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If any of that makes sense :P
Make a new quest (watch the tutorials)
1. Label the new quest on the far left (where you select a picture for it) Test quest 1-20 (pick one).
2. On the 1st adventure phase you need to mark : player does not have test quest (same number you picked).
3. Make stuff happen
4. On the adventure end phase modify the player to Add test quest (#number you picked).
What am I doing wrong?
Do I need to use the +*+ to turn off the quest?
This will do what you are trying to do with a 95% chance to happen turn 1
The modify player in the logic needs to add your test quest.
But then it happens again on turn 2 and I don't want that to happen.
I think in my setup I used the + instead of the +*+ for the player does not have for the quest tag.
Is that maybe what is causing the problem?
I have a 2 choice path and at the end of both paths it is supposed to modifiy the player with the test quest 19 tag.
Do I need to modify the player in an adventure phase?
Is that what is possibly going wrong as I am modifying the player in an adventure end phase?