Thea: The Awakening

Thea: The Awakening

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Renaud Nov 6, 2015 @ 6:00am
Map view
Not sure if it was asked yet as I don't have time to read the forum but would it be possible to add a map overview feature? It would be nice if you could zoom out the map to see all the areas you already discovered/places of interested at the same time.

Thanks!
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Showing 1-5 of 5 comments
glass zebra Nov 6, 2015 @ 6:04am 
Well you can zoom out quite a bit, but you can never go to an e.g. 100% visible strategic map with all ressources/hexes/enemies/quests shown.
I'd say a similiar feature would be pretty nice to have for newly researched ressources. If I e.g. research moonstone, I sometimes look for quite a long time on big maps, only to find out that it was just right next to map camp.
There is also just a very slightly visible border of the world map and you can scrool way out further, making searching a bit tedious.

Since the movement of the enemies is animated and stops every interaction with the game world, but you have no feedback for that if they are offscreen (and you "just can do anything for some reason" [description of feeling]) it would be cool to be able to acutally see them all on one screen. Or something simliar.

Also a better ressource overview (not neccecarly map based) maybe.
Last edited by glass zebra; Nov 6, 2015 @ 6:05am
Cowiie Nov 7, 2015 @ 5:39am 
While I agree to the resource locating trouble an otherwise bigger overview is not really necessary. Give it a couple of hours and you will find that the map is quite manageable. It's only during the beginning when everything is new that a better overview is amiss.
glass zebra Nov 7, 2015 @ 5:42am 
Originally posted by Cowiie:
While I agree to the resource locating trouble an otherwise bigger overview is not really necessary. Give it a couple of hours and you will find that the map is quite manageable. It's only during the beginning when everything is new that a better overview is amiss.
I'd also say that the way the map is currently shown grants a better immersive feeling. The very soft borders too, but they are still a bit annoying when you are watching for the newly researched ressource and look far out. True thought, that this is mostly a the beginning when you scouteded very little.
I think that still something that could be improved, though not with a bigger overwiev map like other strategy games.
Last edited by glass zebra; Nov 7, 2015 @ 5:43am
nDervish Nov 7, 2015 @ 6:09am 
While I would like to be able to zoom out further, I think the size of the map is probably fine as it is. Scrolling the map, however, is way too slow, making it take forever to scan for resources, etc.

It would also be nice if the fog over discovered-but-out-of-view areas weren't quite so dense. It can make it hard to distinguish between explored and unexplored areas (although that can be easily worked around by switching to resource view, since you generally only know about resources in explored areas) or to see what the terrain in an explored area was (which is not so easily worked around).
ethonaut May 28, 2016 @ 5:32pm 
I would welcome a strategic map. Being able to plan expeditions (ie figure travel times and set waypoints) would be a great boon to me. For atmosphere it makes sense to have a murky view at night, but you do not forget what you saw in daytime.

It is strangely difficult to tell land and water apart, especially at night.
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Date Posted: Nov 6, 2015 @ 6:00am
Posts: 5