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Crafting the hammers early on the other hand, when you usually also have only 1-2 crafters and no materials to keep more busy, is a good way to a) get a research increase due to the crafting bonus and b) get some research point due to finishing the hammers themselves.
So I guess, what makes the most sense is starting materials -> hammers, then after some 50-150 turns get to building the smithy, then finish equipping every crafter with the best hammers. My verdict at the moment.
Getting enough metal to attact something, that is more difficult.
Edit: to clarify, I would make silver crafting tools, but not steel or gold ones.
I'll make the smithy mid game with some kind of attract bonus, but it's really just there for the attract bonus, by that point I should have a solid number of crafters with skill over 10, and adding another 5/10/15 to help them out doesn't matter very much.
On a harder difficulty where you don't have as many people it seems as though you're better off with the smithy so that anyone can do work, but on harder difficulties you usually have other issues to prioritize before you can take the time and research to worry about the smithy anyway.
I build crafting tools asap, if i get the materials. These mats are otherwise lost to these anoining bandits. They seem to always show their greedy faces in the early game.
It's easy enough to just make some tools for the crafters in the village, since due to the way the crafting/gathering system works, the person with the highest craft counts for double. If you have 3 people crafting one thing, let's say they have 10, 5 and 5 skill, and you have a choice between a single +5 tool, or +2 across the board (giving +6 total), you benefit more from the single +5.
(150 + 25 + 25) = 200
(120 + 35 + 35) = 190
I feel that you're playing suboptimally if you aren't constrained on the supply side of crafting as opposed to the throughput of your crafters.
Gimping your well, smithy or watchtower for an attraction bonus isn't worth it imho. If you spent research on those buildings you'll want their unique bonus as high as possible.