Thea: The Awakening

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Tynendir Jun 27, 2016 @ 7:18am
How to make it work?
Hi,

I can't seem to make any event that I created work.
I was trying to create an event that would give me some ressources at the start of each game. Thus I created a generic event and did a simple adventure phase which only pops if I have less than 100 moonstones and which gives me 300 moonstones and a bit of research and XP. I also added a 99% chance to it which to my understanding would make it appear almost every turn as long as I don't have 100 moonstones right?
No matter what I do I never saw it appear in game...

Any help?
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Showing 1-8 of 8 comments
Tynendir Jun 27, 2016 @ 3:58pm 
Ok I managed to make it work but it happens every turn and my modificaitons for it to only happen when I lack certain ressources doesn't seem to work. Any ideas?
Yuuki  [developer] Jun 27, 2016 @ 4:21pm 
hi, I'd need to see a screenshot of the event logic to give any advice, it' shard to guess what's going on here.
Tynendir Jun 27, 2016 @ 4:34pm 
Oh boy it's gonna be ugly for you but here it goes...

The full event:
http://steamcommunity.com/sharedfiles/filedetails/?id=712320405

The first adventure phase's event logic:
http://steamcommunity.com/sharedfiles/filedetails/?id=712320519

The end phase's event logic:
http://steamcommunity.com/sharedfiles/filedetails/?id=712320616

Hopefully it helps.
sikker Jun 27, 2016 @ 5:00pm 
Right now it looks for an object with 500 moonstone tags. In other words, an item or building that is made out of 500 moonstones. Obviously that doesn't exist so it will keep giving you the event.

You need to reduce the moonstone tag to 1 and increase the EqualOrBigger list to 500, then the event won't happen anymore when you have 500 moonstones in the village.
Tynendir Jun 27, 2016 @ 5:35pm 
I've done that and the event won't spawn anymore.
Hum... I suppose there isn't any event that would allow me to spawn a Moonstone vein (allowing to use my gatherer on it) next to my village? If it's easier to create I'll take over this.
robbie.price Jun 27, 2016 @ 7:33pm 
If it exists, it would be a terrain option. But I think it's not possible to edit the world map from the event editor.

You can place an map object that vanishs when a tag exceeds a threshold.

So attach to the player a tag "*tagMoonstoneHarvested" and then give the expedition moonstone, and increase the "*tagMoonstoneHarvested". Then at the end of each interaction check that the "*tagMoonstoneHarvested" is less than 500. if it isn't then delete the event from the worldmap.
Yuuki  [developer] Jun 28, 2016 @ 3:16am 
just to make sure you corrected the event appropriately, they way it should look to work:

create a group that 'have' tag moonstone 1 in the village

I would also set 'does not have tag moonstone 2 to avoid equipment and buildings being taken into account.

then set the results to equal or smaller 500

and yes, like robbie suggests, you can do a spawn on the map event and play with tags to have it last only a certain amount of visits. you can't spawn actual terrain types.

Tynendir Jun 28, 2016 @ 4:39am 
Originally posted by Yuuki:
just to make sure you corrected the event appropriately, they way it should look to work:

create a group that 'have' tag moonstone 1 in the village

I would also set 'does not have tag moonstone 2 to avoid equipment and buildings being taken into account.

then set the results to equal or smaller 500

and yes, like robbie suggests, you can do a spawn on the map event and play with tags to have it last only a certain amount of visits. you can't spawn actual terrain types.

Did not work with the "does not have tag moonstone 2" but worked if I removed that. Thanks for the help!
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