Thea: The Awakening

Thea: The Awakening

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Lampros Nov 28, 2015 @ 3:21am
What am I supposed to research first?
I haven't got a clue - help!
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Showing 1-14 of 14 comments
BBB Nov 28, 2015 @ 4:09am 
Lampros!

I am sure there's an optimal path, but in my current playthrough, I focussed on getting cabbage patches built, then I went for heavy armour, then dragon hide.


I didn't need heavy armour because medium armour made with dragon hide is awesome.

I did get a bit lucky in that the dragon hide resource was revealed ONE turn's travel away from my village.

I have 3 craftsmen with 4 hammers or more, and I just throw them onto building medium dragon armour. That results in some decent research boosts.

I'm closing in on 200 turns, and have 8 people in my village and an expedition of 10 that can auto 5 skull groups.


I'm playing as the Goddess of morning and evening stars, and unlocked (plotpoint) so I think I can wrap this up soonish.


I was on a 5hr binge yesterday, only stopped because my right wrist started hurting.


To the devs, can we select multiple items to destroy/recycle at once please!?

Can we have the option to set expedition presets? I have brought in an expedition several times now, then needed them to do work in the village, then had to go through a hassle to reform it. Now I just bring the expedition back, offload the resources, stock up on food, and then send them out again.

Also, congrats on release, game is awesome and getting the attention it deserves.
Lampros Nov 28, 2015 @ 4:12am 
Thanks, BBB! ;)

Two follow-up questions:

1. Don't you need a party to be able to kill dragons to get dragon hide?

2. Does giving stacking multiple gathering or crafting tools on someone help - or is it a waste?
WsE Nov 28, 2015 @ 4:51am 
If you research a resource, let's say dragon hide, that resource will appear somewhere on the map for you to gather like any other resource - no need to fight dragons. Issue is you don't know where the resource will appear so it might spawn somewhere very far away making the research feel "wasteful" at least until you can get to the resource.

Im not sure if you mean on one person or one expedition? The higher the gather stat is on one person, the more they can gather/turn, and if you have multiple gatherers on one resource it goes faster, and if they have higher skill it goes even faster. Tools don't take up a weapon slot, it only increases the weight a little bit on your villager, so i'd say it's never a waste.
Last edited by WsE; Nov 28, 2015 @ 4:52am
Lampros Nov 28, 2015 @ 4:53am 
Originally posted by WsE:
If you research a resource, let's say dragon hide, that resource will appear somewhere on the map for you to gather like any other resource - no need to fight dragons. Issue is you don't know where the resource will appear so it might spawn somewhere very far away making the research feel "wasteful" at least until you can get to the resource.

Got it - thanks!

Originally posted by WsE:

Im not sure if you mean on one person or one expedition? The higher the gather stat is on one person, the more they can gather/turn, and if you have multiple gatherers on one resource it goes faster, and if they have higher skill it goes even faster. Tools don't take up a weapon slot, it only increases the weight a little bit on your villager, so i'd say it's never a waste.

Hmmm, so you can stack multiple tools on a single character, and the amount gathered will go up?
Last edited by Lampros; Nov 28, 2015 @ 4:53am
Nasarog Nov 28, 2015 @ 5:19am 
I shot for mithril in the resources.

BBB - Already asked for that, and they'll look into speeding up the process.
Itkovian Nov 28, 2015 @ 7:50am 
Originally posted by Lampros:
Hmmm, so you can stack multiple tools on a single character, and the amount gathered will go up?

No, each character can equip only one tool; however, there are other items that can increase gathering.
Last edited by Itkovian; Nov 28, 2015 @ 7:51am
XX // Nov 28, 2015 @ 7:54am 
also, doesn't the quality of materials affect the tool crafting bonus?
76561188078797539 Nov 28, 2015 @ 7:58am 
Originally posted by XX ? :
also, doesn't the quality of materials affect the tool crafting bonus?
It does - which is why Wicker/Spider Silk is pretty much an established "first-thing" opening.
meiam Nov 28, 2015 @ 8:00am 
Well for crafting sword and then shield is pretty good, help keep the squishy safe. Similarly bow, jewerly and artifact are good cause otherwise you need to rely on the rare drop. Building aren't that important I find, watchtower is great but for the most part I just use building to attract exotic critter.

Crafting is where the big choices are, get the rarer resource rather than spreading out all over the place. I find wood is nice because there use both as primary and secondary resource for a lot of stuff. Leather is also nice, but you get a good supply of the mid rank one figthing enemy so I wouldn't focus it early, but grab it later on to get better ligther armor. Metal can make teh really good stuff, but it's very heavy so not everyone will be able able to use it, so I generally grab it after wood. There's wicker which is usefull for making good gathering material, but it doesn't really have any other use, so I'm still not sure if it's worth using 1 research point to get +5 gathering instead of +4, but sometime there's no wheat around so you need to unlock it.

The trick is to alternate between gathering and crafting/construction. You want to gather rare stuff to then craft good stuff which will give you more research point to gather even more good stuff which will unlock more good crafting stuff.

I don't think there's any true path, but if you want some starting step that worked for me (but I can't guarantee is the perfect one) try wicker then elven wood, ancient wood, sword and shield, bow, watchtower, pallisade, silver, mithril, jewerly, artifact, snake leather, dragon leather, light armor, medium armor. But stay flexible, if something is super far away or you get crazy lucky with drop for one resource you might want to change.
76561188078797539 Nov 28, 2015 @ 8:07am 
Originally posted by meiam:
There's wicker which is usefull for making good gathering material, but it doesn't really have any other use, so I'm still not sure if it's worth using 1 research point to get +5 gathering instead of +4, but sometime there's no wheat around so you need to unlock it.
Depending on your Economy settings, that one point can make a huge difference. It also adds up pretty quickly if you give everybody tools (as you should).

I'm not sure why you say "1 point," either, when the difference between wicker and straw is 2 points - but then, I always rush wicker/spider silk, so maybe I'm missing something.

Originally posted by meiam:
The trick is to alternate between gathering and crafting/construction.
On Reborn you really should try to keep both gathering and production going at the same time, otherwise you'll end up either resource or equipment starved compared to enemy difficulty progression.

Originally posted by meiam:
wicker then elven wood, ancient wood, sword and shield, bow, watchtower, pallisade, silver, mithril, jewerly, artifact, snake leather, dragon leather, light armor, medium armor. But stay flexible, if something is super far away or you get crazy lucky with drop for one resource you might want to change.
Interesting, that's completely different than my own - wicker, spider silk, quarts, obsidian, moonstone (you get here fast since you're churning out +5 gathering tools in the meantime), elven and ancient wood for Spirit Hammer <3.

I don't bother with armor until long after.
Itkovian Nov 28, 2015 @ 8:11am 
Originally posted by Sheepify:
I don't bother with armor until long after.

Same here, I usually go for gathering tools, resources, and sword-n-board first. I find shielding easier to get and better than armor in the beginning.
meiam Nov 28, 2015 @ 8:59am 
I don't put the point in spidersilk because you get tons of it from the enemy and it's not really useful outside of gathering material, make some light clothing, but not that big a deal.
Itkovian Nov 28, 2015 @ 9:06am 
Originally posted by meiam:
I don't put the point in spidersilk because you get tons of it from the enemy and it's not really useful outside of gathering material, make some light clothing, but not that big a deal.

I respect your opinion, but strongly disagree. I find that if silk is close by, it is the fastest way to generate research points. Make silk tunic after silk tunic, recycle, repeat. :)
76561188078797539 Nov 28, 2015 @ 9:06am 
Originally posted by meiam:
I don't put the point in spidersilk because you get tons of it from the enemy and it's not really useful outside of gathering material, make some light clothing, but not that big a deal.
I find the +1 point that you get from Spider Silk well worth the expense.

Also, if you don't have decent supply of Scaled Leather, Spider Silk makes for fantastic crossbows (only 1 point less damage). Not exactly critical, but there it is.

Mainly, I just love me them +5 tools. Also, more Research Points from crafting them than +4, IIRC.
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Date Posted: Nov 28, 2015 @ 3:21am
Posts: 14