Thea: The Awakening

Thea: The Awakening

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happyscrub Dec 5, 2015 @ 8:03pm
More loot from fight challenges rather than using other means? C/D
Tutorial implied this to be true. Is it?
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Showing 1-15 of 46 comments
Greep Dec 5, 2015 @ 8:07pm 
Pretty sure the tutorial is dead wrong and its the exact opposite.
Leb Dec 5, 2015 @ 8:15pm 
I find it varies the reward. I find hunting for example more likely to give me amber from bees or leather/scaled leather etc from other creeps
You should all be ashamed of yourselves for "challenging" horrible monsters. So, you win the social fight, and skip away merrily into the sunset. Then the next day, many innocent creatures fall victim to those horrible beings, only because YOU didn't kill them.

Kill them. Kill them all.
Ex Mudder Dec 5, 2015 @ 9:11pm 
I think it is bugged somehow. A lot of the RNG stuff does not seem to work as advertised, including this. But that may just be confirmation bias. Sometimes I get load of stuff when i kill them all, sometimes I get nothing. Seems to work right when it is "stack of gems" or "weapon" but not so well when it is "any/all"
emperorjoe Dec 5, 2015 @ 9:28pm 
well they need to fix 5 skull monster drops. tired of fighting a dragon and getting a few rubies and some bone as a reward when if i challange them i get 10x more. or if i fight a 4 skull i get a ton of loot.
Greep Dec 5, 2015 @ 9:39pm 
I could be wrong here, but I do wonder if fight challenges are bugged to literally give exactly one resource of any type whenever there's other options. I don't think I've ever gotte more than one amber/silk from a direct fight e.g. Ruins OTOH, which have no other option, seem to give the full amount.
Lucky Kharms Dec 5, 2015 @ 10:59pm 
I think on the challenges where, when victorious, it says something along the lines of "Some may have gotten away, but..." you're supposed to receive less loot. Not sure if that's actually the case or not though. I haven't noticed much of a difference if there is one.
Aramazon Dec 6, 2015 @ 10:12am 
It would be nice to get a confirmation from devs that it is just rng and not a bug. My experience also suggests that the opposite of what the game claims is true...whenever I social people they drop a lot of loot, supposedly less than if I had killed them all...but if I fight a similar group the resulting loot is nowhere near as much as from socialing them.

I suppose we could use the save feature to test this theory?
76561188078797539 Dec 6, 2015 @ 10:18am 
In my experience, most of the non-combat challenges provide more loot - IF you select the one the developer intended as "most beneficient." Maybe it's just RNG trolololing me, but I noticed for instance that using sickness against Spiders tends to give more silk. Using Hunting on Wolves seems to give more resources. Using Social on humanoids will, in general, result in better drops.

There was a similar thread commenting on this a while back, too - basically, combat is not only far more dangerous (wounds), but it also often seems to result in lesser rewards. Blah.

At least wish the flavor text would explain that is the case (for instance, using "combat" on beasts that are intended to be hunted making it clear that "The fighting ruined most of the usable parts" or some such).
happyscrub Dec 6, 2015 @ 10:39am 
Originally posted by Aramazon:
It would be nice to get a confirmation from devs that it is just rng and not a bug.


Really... because I been looking at this game for a while and just tried it out and already irritated.

I thought I would try out warriors after looking at all the "warriors" suck threads. Played the start of the game and the demon had me go kill some boars. Gave me two options: Fight them or physical challenge them.... I took the latter.

After I won, he told me good job but I would of gotten more loot if I killed them instead. So I figured, "cool, more risk, more reward. Warriors here I go".

Started a new game and it felt it was all a lie. A night of gaming wasted.
76561188078797539 Dec 6, 2015 @ 10:54am 
Originally posted by happyscrub:
Started a new game and it felt it was all a lie. A night of gaming wasted.
Thea is very much a roguelike in that you need to know in-and-out all the scripted encounters to min-max them. At least at the higher difficulty levels.

Think of it not as a game session wasted, but a learning experience - otherwise you probably should stay away from 200%+ difficulties.
happyscrub Dec 6, 2015 @ 11:01am 
Originally posted by Sheepify:
Originally posted by happyscrub:
Started a new game and it felt it was all a lie. A night of gaming wasted.
Thea is very much a roguelike in that you need to know in-and-out all the scripted encounters to min-max them. At least at the higher difficulty levels.

Think of it not as a game session wasted, but a learning experience - otherwise you probably should stay away from 200%+ difficulties.

WTF does all that have to do with misinformation?
76561188078797539 Dec 6, 2015 @ 11:06am 
For that specific encounter, it's quite plausible the rewards are scripted to be greater were you to use combat approach.

That does not mean that it claims all other encounters will result in the same outcome. Hence the "you need to know the scripted results" comment.
Yuuki  [developer] Dec 6, 2015 @ 11:07am 
It may not always feel like it, and it is not true 100% of the time (it is an RNG) but the fight challenges do have a slightly higher % chance for loot. In many, many events, the fights are also rewarded more, because of the risk you undertake.

In the tutorial, it is important you bet the right amount of bone etc, to then give it to Theodore, so if the fight challenge % goes badly, you can end up with slightly less than in the other two challenges, yes, but is goes well, you will get more.

In any case, that is what the tutorial meant, but as I said, it is not an iron clad rule, nothing really is in Thea.
76561188078797539 Dec 6, 2015 @ 11:09am 
Originally posted by Yuuki:
It may not always feel like it, and it is not true 100% of the time (it is an RNG) but the fight challenges do have a slightly higher % chance for loot.
Maybe something is glitched, because for 1-skull bees/snakes/spiders Hunting or Sickness is pretty much guaranteed to give better drops than Combat.

For spiders, for instance, combat is rarely above 1 spider drop (often none). Hunting or Sickness can get as high as 3, and will generally reward at least 1.
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Date Posted: Dec 5, 2015 @ 8:03pm
Posts: 46