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The full event:
http://steamcommunity.com/sharedfiles/filedetails/?id=712320405
The first adventure phase's event logic:
http://steamcommunity.com/sharedfiles/filedetails/?id=712320519
The end phase's event logic:
http://steamcommunity.com/sharedfiles/filedetails/?id=712320616
Hopefully it helps.
You need to reduce the moonstone tag to 1 and increase the EqualOrBigger list to 500, then the event won't happen anymore when you have 500 moonstones in the village.
Hum... I suppose there isn't any event that would allow me to spawn a Moonstone vein (allowing to use my gatherer on it) next to my village? If it's easier to create I'll take over this.
You can place an map object that vanishs when a tag exceeds a threshold.
So attach to the player a tag "*tagMoonstoneHarvested" and then give the expedition moonstone, and increase the "*tagMoonstoneHarvested". Then at the end of each interaction check that the "*tagMoonstoneHarvested" is less than 500. if it isn't then delete the event from the worldmap.
create a group that 'have' tag moonstone 1 in the village
I would also set 'does not have tag moonstone 2 to avoid equipment and buildings being taken into account.
then set the results to equal or smaller 500
and yes, like robbie suggests, you can do a spawn on the map event and play with tags to have it last only a certain amount of visits. you can't spawn actual terrain types.
Did not work with the "does not have tag moonstone 2" but worked if I removed that. Thanks for the help!