Thea: The Awakening

Thea: The Awakening

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WarWise Dec 20, 2015 @ 10:21am
Islands? Cant reach part of the map where the main quest is.
Hi, I wonder if anyone has faced this yet. I have a quest marker yet I cant seem to find a way to reach it. It seems to be on an island and I have explored west and east for a way in, but couldnt find any. Before anyone say I should keep searching, in both directions I´ve already found the shore and I´m starting to go north. Is there a way to stop the fog of war so I can see the entire map and see if it is indeed in an island?
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Showing 1-5 of 5 comments
ilikemadeupnames Dec 20, 2015 @ 10:34am 
According to Khash, islands are not supposed to be possible. Usually if you can see a spot, you can select to move to it, and the AI will draw the shortest path through fog of war. If not, try and move closer to it, going around water if needed.
becephalus Dec 20, 2015 @ 11:40am 
The big problem is not islands so much as that the "spawn X tiles away" triggers for the quests do not take water into account. In my current game I have the starting quest locations in an impossible location to get to. I have gone much further out than any of my previous six games, and yet I still am not even half way there.

If your start looks like this and you start on the O and have the quests mostly spawn on the Y you are in very rough shape:


XXXXXXXXXXXX
XXXXXWXXXXXX
XXXXXWXXXXXX
XXXXXWXXXXXX
XXXXXWXXXXXY
XWWWWWWWWW
XXXXXXXXXXXO
ilikemadeupnames Dec 20, 2015 @ 11:45am 
Originally posted by becephalus:
The big problem is not islands so much as that the "spawn X tiles away" triggers for the quests do not take water into account. In my current game I have the starting quest locations in an impossible location to get to. I have gone much further out than any of my previous six games, and yet I still am not even half way there.

If your start looks like this and you start on the O and have the quests mostly spawn on the Y you are in very rough shape:


XXXXXXXXXXXX
XXXXXWXXXXXX
XXXXXWXXXXXX
XXXXXWXXXXXX
XXXXXWXXXXXY
XWWWWWWWWW
XXXXXXXXXXXO
True, the map is RNG-based, so a quest location a few tiles away could take quite a while to get to. Personally, I like that, but I can see how it would be annoying.
Ninety-Three Dec 20, 2015 @ 11:55am 
Originally posted by ilikemadeupnames:
Originally posted by becephalus:
The big problem is not islands so much as that the "spawn X tiles away" triggers for the quests do not take water into account. In my current game I have the starting quest locations in an impossible location to get to. I have gone much further out than any of my previous six games, and yet I still am not even half way there.

If your start looks like this and you start on the O and have the quests mostly spawn on the Y you are in very rough shape:


XXXXXXXXXXXX
XXXXXWXXXXXX
XXXXXWXXXXXX
XXXXXWXXXXXX
XXXXXWXXXXXY
XWWWWWWWWW
XXXXXXXXXXXO
True, the map is RNG-based, so a quest location a few tiles away could take quite a while to get to. Personally, I like that, but I can see how it would be annoying.

What makes it really frustrating is when you have to guess whether the map looks like this, with the path on the left:
XXXXXXXXXXXXXWXXXXXXXX
XXXXXWXXXXXXXWXXXXXXXX
XXXXXWXXXXXXXWXXXXXXXX
XXXXXWXXXXXXXWXXXXXXXX
XXXXXWXXXXXYXWXXXXXXXX
XWWWWWWWWWWWWWWWX
XXXXXXXXXXXOXXXXXXXXXX

Or like this, with the path on the right:
XXXXXWXXXXXXXXXXXXXXXX
XXXXXWXXXXXXXWXXXXXXXX
XXXXXWXXXXXXXWXXXXXXXX
XXXXXWXXXXXXXWXXXXXXXX
XXXXXWXXXXXYXWXXXXXXXX
XWWWWWWWWWWWWWWWX
XXXXXXXXXXXOXXXXXXXXXX

Because there's a 50-50 chance you'll spend a whole lot of turns walking only to find a dead end that you then have to walk all the way back from.
becephalus Dec 20, 2015 @ 12:39pm 
Originally posted by ilikemadeupnames:
True, the map is RNG-based, so a quest location a few tiles away could take quite a while to get to. Personally, I like that, but I can see how it would be annoying.

The "problem" is that it can turn a game from trivial to imossible because the quest victory is so easy compared to the rest of the game. Not being able to progress the main quest is a death sentance on the higher levels. It removes some fun when 80% of the difficulty of a game is where the quest spawns end up.
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Date Posted: Dec 20, 2015 @ 10:21am
Posts: 5