Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No sorry. only one god at a time :D
I guess the 'villager focus' is one such aspect, and a fairly big one at that, I'm just a bit of a junkie for customization options.
So basically, you max a god, and then restart from scratch with another. No carry-over, even of a tiny bonus...
Me like.
There has to be differences between them, right? It would be nice to see some stats the gods bring, to see if they actually have difference when selecting a god, with the overlapping buff descriptions.
One suggestion (unless this happens during late unlocks) for the future, could be optional, or potential mod; Have downsides. Atm you get more stats, as you get more familiar with the game. It would be nice to see you getting those buffs, but taken something away from other areas too, to make each good feel more different, just not a list of buffs to choose from, but buffs and unique challenges to choose from.
Oh, and sorry for necro-ing an old topic, but it's a cool idea...
What if we got like a small bonus from maxing the god's level, maybe their level 2 buff or just some random new buff that was similar to their concept.