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That said, yes I do think that 2h swords and axes have a place.
2H hammer or spear for melee damage and 1H sword for the squishies.
But I do like 2H swords for several reasons:
1) They are good beginner weapons that combine attack and defense, and don't require you to mix and match shields. I used them a lot my first few games as I leaned the ropes. Add in a bow or a ranged damage god, and you can play with support attack and shield ally.
2) They are also easy to craft, even a wooden sword has good shielding if poor damage. The poor damage can be somewhat offset by Darkwood's Poison damage. But you can make them out of bone, wood, metal, stone, and can even use fur and gems to finish them off. Useful in the early game when you will have a bunch of random stuff and need to boost RPs while keeping your villagers alive. Also lets you experiment with various items and strategies. Later on, they are a useful way to burn the random stuff you get from wells and encounters and to boost RPs when you run out of your preferred resource.
3) You can use Gems for random bonuses and to keep weight down. Better gems mean better stats for the sword: Malachite and Topaz boost stats plus granting a random, Amber doesn't boost stats (same as leather), and Ruby and Diamond have other uses. In fact, if you read between the lines, you can use Topaz on 1H and Malachite on 2H.
4) Great for low str characters - crafters, medics, sages, witches. A sword or 2H sword will often allow a gathering basket, amber charm, silk shirt, and bow, or a crafting hammer, and boost defences while providing some offense.
That being said, after a playthrough where I avoided researching 2H swords, most of this can be done with 1 handed swords, and the 1H swords leave a space free that says "squishy with no strength" that 2H swords don't. Damage is lower, which is one of the reasons I love Darkwood for the poison damage. Death by 1000 cuts :)
Once I get better armor, and characters with higher strength, I am often willing to give up my shielding in favor of 2H damage dealers.
Indeed, I've had 45 ranged damage on one item. Other highlights include 15 damage, 15 shielding, and 5 medic.
Ruby is used for +medic jewelry and amulets.
Amber Jewelry for +2 craft / +1 gather.
Diamonds are awesome, check the wiki.
Topaz and Malchite... on some weapons, they give you the same stats, on some Topaz is better. For Dark Wood, both have a 7/7 2H, but 4/6 vs 4/7 for a 1H sword. Was more of a "be careful" than an actual strategy.