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Veles divine quest.
you get to fight an mad elf (the first to walked ever the plains of thea) and you can get a orc shaman (dont be a frait to lissen to the snake.)
Event: i think the orc you stuble upon and can agree to work together to open a fault. Can give you a orc worker. just dont fight them and keep working together, and when asked to do a unit exchange, pick the blue option that sais "no my people are my own." and she will dump a unwanned orc worker on you party. (they make decent fighters.)
Lada divine quest.
help out a town of goblins that has been dominated/charmed in to slavery by water nimphs
(only did di quest once) You can talk your way out of it get a holy new tree and plant it. if you cut the root so it only suport lada instead of charing her power with the other gods she will be come head of the gods. I got a ghost that way.
Does anyone have the numbers for Vele Level 5 bonus? I'm currently playing as him but it'll be a whiöle until I get there.
I don't have that much playtime under my belt but from what I've seen so far it's a decent assement.
What irks me a bit is that +skill/stats bonuses vary so much in worth. Combat stats are worth less because the damage/armor values on items are a lot higher than any other stats. As for skills Stealth is a lot more valuable than Animal Kinship and Folklore.
In general, I think all the gods have enough tricks up their sleeves to the point where none is really bad.
Where is this? I've been going through the entire site the last 30 minute or so, and I still couldn't find it.
Let me look it up: Link [thea-the-awakening.wikia.com]
Here you go.
OMG , thanks sweetest pie! ;)
As you might not know, rewards for divine quests actually vary depending on the choices you made in the story, so your list is not entierly accurate.
E.g. in my current 300% playthrough with lvl 1 Svarog, I did get an insanely strong dwarven Smith (huge strength and HP, 20+ in crafting, and many other intresting stats).
2) Perun
3) Veles
4) Lada
5) Svarog
6) Morena
7) Mokosh
8) Zorya
In higher difficulties, you don't have time to gather. The best part of Horos is actually the boost to movement, to trigger more events. The movement trait alone puts Svarog above the other 3 weak gods.
Veles's poison (it is +2 damage) damage and magic traits are amazing. It becomes very easy to recruit the elf wanderer as Veles.
The 6 gadgets are only decent (at best), not comparable to other extras. You can be lucky and get some you need or want but it is not that good as they are only low tiers. Stuff you can get from monsters :p
The extra weapon from zorya also isnt that good, i once got a sword with +6 dmg and +6 shielding but only 1, and so i say meh.
Last but not least: Ladas Equipment bonus.
You get 2 or 3 items, it can sometimes help a bit (scaled armor with 15 armor and 4 shielding for example) but its the same with the gadgets, you have to be lucky to get something good.
Overall i would say that Ladas and Morenas extras simply rely too much on RNG to actually be good.
The starting buildings also arent that good in my opinion (only compared to ohter extras again).
Peruns buildings give only +1 which is pretty useless (wall with 1 armor is actually nothing, and + 1 sight also is useless. The smithy might be ok with the crafting bonus as it also provides some good quality items in early game without having to research the building)
Havent had the pasture yet but well... Anyone who cant get the wood for it...
The advanced watchtower might be ~ if it gives +2 (dont have it yet), but its also not that good.