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번역 관련 문제 보고
As it is right now, with the skill distribution Nightstalker has, it's pretty damn annoying when it gimps you right from the start. Either you lose on the Hunter (you need two gatherers to sit in town and secure food/fuel), meaning no Hunting challenges to easily dispose of beasts, or you lose on a Crafter - meaning that harder Assassination challenges on undead.
It's not even as if Nightstalker is that good stat-wise (and this one was a very, very lucky 3 Gathering points assignment):
http://steamcommunity.com/sharedfiles/filedetails/?id=570669514
This is one after about four level-ups (and no gathering in this case - the only stat not on the screenshot is 2 wounds it had):
http://steamcommunity.com/sharedfiles/filedetails/?id=570667274
If I could, I'd turn them off altogether right now.
I'd still suggest making these characters additional to the base start, but will see if I can scrunge up time today evening to test (assuming the changes are live on the beta branch)?
As always, thanks for active participation on these forums, A'vee :)
The new powerful villager should either:
1.- be a new villager, giving us an 8-people start
2.- be an option when our first child grows up
3.- arrive on their own to the village after a few turns (say 30 turns)
4.- replace one villager, but have _MUCH_ stronger stats, basically having as many stats as the villager they replaced plus a bunch of extra stats with their powers
Option 3 seems good to me. Option 2 wouldn't work with Veles' Sage since it wouldn't fit with the lore.
It's not the stats; it's really the general practice that a deity unit replaces rather than adds to your line-up.
But I am not sure if this logic is persuasive. In my opinion, having 1 extra character cannot possibly be more influential than some of the really strong deity bonuses. For instance, is it more influential than everyone having 5 extra HPs (the final Perrun bonus)? No way.
Edit: Keep in mind that 3 HPs is like 30 percent or more for most unit (except warrior) start HPs.
I'd suggest that the extra villager be treated as a grown up child (-1 child). That should help with a number of issues.
You could also add a new villager (dwarf, elf, orc, witch) to the other gods for balance. I'd love a god that guaranteed me a Witch at start, for example (Veles?). Or an elf, so my Hunter could have a hunting / trapping / stealth friend.
If you keep the same # at start, Nightstalker should probably replace a Warrior. Sages should replace whichever you have the most of (Warrior for Warrior start, Gatherer for Gatherer, Crastman for Craftsmen).
Another idea is Dogmeat (Fallout). Give the starting village a beast of some sort: 7-10 villagers plus a beast. And then replace the Beast with the bonus villager from the god.
Hmmm, did I misunderstand A'vee's question? I am now confused ;(