Thea: The Awakening

Thea: The Awakening

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Raven Nov 21, 2015 @ 9:52pm
Increasing your population?
I've created 9 of that Cabbage Farm structure in order to improve my chances of getting more babies and attracting strangers. I just don't understand how that works and what's the probability/statistics behind it. After I've built a few Cabbage Farms and in a few turns I suddenly got 10 babies! Then for the remaining 40+ turns I got nothing. I made a mistake to kill 6 kids where one of them will be a great warrior (wasn't worth it) and now I am down to 0 babies and I need more warriors badly.

Is the Cabbage Farm the only way to produce babies and attract strangers? and how does the algorithm work exactly?
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Showing 1-12 of 12 comments
Arminius Nov 22, 2015 @ 1:50am 
Never used the cabbage farm myself, but you can also build pastures to attract strangers. Note that you can increase the chance of getting new people not just by building more buildings but also by building them out of higher-tier materials.
Umgssda Nov 22, 2015 @ 2:02am 
I think it's all based on random events which means that results may vary a lot.
Raven Nov 22, 2015 @ 2:28am 
So, every time a random event occurs (in town supposedly) there's a chance I get a kid and the more Cabbage Fields I have the more successful this chance becomes?! that's not how the tool tip explains it.

The tool-tip says there's a chance every day (or turn, I forgot I'm at work now) a kid might be born. So, every turn/day I get a chance to find a kid but I don't know.. I got 10 kids the first few turns then 60+ turns and no kid at all.

Do, I get a kid for every Cabbage Field I "create" which means I need to demolish then recreate another for a new kid?
Itkovian Nov 22, 2015 @ 6:03am 
I usually try to build 8 cabbage fields. They definitely give you children and attract new population. Interestingly, I just noticed that if you build the cabbage fields with different materials, you can attract non-humans like goblins.
Miradus Nov 22, 2015 @ 6:12am 
The more children you have then it seems the more likelihood of getting one of them grown up. The game must pulse through the entire list of children each time with the random chance of them growing to adulthood. I've even had a child I picked up on an expedition grow up and become an adult with that expedition.

I have only 3 cabbage patches but I tore them down and remade them out of top tier materials. They provide chances for more children + humans.

In that same vein, a top end stockade made from elven wood gives me a chance for elves to come join. My top tier barracks has had animals join my village.
Ex Mudder Nov 22, 2015 @ 7:29am 
I tried to make a pasture out of elven wood, but there was no change to the stats. Is it actually better?

Also, I had 6 kids, only 2 have grown up in 48 turns snce the latest patch. Before that they grew up a lot fatser.
Miradus Nov 22, 2015 @ 7:37am 
You have to fiddle with it. I'm not sure every structure has different stats. Try the top quality items you can use in all three positions. (Primary, secondary, catalyst)
Ex Mudder Nov 22, 2015 @ 7:40am 
I've never got a quality boost from a higher quality catalyst
Miradus Nov 22, 2015 @ 8:01am 
Typically I drop the highest quality stuff in primary and secondary and then use whatever for the catalyst. But I definitely add and remove different items to see if I can get a different impact.
Raven Nov 22, 2015 @ 9:08pm 
But my problem is not that I didn't get children. I did, I got ~10 children within the ~10 turns period I built most of my cabbage fields. But then for 60+ turns I got nothing. Well, yesterday I loaded the game and decided to destroy one field and build a new one (had 0 children) then after building the new one in a few turns I got 19 children. Why is the chances so spiky??
Drake Nov 22, 2015 @ 9:12pm 
Originally posted by Raven:
But my problem is not that I didn't get children. I did, I got ~10 children within the ~10 turns period I built most of my cabbage fields. But then for 60+ turns I got nothing. Well, yesterday I loaded the game and decided to destroy one field and build a new one (had 0 children) then after building the new one in a few turns I got 19 children. Why is the chances so spiky??

It's RNG, you are just getting screwed.

However, try exploring the world. Some of the missions that pop up will require you to save children, and then you can bring them to your village to "grow up".
Raven Nov 22, 2015 @ 9:38pm 
Originally posted by Drake:
Originally posted by Raven:
But my problem is not that I didn't get children. I did, I got ~10 children within the ~10 turns period I built most of my cabbage fields. But then for 60+ turns I got nothing. Well, yesterday I loaded the game and decided to destroy one field and build a new one (had 0 children) then after building the new one in a few turns I got 19 children. Why is the chances so spiky??

It's RNG, you are just getting screwed.

However, try exploring the world. Some of the missions that pop up will require you to save children, and then you can bring them to your village to "grow up".

Yeah I get those events but I want to know more about the algorithm of the cabbage field. I mean come on; few turns 10 children then 80+ turns no children then few turns BAM 19 children... this doesn't feel right.

Is there a way to tell how does this work? Is it true as the tool tip indicated that every turn you get a chance for one kid?

Well, now that I have 19 children I no longer have problems with this issue. But it would be great to know how this works exactly.
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Date Posted: Nov 21, 2015 @ 9:52pm
Posts: 12