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Kill them. Kill them all.
I suppose we could use the save feature to test this theory?
There was a similar thread commenting on this a while back, too - basically, combat is not only far more dangerous (wounds), but it also often seems to result in lesser rewards. Blah.
At least wish the flavor text would explain that is the case (for instance, using "combat" on beasts that are intended to be hunted making it clear that "The fighting ruined most of the usable parts" or some such).
Really... because I been looking at this game for a while and just tried it out and already irritated.
I thought I would try out warriors after looking at all the "warriors" suck threads. Played the start of the game and the demon had me go kill some boars. Gave me two options: Fight them or physical challenge them.... I took the latter.
After I won, he told me good job but I would of gotten more loot if I killed them instead. So I figured, "cool, more risk, more reward. Warriors here I go".
Started a new game and it felt it was all a lie. A night of gaming wasted.
Think of it not as a game session wasted, but a learning experience - otherwise you probably should stay away from 200%+ difficulties.
WTF does all that have to do with misinformation?
That does not mean that it claims all other encounters will result in the same outcome. Hence the "you need to know the scripted results" comment.
In the tutorial, it is important you bet the right amount of bone etc, to then give it to Theodore, so if the fight challenge % goes badly, you can end up with slightly less than in the other two challenges, yes, but is goes well, you will get more.
In any case, that is what the tutorial meant, but as I said, it is not an iron clad rule, nothing really is in Thea.
For spiders, for instance, combat is rarely above 1 spider drop (often none). Hunting or Sickness can get as high as 3, and will generally reward at least 1.